Sunday 29 June 2014

This Week In Games, June 29 - July 5, 2014

Written By: Tyler

Hello and welcome to another edition of "This Week In Games," a weekly feature where every Sunday or Monday I give a quick preview of some of the games releasing this week that are of interest to me in a good or bad way.


June 30

Divinity: Original Sin



Coming Out For: Windows, Linux
Genre: Role-playing
Gameplay: https://www.youtube.com/watch?v=nDaYWfqJD3g

This is the big release of the week for me, and it's strange because I didn't know anything about it and I only played Divine Divinity briefly years ago... so I'm not a series fan. However, this prequel to that looks incredible.

It looks like a dense (as the gameplay video says) RPG, with a neat robbery system that actually affects your reputation if you get caught. You can cause a distraction with one character by talking to somebody and then use another to steal. The crafting seems simplistic but it appears that there are a lot of things you can craft. The combat is turn-based but I like the idea of your action points carrying over to the next turn so you can have a big turn. It looks like there's a lot of variety in your attacks.

The leveling system looks like it has depth, with the different perks you can put points into and all the other things that you can level up, and there's a lot of story to read and things to do. My only complaint from what I know is that there isn't a marker telling you where to go so questing will be extremely difficult. NPCs will tell you, but then you have to remember. There is a dialogue diary but it looks like it's hard to filter through.

If you're playing co-op, you can make decisions together and depending on how you interact with your partner your stats will be affected.

There's also an RPG kit to make your own adventures! The game isn't even full-priced but looks huge. $40 on Steam.


July 1

Guacamelee! Super Turbo Championship Edition 



Coming Out For: PS4 (July 1), Xbox 360 (July 2), Xbone (July 2), Wii U (July 2)
Genre: Platformer
Gameplay: https://www.youtube.com/watch?v=nVQbAtAQzj8

Guacamelee! sees its debut on the systems listed above in an enhanced edition. I'm not really sure why I never played the game because I love luchador wrestling, and the game is zany and colourful. I reckon now is probably a good time to try it out, and if you have Xbox Live Gold it is the free Games With Gold for July, so pick it up.



Child Of Light


Coming Out For: PS Vita
Genre: Role-playing
Gameplay: http://ca.ign.com/videos/2014/05/20/child-of-light-psvita-trailer

I really enjoyed Child of Light because JRPGs are where my heart is. They're my roots.

You can fly around in this game, which is different, and the turn-based combat has a spin on it with the fact you can use your companion to slow down enemies and just generally interact with things. The story is told entirely in rhyme, and the visual style is gorgeous. It looks like the Vita version hasn't suffered so if you haven't played Child of Light, here is another chance to do so.



Sniper Elite 3



Coming Out For: PS3, PS4, X360, XboneGenre: Third-Person Shooter

Gameplay: https://www.youtube.com/watch?v=J1yg9jffjxI

It's already out on PC, but it sees its console release. Here's what I said about the PC version.

This one doesn't interest me at all, and since I don't get paid to do reviews I'm not sure if I'll get around to this one or not. It's not that it looks terrible, but it doesn't look like it brings anything to the table that we can't get a million other places. The kill-cam idea doesn't really make me feel like I'm seeing the damage I'm doing, it just seems annoying, and the action looks okay but there are so many shooters it just doesn't stand out.

Saturday 28 June 2014

Resisting The Urge To Dig Myself A Grave With A Shovel Joke (Dammit) -- A Shovel Knight Review

Written By: Tyler
Platforms Available On: PC, Wii U, 3DS
Platform Played On: Wii U

The first of many badass encounters.

Rating: 9/10
Verdict: A love letter to the past, but also a game that forges its own identity, Shovel Knight is an 8-bit inspired platformer that reaches beyond its humble roots and gives us a game that mentions the past but doesn't rely or get lost in it.


Releasing games inspired by the classics of the 8-bit era isn't anything new within the indie community. The indie scene is flooded with nostalgia, and you can't go five seconds without tripping over something that harkens back to the past. Shovel Knight is no different in that regard, being a game that is very much entrenched in the days of yore, but not trapped in them.

Let's just get this out of the way, because this is what you're here for: Shovel Knight is awesome. There will probably be very few games this year that bring me greater joy than this unassuming little platformer about a knight with a shovel who is trying to save Shield Knight from the evil Enchantress. Mario, yes, but that's not where it ends. The levels look like Mega Man, you can use your shovel and bounce off enemies and objects like in Duck Hunt. The world map is ripped right from Mario 3. The references are numerous, but like I said in the first paragraph... Shovel Knight owes to them but isn't defined by them.

Despite how obvious the influences are, the game forges its own path ultimately, and that's something a lot of indie games lack when calling to the past. It's one thing to make us go "aha" when we spot a reference, but that overstays its welcome. The better route is to make us go "aha" but then follow that up with making us go "wow" because the game has its own identity.



Shovel Knight has simplistic controls. Use a button to jump and another to swing your shovel. Press down while you're in the air and you can use it as a pogo stick. Press up and the attack button and you use your spell. If you're playing on Wii U you can either press a button to call up your inventory or use the screen on the gamepad, which is what I do. That's about it, but the game doesn't need anymore because the foundation is so solid, the levels so well-designed, that what might appear as a limitation these days is a strength. You don't get bogged down at any point.

All games need clever world/level/stage design, but platformers need it more than most genres, and Shovel Knight has it in spades. Every level has its own motif, whether it's something a little more trippy, or it being dark with only lightning lighting the way, or a level that uses air in interesting and dynamic ways, the game is always throwing something new at you.

