Showing posts with label Gods Will Be Watching. Show all posts
Showing posts with label Gods Will Be Watching. Show all posts

Monday, 28 July 2014

A Gods Will Be Watching Review

Written By: Tyler
Platform Played On: PC


Rating: 6/10
Verdict: It's got an amazing premise, and solid ideas for fun gameplay, but it's unfortunately held back by some poor design choices.

Gods Will Be Watching is the expanded version of a Ludum Dare game. In the original, you were tasked with surviving for forty days by managing your resources, making hard choices and possibly sacrificing people for the greater good. Even though I never played the Ludum Dare version of the game, the level from that version is in this one, and a lot of people were excited for the full game. I was excited too because I thought it looked like a cool idea... the kind of thing that indie games get a lot of recognition for. If it isn't outright innovating in at least some miniscule way, it's doing something that is very uncommon these days.

The concept of the game is that with each chapter, you are thrown into a different environment, with different goals, and you have to control your team in order to successfully complete the mission. This will involve a lot of clicking on the different characters. You will manage them and also keep an eye on the resources you have. There is a lot of variety in the missions, as one has you taking hostages, one has you being tortured, one has you walking through a desert, and much more. 
 
So I started a new game...

I have some pretty negative things to say about the game, but I have to admit that I absolutely adore the premise of the game. I love that the game throws you into a mixture of different kinds of situations and expects you to figure out how to best solve the problems while never holding your hand, and at best, only giving you a little bit of information on how to proceed.

I also give a lot of credit to the artistic side of things. While the pixel-art may turn off some people, and many have proclaimed that Gods Will Be Watching -- and other games of its ilk -- have terrible graphics, you have to compare it to other games with the same style. Because I do that, I can safely say that there was a lot of work put into the visuals and it shows. The characters are about as detailed as they can be, which is an important element because the game relies a lot on visual cues to inform you how the characters are doing. It's a testament to the talent involved that it is usually pretty easy to tell when the people are feeling a certain way.

...then this happened, a few times, and I was very confused.
The environments are varied and beautiful, with a lot done to breathe life into them. You may only see one room at a time, but they are a joy to look at and really add to the atmosphere, especially some of the outdoors levels. The indoor levels do a satisfactory job of making you feel claustrophobic and shut-in, like a survival game should. 


At first I was going to say that while I enjoy the soundtrack, I'm glad I didn't buy package on Steam that included both the game and the soundtrack, but as I write this review I'm listening to some of the tracks on Youtube and I'm changing my tune a little bit. At first I didn't think the music stuck out, but in retrospect it may have been because I was so caught up in making decisions that I didn't pay a lot of attention. Now that I sit here and listen to the songs individually, it's very clear that the music does a good job of (usually) making you feel like you may be going insane. Since the nature of the game is that things get tougher and tougher as they go on, and you're constantly being pushed to the brink, it makes sense that the music reflects that, with a lot of the songs slowly building... like your insanity.


There are minor issues with the game, such as some poor English, but those can be brushed aside because there are flaws that are much bigger; such as the lack of narrative-cohesion and how tedious it gets.               


Gods Will Be Watching attempts to tell a strong narrative but there are some painfully obvious hiccups in that. For the most part the story is fine; you play as a group of people who are trying to stop the "terrorists." It's a game that tries to tell the side of both factions and does a good job of explaining that things aren't black and white in a conflict such as this. I really have no gripes about the plot as a whole, but they've done a terrible job of making your actions have any kind of consequence. You can literally lose a member of your team during a mission and he/she will be there the next mission. I lost Jack during a torture scene, and I was still talking to him during the rest of the chapter. I thought I was just talking to a ghost, and while I think that's a bit of a cheesy mechanic to employ in storytelling, I accepted it. Then in a future chapter, people were talking to him and he was performing tasks like he was alive. I could sacrifice people and they'd just show up next level. This is pretty much unforgivable in a game like this and breaks the immersion immensely. They really needed to fix this because once you figure that out, outside of accomplishing the challenges, who cares if so-and-so dies? And really, the challenges isn't enough glue to hold it together when the game is so story-driven.
 
Take a look at the first image on this page: I picked it for a reason. Unfortunately I chose "Exit Game" more than I would have liked when trying to play through it. I read preview after preview, watched video after video, of professional critics being in awe of how bad the game made them feel, or how intense the missions were. I can see why someone would get sweaty when playing this because it does expect you to multi-task a lot. Ultimately though the game gets bogged down in tedium because a) I don't think the choice-making is that interesting and b) the chapters are too long with no mid-level checkpoints.

You could spend 45 minutes playing a level only to die and have to start it over again because there is no saving in the middle of a chapter. The problem with this is that the game isn't exciting enough to warrant that. The first time you play a mission it's fresh and there's a joy in figuring it out, but then it becomes routine and the choices you make are more static than kinetic, and this gets highlighted when you die. You will end up falling into a pattern at some point, and their solution for that seems to be to add parts in each mission that are insta-death. These are random and there's nothing more frustrating than having to play something for so long only to be killed by something you have absolutely zero control over. The game stresses that you are the master of your own destiny in a lot of ways, but then the execution leaves a lot to be desired. I understand that in real life anything can happen, but this is still a poorly thought-out design choice. With that said, I can get past the random death but I have a much harder time with it when it takes so long just to get back to that point again in a replay.

I kept turning the game off because I just couldn't bring myself to do it again. That's where the game loses probably two points for me, because I can't get past this aspect of the game. There is a great idea in here, but it was implemented poorly.