Enemies are placed in interesting areas, and if you're not careful you might jump over to a ledge only to get hit off because that particular enemy is placed for that sole reason... the game assumes you'll get careless and make that jump without thinking, and a lot of people probably will. There are times that your platforming skills are truly tested, as the game consistently throws new types of jumps at you. The game is hard, but -- to the dismay of some retro-gamers -- it's not impossibly hard, which I'm completely fine with. I had a nice challenge throughout the whole thing.

Each stage ends with a boss, of course, and like the rest of the game there's a lot of variety to them. Since all the characters are knights with different specialties, such as the Tinker Knight, Specter Knight, Polar Knight, etc, they all have their own method of attacking and you have to adapt to that. The battles are fast, and if you sit back they will probably eat you up. I tended to lose on the first fight but won on the second more often than not. 

I have a confession, and yes I've chosen until the middle of the review to say this: I actually am glad we've moved on from the past in a few ways. Namely, I hate redoing levels over and over just because I died. I welcome checkpoints. I did my time, so now once I beat a section I beat it and I don't want to go back until my next playthrough. Shovel Knight has a bunch of checkpoints throughout each level, and each time you die you lose money where you died and you can go back and collect it. This is an interesting play on what we know and love.

Part of the identity of the levels is the excellent soundtrack. Each level has its own, and the soundtrack itself has 48 songs. All of which are great. As I write this review I am listening to it, and each song fits the mood of the stage, transporting you into that world with its usage of chiptune. Yeah, it's another homage to the 8-bit era, but it's extremely well composed with a variety of different moods and atmosphere. Some of it is victorious, some of it is darker, some of it sounds incredibly urgent.

You don't level up in the game, but you can buy different spells such as a fireball, a green orb that bounces around, a powerful blast, and much more. There's a good variety of spells in Shovel Knight, especially when you consider that it's not an incredibly long game. More on that in a second.

You can also spend your money on giving yourself more life, upgrading your shovel with a few different abilities like an homage to Zelda where your shovel shoots something across the ground when you have full life. There are also a bunch of armor upgrades, all of which with their pros and cons, except for the gold armor which I don't think really changes your stats but makes you do a flip when you jump. Plus you look stylish and that's all I really want.


As of writing this review, the game is $15 and I feel like I got every penny nickel worth. I completed the game in roughly five and a half hours but I didn't get everything. Besides the main stages, there are side stages and side boss battles, along with the many dream sequences in which you fight enemies until the Shield Knight drops and you catch her. I don't know why I love this so much, but I think the numerous campfire scenes add to the experience. It's a nice touch. There's also a new game plus after you beat the game, which allows you to keep your old equipment but ups the difficulty.

Shovel Knight is special. It's one of the best platformers of the last ten years, at least, and it's a good price. If you're looking for a retro-inspired game that offers more than just nostalgia, then pick up Shovel Knight because while it does have the novelty of you playing as a knight with a shovel, it has an abundance of excellent level-design, lovable characters, great boss battles and amazing music.

Tuesday 24 June 2014

Let's Play Death of the Augnob -- Squishy, squishy

Written By: Tyler

Hello everybody. This is my first actual Let's Play that I've done since this blog started (I've done a machinima with Goat Simulator), and I've chosen an indie game called Death of the Augnob... which was created by the wonderful Jake Clover.


http://youtu.be/cigIqK6PKu8



Ye Indie Game Corner Volume 4 - The Valley Rule, Grim Phantasm, Sanic FPS!, Dreamy Journey And DaiZs

Written By: Tyler

Hello people, Tyler here! I figured now would be a good time to do another edition of "Ye Indie Game Corner," which is basically just a feature I do where I go to sites like Gamejolt.com or Kongregate.com and play some newer indie games that I randomly choose. I then do a quick review of it and then I post the article and make a million dollars.


The Valley Rule
Get It Here: http://www.kongregate.com/games/Raiyumii/the-valley-rule

When you see this, be prepared to get angry.

The Valley Rule is one of many indie games that have taken influence from games like Metroid. Yes, it's another puzzle-platformer/Metroidvania, but it's not without its charm and claim to fame. It's not an awe-inspiring game that is drastically going to change the path of gaming for years to come, but it has an isolated, lonely atmosphere with a gorgeous song that plays. There are no enemies, so you are free to jump around with the only hazards being the water that kills you instantly. The puzzles are incredibly easy, and for the most part the game is a quick, relaxing experience... except for one particular wall-jumping part which is beyond frustrating. It was also made in 72 hours so I feel like the developers have potential.

Rating: 7/10


Grim Phantasm
Get It Here: http://gamejolt.com/games/action/grim-phantasm/28672/ 


Grim Phantasm isn't actually the full game. It's a work in progress so it's only a one-mission "demo." It's also hard, but not impossibly so. I never felt like the game was being cheap and stupid... I just felt like I needed to figure out the best way to go about this with trial and error. It harkens back to the days of yore where it wasn't so much about outsmarting the AI as it was figuring out the pattern. You can press J to swing your sword, K to parry or L to use your scythe as you run through the multiple screens fighting demons... until you get to the obligatory boss. I dig the name of it and I did enjoy myself, and look forward to more.

Rating: 8/10


DaiZs
Get It Here: http://gamejolt.com/games/arcade/daizs/28656/



I was so reluctant to play this one because I figured it'd be a DayZ knock-off... a quick way to ride on the coattails of the much anticipated zombie-survival game. But it's not. You play as a bee who has to pollinate their way to victory over three levels. What this entails is that you're going to spend your time platforming and shooting, while collecting power-ups such as machine guns and shotguns. You can also collect a Badass Mode which involves hearing a voice go "oh yeah" like it's having an orgasm. It's actually quite a fun game with some decent challenge.

Rating: 8/10


Sanic FPS!
Get It Here: http://gamejolt.com/games/sports/sanic-fps/28671/


Oh look, a joke game based on a meme. It's funny because Sanic just runs fast! There's nothing el se going on! You get the joke? I do... it just really isn't that funny, but as a game it just doesn't work in the least. I give it a point for the music, which is kinda funky. Besides that, there's no reason to play this unless the idea of Sanic makes you chuckle. I can't just give it a pass and ironically proclaim "greatest game ever!!!" because it's based on a funny meme.

Rating: 1/10


Dreamy Journey 
Get It Here: http://gamejolt.com/games/arcade/dreamy-journey/28668/


The basic premise is that you are a Dream Bringer who brings dreams to humans but the Nightmarish Lord messed that up so you have to go kick some ass. The game opens with story, told in the form of a beautifully drawn comic book. At that point I thought I'd be in for a real treat because the care taken to craft the opening segment is obvious... but the rest of the game leaves a little to be desired. You're supposed to be able to jump on "almost everything," and that's mostly true but sometimes it's very hard to tell what you can jump on. I tried jumping on a box that should have been possible, but yet I couldn't. Or I tried jumping on something only to fall through but then I saw someone else play and they jumped on it. Sometimes you slide off things when you shouldn't. The end boss battle isn't responsive and it just feels so light with no real oomph to anything. The artwork in the rest of the game is fine, though, and I do like the song that plays because it lends an eerie, night time feel to the proceedings. I've made a crappy platformer before and I ran into some of these issues, so I sympathize, but the game mechanics are not solid here. It has a wonderful idea though so while I give it a 4.5, that doesn't mean it's terrible.

Rating: 4.5/10

Monday 23 June 2014

This Week In Games: June 22 - 28, 2014

Written By: Tyler

Every Sunday or Monday I'm going to try to give a quick preview of some of the interesting upcoming games for the week. These will often be games that people should be excited for, even if I'm not, but sometimes I will throw in terrible games that you should avoid.

These release dates are based in North America because that's where I'm from, unless noted otherwise. If I get any of these dates wrong I apologize, because sometimes games are released in different regions on different dates and I don't realize it because when I'm looking for upcoming games it only says one date. This was the case for Sniper Elite 3, but I noticed it right at the last second.

June 24

Plants vs. Zombies: Garden Warfare  


Coming Out For: PC
Genre: Third-Person Shooter/Tower Defense

Gameplay: https://www.youtube.com/watch?v=gin3uYn95QU

I've never actually played Plants vs Zombies, but people really dig it. This is actually already out on console but it's coming out for PC. It actually looks like a fun blend of third-person shooting and tower defense, which is a mash-up I've been a big fan of since Dungeon Defenders. It looks to have a sense of humour, a colourful art-style, and it should be worth your time if you haven't played the console version. The developers also said that it's not just a port and it's been reworked to function well on PC.


Transformers: Rise of the Dark Spark


Coming Out For: PC, X360, Xbone, PS4, PS3, WiiU, 3DS
Genre: Third-Person Shooter/Strategy-RPG

Gameplay: https://www.youtube.com/watch?v=AxCy0Uo72p0

This is an interesting one. On consoles, it is a third-person shooter much like the other games in this series. You can choose between being the Autobots or the Decepticons, or play the online mode where up to four players fend of hordes of enemies. The online mode is not a part of the Wii U or 3DS versions. Honestly, I haven't played any of the games in this series but I've been told by someone that I trust that they're a lot of fun because they make it feel awesome to be a Transformer. I reckon if you're a fan of the series, you're already excited.

The reason this release is interesting is because the 3DS version is a strategy-RPG with turn-based combat. I understand why they'd do that because I don't find action games to be that great on the 3DS, but it also gives you a reason to buy the game twice.



June 25   

Another World (20th Anniversary Edition)


Coming Out For: PS4, PS Vita, PS3
Genre: Platformer/Adventure

Gameplay: https://www.youtube.com/watch?v=PHqS35B_aV4 (PC version because I couldn't find much video-wise)

The classic game is back, and even though other systems have gotten it, it hits the Sony systems this week. If you missed out on this before, and you have a Playstation, now is a good time to pick it up.


Valiant Hearts: The Great War 


Coming Out For: PC, X360, Xbone, PS4, PS3
Genre: Puzzle/Adventure

Gameplay: https://www.youtube.com/watch?v=HEMv0ia6cSM

I think that the gameplay/puzzle elements will be solid, but I don't actually think that's where this game will shine. If the E3 presentation was any indication, then this game is going to pull on my heart strings. The artwork is beautiful, so I imagine this will go down the same road as Child of Light: a completely solid, pretty game. I enjoy that Ubisoft does these smaller games in between bigger releases.



June 26

Shovel Knight  


Coming Out For: WiiU, 3DS, PC, Mac, Lin
Genre: Platformer

Gameplay: https://www.youtube.com/watch?v=jo-uuawy9Ok


This is the big release of the week for me, and not because I'm some retro-nut that just flocks towards everything retro. I do love me some retro, as I grew up in it, but if a game isn't bringing interesting mechanics and is just milking nostalgia then I'm usually not interested. The pitch of Shovel Knight is obvious -- you're a knight with the most badass shovel imaginable. You can use it to jump on enemies (ala Duck Tales), reflect enemy attacks back at them, open chests, and of course... smash and dig things like a shovel should do. It's a novel concept, and you know the game is going to be silly in a good way. It helps that the game legitimately looks fun to play and from the video that I posted above, it looks like the developers have taken great care to craft a game with interesting level design and awesome 8-bit inspired music.