Gods Will Be Watching had a lot of promise, and some people clearly enjoy this game more than I do. As it stands, it's actually one of the bigger disappointments of the year for me so far. It's only $10 on Steam though, so by all means give it a shot... it may appeal to you more than it did me.

Sunday, 20 July 2014

This Week In Games, July 20 - 26, 2014

Written By: Tyler

Welcome to another edition of "This Week In Games," a weekly feature where I discuss the finer points of wine. We'll get right down to it, but I have to make a few quick points as I do every week.

I don't include every game that is being released that week. I go down some of the more interesting ones and give a quick rundown on them. I don't always put Early Access games, but sometimes I do, and I try to limit it to games that are seeing their first retail release, though I will sometimes put ports. I try not to put games that were released on PC and then released on places like Steam later because Steam and PC are the same thing... but occasionally I will if I don't realize that a game was already released before. The release dates are also for North America because that's where I live. Sorry to those who live in other parts of the world.


July 20

Nothing! Enjoy the day of rest and relaxation.



July 21

Shadow Blade: Reload



Coming Out For: PC
Genre: Platformer
Gameplay: https://www.youtube.com/watch?v=JEkfFaEPuCA

This is an early access game, so because of that, you shouldn't expect a full game. It's also an enhanced version of Shadow Blade. However, it looks really cool. Since it's a 2D side-scrolling platformer where you play as a ninja, it should be a lot of fun. The mechanics look solid, and they're going to try to implement a level editor, local co-op and a variety of other features.



July 22

Ollie Ollie


Coming Out For: PC
Genre: Runner/Sport/Platformer
Gameplay: https://www.youtube.com/watch?v=ZuJczWSgfCU

Ollie Ollie is a 2D runner where you are on a skateboard and you have to perform fancy tricks while not landing on your face. It was a Vita-exclusive so I never got to play it. Since it's coming out for PC this week, I may give it a try. It looks simplistic but I suppose the beauty of a game like this is that it is simplistic looking. It does look like it's going to be a bit of a challenge, though, so it should make for a good time.



July 23

Unrest



Coming Out For: PC
Genre: Adventure/RPG
Gameplay: https://www.youtube.com/watch?v=hajqi1C13LE

Set in Ancient India, we are going to be given a setting that we don't often see. You play as four different characters, and the idea of Unrest is choice, apparently. Much like a game like Planescape: Torment, the developers say that you can go the entire game without fighting anybody if you're smart. If you do fight, it may have consequences that won't help you. Battles will be few and far between. If your character dies, the game continues on. The obvious concern here is that the choices you make won't be balanced or logical, but that's something we won't know until we play it. As it stands now, Unrest looks like a pretty decent romp through an uncommon setting.




The Wizard


Coming Out For: PC
Genre: Strategy/RPG
Gameplay: http://www.gamespot.com/videos/the-wizard-teaser-trailer/2300-6420154/

First of all, the teaser trailer that I linked above is very funny. Secondly, The Wizard is about a Wizard without a face and the Thief who stole his face. At the very least, it's a unique storyline. The gameplay involves you chasing him down through dungeons, not unlike a Roguelike, where you can upgrade your spells. It looks like the game is going to have a sense of humour, and if the trailer is any indication then it'll do it well. I don't think the game will having mindblowing gameplay, but it looks like it'll be an entertaining 16-bit adventure. Let's get our attractiveness back!



July 24

Gods Will Be Watching

I believe this is an image from the version that was at Ludum Dare, but it's still a cool pic and the game looks similar.
Coming Out For: PC
Genre: Adventure
Gameplay: https://www.youtube.com/watch?v=QliEVf1ZSzU

Here we go; this is the game of the week for me. Sporting a retro look (like many indie games), Gods Will Be Watching is a point-and-click adventure game but with a huge twist. It's not about solving puzzles in the way that we are accustomed to in the genre, so instead the game aims to place you in intense situations where you have to make choices on the fly and your decisions will affect the outcome of the world surrounding you. I'm ridiculously excited for this game and I hope that it makes me feel as uncomfortable as it's supposed to.



July 25

The Fifth Day


Coming Out For: PC
Genre: Survival/Action/FPS
Gameplay: https://www.youtube.com/watch?v=yG80z5EmkIU

This is an early access game. In The Fifth Day, you are a robot and you have to survive to the Fifth Day. At first I thought it was just another DayZ and Rust and I was going to rant about how we have so many games like this in Alpha that it's ridiculous. It does resemble those games in some way but the focus here is more on playing by yourself or with your friends in order to just survive a few days. You build stuff, hack AI from "the old world," and kill enemies. I may give it a spin. I'm not that excited for it but it seems relatively polished already and since the concept is more focused/less huge than games that are similar it may actually come out someday!


Wii Sports Club


Coming Out For: Wii U

Genre: Sports
Gameplay: https://www.youtube.com/watch?v=0gklSuWQFXk

Wii Sports Club is getting its full retail release on July 25th. The game consists of HD remakes of the games from the original Wii Sports, with an online component added. I'm of a mixed mind concerning this. On one hand, Wii Sports was a great game to package with the original Wii when it came out, but on the other hand, I feel like time has passed this by. It could hit huge with casual gamers, but I don't even feel like the Wii U is the system for it. Yes, you can hook up your Wiimotes and play it, but I think they should have focused on something else. There's no doubt it'd still be fun because the original was fun, but I won't be picking it up.



July 26

There's nothing going on today either. Go out and have fun!



This week was heavy for PC releases, but there are some interesting picks here. Did I miss a game that you're looking forward to? Let me know in the comments below or hit me up on Twitter @ArtBathednCrime.