June 27

Sniper Elite III (Releases in Europe on this date)    


Coming Out For: PC, PS3, PS4, X360, Xbone
Genre: Third-Person Shooter

Gameplay: https://www.youtube.com/watch?v=J1yg9jffjxI

This one doesn't interest me at all, and since I don't get paid to do reviews I'm not sure if I'll get around to this one or not. It's not that it looks terrible, but it doesn't look like it brings anything to the table that we can't get a million other places. The kill-cam idea doesn't really make me feel like I'm seeing the damage I'm doing, it just seems annoying, and the action looks okay but there are so many shooters it just doesn't stand out.

Sunday 22 June 2014

Well, It's No Fight Night: The EA Sports UFC Review

Written By: Tyler
Platform Played On: Playstation 4

If you're wondering, then yes, Jon Jones is pooping out the EA Sports logo.


Rating: 6.5/10
Verdict: There's a good foundation present here, but EA UFC stumbles in a bunch of ways and is just not the MMA game I want or gamers deserve at this point.



I'm a big fan of Mixed Martial Arts, and believe that it's one of the most unpredictable sports in the world. I have played the crap out of the last bunch of MMA video games, including EA's own EA MMA. I felt that EA MMA had a good foundation for future games if they decided to make more. Sure enough, they acquired the rights to develop a UFC game... and I feel almost the exact same way that I did towards EA MMA. It's a pretty good game, with some great elements, but it also has some terrible aspects that hold it back from being the first truly great MMA game. Yes, I said it: there hasn't been a great MMA game.

The first thing that has to be talked about, and the element of the game that deserves the most praise, is the visuals and presentation. It looks and feels like a UFC event and EA has seemingly taken great care to give fans of the UFC a game that produces an authentic UFC experience. Before the fight it has the classic screen where it shows the two fighters, it has Bruce Buffer, it has all the aesthetics.

In the cage, it's more of the same. The character models are gorgeous, and you can see the sweat, veins and blood realistically rendered. When the fighters get hurt, it shows on their face. When they put a lot of force into their own attacks, it shows. People limp when you hit them with a well placed kick to their legs, but as a whole, the collision detection is a bit spotty. Sometimes they do something really silly like spin around crazily when they get hit, but that's pretty rare. For the most part, the models react as realistically as is possible at this point in gaming.

The only problem I have with how the fighters react is that sometimes you hit them with a big shot that should at the very least make them take a step back... but they don't. EA didn't want to make a game where everybody is getting knocked out in the first round, because that would cheapen the MMA experience. That's been a problem of previous games. As unflashy as decisions are, they're a natural thing in combat sports, so people should go to decisions more often than we have in previous MMA games. The only problem is, people can eat an inhuman amount of blows in order to raise the possibility of decisions. It is very possible to end it in the first round, especially on easier difficulties, but in my experience some fights should have ended quicker than they did. Sure, some people have better chins and can go to war for much longer, but sometimes this is just excessive.

When you turn on the game, the annoyance starts. You are forced to do a basic tutorial before you even get to a menu. I know games often include tutorials when they begin, but they're usually implemented in a less frustrating way. However, that's not where my main gripe is. My main gripe is that you go into the Career mode and you have to do another tutorial. Leave me alone! If I want to not understand the game, then let me be confused!

There isn't a lot to do outside of the Career mode, but let me quickly touch on the other things you can do before I go more in-depth about that. You can choose to "Fight Now," which is just an exhibition match where you can pit your created fighters against real fighters, against other created fighters, or put real fighters against real fighters. I imagine it's probably tradition for a lot of people to pick your favourite fighters and pit them against the ones you hate. Or, relive old feuds like I do.

Such as this one... only in my world, Nick Diaz pounded on GSP. I even took him down.
You can also choose to fight online, but in my experience it was extremely laggy. Normally my connection is fine so I don't know if it was on my end or what, but I can only report on what I experience.

You can do the challenges, but those are just tutorials to help you learn how to play. They have all these tutorials but there's no easy way to just look up how to do something in-game. As far as I know, you have to go to their site.

But outside of those things, there's not a lot you can do. You can't create tournaments to play against the computer, so you either just fight now or start a career.

The career is about what you'd expect if you have played a UFC game before, but it's not nearly as interesting as the previous UFC game. In the previous game, you could at the very least choose your fights, choose to fight in Pride, etc. Hell, even Fight Night had a much better career mode. In comparison, EA Sports UFC seems basic and because of this, it seems more repetitive. You are given fights, you get fans, you train, you level up your character and you buy him moves with the points you earn in training. These points are also used in raising your attributes, where are separated into stand-up, ground and submission tiers. This is all stuff you've done before, but I do like the way that this game allows you to allocate your points... it's very Fight Nightish and I love Fight Night.

There's also something called "Abilities," which is basically just game planning. You choose up to five different things to boost your character, such as making his punches hurt more or losing less stamina. I like this more than the way the previous UFC game handled game planning, and I feel that as a whole, it's much easier to develop a fighter that stands a chance against the computer.

One thing that EA MMA had that I wish they would have included in this one is the ability to do the training once and then just simulate the same results, so you didn't have to constantly do the same thing in order to get points. I get it: mixed martial artists are constantly grinding to improve, but as a game mechanic, I've always disliked this aspect in combat sports games. You can skip the training but you won't get the points, and EA MMA did a wonderful job in rectifying this by allowing you to get an A in training and just simulate those As over and over.

I wish they copied the other UFC games by allowing you to level up individual things like submissions, strikes or transitions. It really gave me a sense of pride to say that this particular submission was a death trap. Instead, the moves you can acquire are laid out in a more streamlined -- thus, better -- way and you can easily choose which ones to learn, and you get them instantly. For as complicated as they make the controls -- more on that later -- I actually felt like this game suffered from the same thing that EA MMA did, though not quite as much: there actually isn't enough variety to separate your CAFs (created fighters) from one another. In previous MMA games, I never made a fighter that was like another one of my fighters, but in this one, that would be a lot more likely.

My experience with the career was an intense love affair that got really stale at the end. You start at TUF -- The Ultimate Fighter, which is a tournament of sorts that the UFC has been using for years now -- which is actually a neat way to start. You fight your way into the house and then you fight the other people in the house. The bullshit meathead "let me bang bro" drama is not included in the package which is nice, though now I wonder if playing an MMA Life Simulator would be fun.

Anyway.

After you win TUF, you fight on the undercard with hopes of getting to the main card. In between fights, you're constantly bombarded with video packages explaining things like submissions, UFC debuts, KOs, etc. You're also force-fed fighters constantly congratulating you on winning... sometimes to humorous results like seeing the same fighter twice in a row, or a fighter calling you up to say good job after you just beat his ass. Or maybe someone says, "Hey, it's Ronda Rousey again" when they've never talked to you before in your life. Even though you can skip all of these, I actually hate that they're included at all. I understand that EA's m.o. these days is to give you a look into the life of these athletes, but I just want to play a game.

The career was fine up until a certain point. I slowly built my way up to a championship, but I fought the same few real fighters over and over. I was a welterweight, and I never got to have wars with people like Nick Diaz, or Carlos Condit. I am forgiving of this, but it got really terrible when all the real fighters retired and I found CAFs over and over. It was the Arlovski/Sylvia era all over again as I pummeled the same few guys repeatedly, just getting bored and sloppy as time went on. It makes sense that fighters would retire, but this put a damper on the entire thing.

I do like how they handle your own retirement though, because there's a longevity bar that fills up as time progresses. Once it's done filling, Dana will tell you you're done and that's that. It's a much better system than having a set number of fights, because it adds to the realism. If you're a balls-to-the-wall fighter who takes a lot of damage (like Shogun), you will suffer from this. If you're basically an MMA Floyd Mayweather, then you'll last longer. I got almost fourty fights out of my CAF.

Speaking of which... he's the guy on the left and this was taken when I was the reigning champ. You just haven't heard of Schmidt yet...

I think this is the first combat sports game in a long time that I probably won't go back and play through again as a different style. I didn't play it on a hard difficulty so I know I'd get less points if I did, but on the default difficulty, by the end of it I was a 100 rating. I just lack the interest to go back and do this again.

Once you get to the actual fighting EA Sports UFC is littered with flaws... some of them bigger than others, but some are little things that every MMA game should have by default. The problems I mentioned above about having legendary chins is true, but there is more to it.

My biggest problem since the demo has been that at times, it plays more like what a non-MMA fan thinks MMA would be since it's "martial arts." The movesets of some fighters is ridiculous and they do things they shouldn't be doing. It's like EA wanted to make it as flashy as possible, and they helped make this possible by having a stupid modifier system. What was broken about the way EA handled striking in their previous game, or the way the modifiers worked in other games? Nothing. Not a damn thing. But yet EA decided to add an awkward extra modifier (R1) which was just a poor idea. We don't need a million different strikes, because MMA fighters don't have them either, unless they're Jon Jones or Anderson Silva. Why is Gus doing crazy kicks? He's a textbook boxer. Why does everybody have a suplex that nobody does that is ripped straight from pro-wrestling?

The controls leave a little to be desired. In trying to give us a game where we can have more variety -- which I still say was handled fine in previous games because not every MMA fighter attemps anaconda chokes -- they've made the controls a little too complicated. Now that you can choose different limbs when attempting a submission, you have to hold a button, press the direction and then do a quarter turn, instead of simply hitting R3 in previous games. That's just one example. The controls are serviceable but they weren't broke in previous games, so they didn't need to be fixed.

Speaking of submissions, I'm not entirely sure how I feel about the system in this one. I actually liked the EA MMA system because limb submissions were a battle of button-mashing vs stamina management which I felt made sense. They also had chokes where you had to hit the "sweet spot." There was variety but the mini-games never took me out of the action. I despised the submission system in the previous UFC game, but not as much as I hated the submission game in the UFC game prior to that one.

In EA Sports UFC, they wanted to simulate how submissions go in real-life. They wanted different stages, and they wanted the mini-game to reflect that. If you're attempting a submission, you press the right stick in the same direction that you opponent does in order to stop him. When an L flashes on the screen, you press the left stick in that direction to "lock in" the sub and proceed to the next level. It sounds more complicated than it is, and I get that submissions have different levels to them, but this doesn't factor in that sometimes submissions happen really quickly. Why is every guillotine choke taking me three or four different levels? Why is a minute battle? Guillotine chokes often get locked in almost instantly. Five seconds later, the guy has passed out. It's not a terrible sub system, but they would have been better just re-using or tweaking the EA MMA one.

While the stand-up/clinch is fine (outside of sub-par controls) the ground game is still where EA needs to improve. EA MMA had a functional system in place, and EA Sports UFC is better, but it's still a little silly at times. For example, if you are mounted fully, you can press a button and you lift your opponent up and use a butterfly guard to push them off. This happens so rarely in MMA it's laughable. The ground game is still focused on turning your right stick in quarter circle turns, so they haven't changed it a lot, but they just need to evolve it and allow more positions. The ground game should be dynamic and complex. Like EA MMA, there's a good foundation there and I have hope for the next game in the series.

From my experience, the AI is a little too aggressive, but I guess it's a video game. You aren't going to get the really technical battles from a video game at this point, so for the most part the AI was fine... except this one fight where I fought BJ Penn and he literally spammed takedowns: 76 to be exact. I know people will complain about the AI, but honestly, it's decent. They don't appear to do anything really stupid, even on the easier difficulties. AI is one of the hardest things about making a game so I am generally pretty lenient with it.

EA Sports UFC is not a bad game, it just hasn't found its legs yet. This is their second MMA game, so perhaps it should have been better, but I have no doubt that the third will be much better because the mechanics are solid and they just need to build on it effectively.

Monday 16 June 2014

I Won't Mention The Lack Of Gay Marriage, Oops... A Tomodachi Life Review

Written By: Tyler
Platform Played On: 3DS

Oooooooh!
Rating: 8/10
Verdict: It's pretty light on the "life simulator," but in small bursts it's an extremely funny, silly game that is sure to make you laugh a bunch of times.



Tomodachi Life is another Nintendo game that tries to go beyond the social norm of gaming and offer us an original, memorable and quirky experience. In my opinion, people should go out of their way to try to play these types of games because you often find the diamonds in the rough this way. But is this game a gem or a dud?

In Tomodachi Life, you are tasked with creating Miis and looking after them. You help shape their personality and even their voice -- the voices are robotic and silly but it fits perfectly within the context of the game. You have to feed them, clothe them, help them cultivate relationships, and watch them do plenty of strange things. Yes, it's like Sims meets Animal Crossing, but it's not really as deep as either or compelling. With that said, Tomodachi Life is not at all a bad game and there's a lot to love here if you're willing to give yourself over to the weirder side of things.

This is probably the biggest laugh I had in the game.

The main complaint that you'll hear almost unanimously across the board is that the game is repetitive and it loses its novelty fairly quickly. I can't even argue that, because if you play the game more than fifteen minutes per sit down, you'll often find yourself wondering what you can do next. The game isn't as demanding as Animal Crossing, and the experience is light. You have very little control over how your town develops, outside of creating Miis or solving problems, but the requisites for how to attain everything in town is clearly laid out for you. There just isn't a lot to do at any given time, but it's actually not a bad way to kill a few minutes a bunch of times a day.

There is a level progression system, which is a nice addition but what it offers is minimal. You level up your Miis but giving them gifts, feeding them, clothing them, giving them life and relationship advice, and when they reach a new level you have the choice of giving them a new interior for their apartment, a catch phrase, a song, a gift or pocket money. That's really about all there is to it but I'm still glad they put it in there because even though it's simplistic, it does give you the feeling that you're doing something with these people.

On the flip side, if you give Miis bad advice and they get their heartbroken, prepare to do the materialistic thing and give them gifts until they feel better. A black cloud will literally appear above their head as they mourn their broken heart. The Miis seem to proclaim their love for one another on a fairly regular basis, so be prepared to deal with them. My main Mii kept proclaiming his love for a girl that was already taken... oh how art imitates life. I mean, what?

The music is there, but there's not a whole lot to love. If you're anything like me, you'll keep the sound up because you enjoy listening to the Miis talk. For example, in the photo above, I have a Mii named jake and I could listen to him talk all day because his voice amuses me. 

So you may be asking yourself, how could I possibly give it an 8 when the game gets repetitive so quickly? There are two main reasons for that. The first is that it's okay to have casual games where it's just a quick pick up and play. It helps ease and relax the mind, and sometimes it's nice to not play something complex.

The other reason is the main one. The game is hilarious and will most likely be the funniest game I play this year, and it positions itself nicely in the history of amusing video games. The comedy is the real winner here. Though the game does often get repetitive, there were times when something new happened that would make me crack up. This could be something as simple as watching a Mii do something strange in their apartment because they don't know somebody's watching, only to turn to you, eyes wide open, when you choose to enter their apartment. Or maybe it's the most random conversation you'll ever see in a Cafe. Perhaps it's the first time you watch a song (that you can write) get performed on stage. It could be watching the comical events that take place each day in the Mii News. Or it could be taking a vacation -- with selfies -- in space. Maybe it's the joy of doing something like this:

Making a Ninja who lives in a jail.
The game breathes and encourages odd. That's why it's okay that the game isn't as deep as it could be. Sure, in time this novelty will wear off as well, but that's the nature of games: eventually things become ordinary. It's cheesy and doesn't take itself too seriously, and may not find a real audience among "serious gamers," but it would have been a blast to develop. It's not the deepest life simulator, but it's important to note that in my time with the game so far, I have yet to feel like the game has gotten entirely stale. Give it a chance if you want something different.

I leave you with one last memory.

Thursday 12 June 2014

E3 2014 Closing Ceremony/Awards

Written By: Tyler


 

Well, this is it, ladies and gentlemen. There's only one more E3-related post to be made and it's one to celebrate the whole event. I will not be doing individual awards like, "Best Action Game" or awarding games for being the best game on a particular system. Unfortunately, since I'm not there, there are a lot of games I never got to see because I had to rely on feeds.

I appreciate anybody who tuned in and read my numerous articles throughout this entire thing. Now let's get on with this.


Game Of The Show

Winner: Evolve

Before I talk about the winner, I have to explain that I had a hard time choosing this. I wasn't sure if I wanted to go with the game that I am most excited for, because then Metal Gear Solid V would have gotten the nod because I've been excited for that since before it was even announced. Or maybe I wanted to go with the game that had the best presentation... not necessarily the game that I think will be the best, but the game that had the best video. Battlefield: Hardline might have won that because the one video where we actually watch a heist was so intense I couldn't wait. Games like Super Smash Bros. didn't get the nod because I know I'll love it but E3 did nothing to further that... Smash Bros. is Smash Bros. and it will be glorious. So, to get my winner, I kind of put the two elements together and came up with Evolve.

Evolve was not a game that I was super into before E3. I watched the videos, saw the gameplay, but it was during E3 that I came to love it. It just finally clicked with me how original, daring and exciting it is. It's still not the game I anticipate most, because there are a bunch of games in the honourable mentions that I'd rather play, but Evolve totally won me over, and that's reason enough to make it Game of the Show in my eyes.


Honourable Mentions
Sunset Overdrive
Battlefield: Hardline
The Witcher 3
Batman: Arkham Knight
Rainbow Six: Siege
Metal Gear Solid V: The Phantom Pain
Middle-earth: Shadow of Mordor
Super Smash Bros.
Xenoblade Chronicles X
Far Cry 4



Surprise Of The Show

Winner: Let It Die

My logic for why this won is more simplistic than my logic for Game of the Show. I love Suda51 and I didn't know this game was being made. So thus, I am excited to see what the crazy bastard does. It beats out the announcement of Star Fox because I had read articles about it beforehand, and I didn't mention the Zelda announcement because that was pretty much a guarantee. Mursaki Baby looked lovely, and #IDARB has one of the neatest concepts of the entire show. Splatoon is also an interesting concept and the fact it's a cool Wii U game made me care more.


Honourable Mentions
Murasaki Baby
#IDARB
Splatoon
The Star Fox Announcement




Press Conference of The Show

Winner: Nintendo followed by Sony, then Ubisoft, then Microsoft... then a distant EA

When I first wrote about the Nintendo Digital Event (yes I know it isn't technically a press conference), I was more warm about it than hot. But then I have thought about it since and it was an excellent mixture of games and theatrics. It was funny, but all about the games, and Nintendo did a great job.

Sony is my primary system so I was emotionally invested in it, but it lost some momentum throughout, until it eventually came back in a big way.

Ubisoft is a great company with interesting games and their presentation was extremely theatrical. It was kind of a nerdy concert.

Microsoft did a great job and made it all about the games.

EA was boring and they didn't focus enough on actual gameplay.



Disappointment of the Show

Winner: No Metroid

Nintendo killed it anyway, and announced two big franchises, but damn it Ninty, where is my Metroid?


Honourable Mention
No mention of The Last Guardian



Unrealistic Desires For E3

Announcements for Timesplitters 4, The World Ends With You 2 and a new installment of The Last Vikings. I knew none of this would happen but I hoped that they would be announced.


As a closing statement, I would just like to say that I noticed a lot of co-op games, whether it was new IPs, or old IPs that are now implementing co-op, it seemed like there was more of a focus on it, which is thrilling for me because I'm a huge fan of that. I also noticed that they're bringing a lot of "old" games to new systems. In cases such as Grand Theft Auto 5, that's exciting, but what do you think about it? Will you re-buy games you already own just because they're now next-gen? Let me know in the comments below or tweet me @ArtBathednCrime.

With that, I close down my last remaining feed (a Gamespot wrap-up show) and bid you farewell, and goodbye to E3 until next year. Now it's time to go outside. Well, maybe I'll sleep first.

E3 Day 3: This Is The End, My Friend

Written By: Tyler


It's the third, and final day of E3, so like the previous days, I will be giving my impressions and reporting news -- that I ripped from other sites of course -- about the games that I see today. I try my best not to repeat games, but at this point, after so many hours, it's hard to remember what exactly I've already seen. If I see new footage of games though, I will be sure to let you all know, because I know you all flock to an obscure blog for your E3 information.


Final Fantasy Explorers Is Coming Out For 3DS
http://www.ign.com/articles/2014/06/12/final-fantasy-explorers-announced-for-3ds

Final Fantasy Explorers is a multiplayer Final Fantasy where players search for Crystals while murdering Summons. You can choose from a variety of job classes. It sounds a little bit like Crystal Chronicles, and that's not bad because I played the first one and enjoyed it, despite the fact I never got to play it multiplayer because I didn't have a Game Boy (Advance, I think?) and it required that.



Fantasy Life -- Fantasy Life is the new Action-RPG/Life Simulator for the 3DS and it looks charming. There seems to be a bunch of choice in this game, as there are a bunch of different classes you can choose such as Paladin or Woodcutter, along with the numerous quests. You get a house eventually, and customization seems like a big deal... it seems like you can customize a lot of things, such as what you wear, to your house, to upgrading your bag so you can carry more stuff. For those who are really into co-op, they're saying that you can fully explore the world with a friend, which is a huge bonus for me. I already had this pre-ordered before I actually saw it, but after seeing some video and hearing more about it, I am definitely excited for this.


Road Not Taken --  A puzzle-Roguelike, where you play as a Ranger who has to rescue kids in the forest. Oh good, there's finally a game about my life. The Ranger can only pick up things and throw said things, and the limitation is... interesting. As you carry things, you lose energy so throwing them instantly is the most efficient way of doing things. Enemies react in different ways, such as a wolf who won't harm you unless you corner it, and enemies move when you do. Even though everything is procedural, they do have custom rooms that are littered throughout the thing that are more complex puzzles to solve. I'm not in love with Roguelikes, though there are certainly some I love, but Road Not Taken looks like a pretty refreshing take on it.


Codename S.T.E.A.M. -- It's a combination of American comic books, Steampunk, shooter and turn-based RPG. Instead of a top-down view, it is a third-person view so exploration on the battlefield is important since you can't just see everything. You have multiple characters with you, and the game operates on steam. With each action your steam reduces until your turn ends, or if you manage your steam and don't use it all, you can attack an enemy during their turn if they come into view. It looks extremely promising.


Not A Hero -- Not A Hero is a side-scrolling cover-based shooter with a ridiculous story that they literally only put in there because they felt they needed so so they made it silly. You basically just pick one of a few different characters and move from room to room, shooting things, but each level has a primary challenge and three optional challenges. Some levels involve you being in a building and it gets assaulted and you have to escape, to go along with the levels where you're doing the assaulting. You have a slide mechanic that when used allows you to take cover. I think Not A Hero could be fun, and if there's a lull in games when it comes out in January or February of next year I will give it a whirl, but it's not a must-play.


 Hyrule Warriors -- There's something really cool about being on a battlefield with massive hordes of enemies and beating them down as the Zelda theme plays. The gameplay will probably get criticized if it's like Dynasty Warriors -- it certainly looks like it -- because button-mashing gets frowned upon these days, but I dig it once in a while. They put elements of Zelda in there like treasure chests, and the co-op is local: one person uses the screen on the Gamepad and one person uses the TV screen. As the game progresses you can open up new combos and whatnot, and there are huge boss battles, where the bosses just appear and "go crazy," and you will have to find their weak points. Basically, the game looks pretty awesome for fans of Dynasty Warriors. Fans of Zelda will also flock to it I'm sure, but since the core gameplay is Dynasty Warriors I reckon it's more for them.


EA UFC -- Okay, I already have this pre-ordered and I was going to get it regardless because I love MMA and every so often I just like to binge game combat sports games. I've played the demo, and I have to say this: I'm a little worried about this game and I'm really hoping for a good career mode. The moves are way too flashy for everybody that they've shown, which comes off as more of a "what non-MMA fans think it is" opposed to what it really is. The game looks gorgeous, and there are elements of it that are beautiful, but the AI in all the videos is terrible, and I'm not sure if I'm sold on the ground yet. I guess I really just have to get it, put hours upon hours into it, and then do a review. I do enjoy the free roster update idea, though. I'm extremely cautious with this one.


#IDARB -- #IDARB is an interactive sports game. Basically, two teams try to shoot on the opposing goal in a side-scrolling environment. Sounds simple? Yeah, in theory, but this game allows players to manipulate the playing area by hashtagging certain things. They can Rick Roll you, turn out the lights, get rid of all the white platforms and a bunch of other things. The only thing that I saw that pisses me off is the monster because a monster flashes up on screen and that's all you see for a split second, and that's more annoying than amusing. From what I am understanding, the players that you play as are actually created by people like you and they make it in the game. #IDARB makes me forget about my dislike of hashtags, and I'm really excited for this.


Project Spark -- I enjoy that we're at the point now in gaming where developers can give us these game creation tools and they actually look pretty sweet. I remember playing RPG Maker on Playstation 1 and while it amazed me at the time, it was a really bad version of a game that was fairly deep on PC. Project Spark looks great: so great in fact, that I was going to go get the beta for PC but then realized that it's only for Windows 8. 


Hitman: Sniper -- The free mobile Hitman game comes out in Fall of this year. I'm conflicted about it,  because this really isn't what I want from a Hitman game, but at the same time, it's free and there does appear to be different ways to kill someone... within the context of you being a sniper. I might get it since it's free and I can pick it up and play at work or something, but I don't really care about this at all.


Lego Batman 3: Beyond Gotham -- When the video started, all I could think is Resogun. They seem to be doing interesting things with the next incarnation of the hit series. I haven't played a Lego game in quite some time, so it's nice seeing where it was and where it is now.


The Crew -- What makes The Crew interesting to me is the focus on teamwork. As the developer said countless times during the presentation I saw, it's less about individual performance and more about working together. You don't often see that in a racing game, and it's a welcome diversion from the usual same ol' same ol'. Another example of this is, if you are playing alone, the game will send out invites to everybody who is playing the area you're in, and they can choose to accept. After the race, the game will ask if you want to make friends with the people. The game looks pretty and the driving mechanics are fine as well so it's another racing game to look forward to. Look for it November 11 of this year.


Habitat -- Want to know what everything is going to be like in 11000? Forget 2050 or something in the near future like most games, we're moving ahead milleniums and Robbie Williams ain't coming. In the future, we will be floating through space, using "space junk" to build space habitats. You choose want to want to add to your habitat, and then it's there. But watch out because there are exterior threats like enemy habitats and the nanomachines that pop up (I guess Solid Snake failed). You have to be smart about what you build though, because survival isn't easy in the vast universe. It's a fun premise, and it looks like it has a sense of humour as well, so I look forward to it. The guy representing the game also was one of the more lively developers that showcased their game, so he probably pumped me up more than I would originally have been. Seriously, I enjoyed listening to him talk.

P.S. There's a space dog who is, and I quote, "a real dog, he's just out for a walk right now."


Aztez - This is a game I was curious about and I saw a little bit of the combat in action and the beat 'em up aspects look like they function well. You can jump through the air and do some crazy moves, and it all seems fluid, even now. The art style is black and white but the blood is red, which works quite well. There's a strategy aspect to the game but I don't entirely understand it right now but it's a game to keep your eye on.


Lovers In A Dangerous Spacetime -- It's a co-op game where you have to run to different stations and defend your ship. I'm always all for co-op, and it appears that it's truly co-op in the sense that you're always going to be something. It looks like you don't die individually, but you die as a team. I love that mechanic. Like Aztez, this is an indie game for ID@Xbox that is definitely worth paying attention to.


Elegy For A Dead World -- You are a writer, and you explore a bunch of worlds inspired by British romantic poets and you... write about it?  At first you just fill in the blanks, but you can actually just delete everything and write whatever the hell you want. There is also a mode apparently where there are no prompts to write and you just scribble notes down wherever you want. Your notes are visible to other players. It's a pretty game with a neat synopsis and gameplay concept, but even as a (wannabe) writer myself, I'm not sure if I want to play it, which is really strange because the game is literally blending together the two things I'm most into -- games and writing. I think it's a novel exercise and I can see how it'd encourage creativity though, so I'm going to keep an eye on it and see how this unfolds.


Metal Gear Solid V: The Phantom Pain -- First of all, I love listening to Japanese people talk Japanese when discussing Metal Gear because it's funny hearing "Snake-uh" in the middle of it. Aside from that, I wasn't really told much else today and I didn't see anymore gameplay. This is my most anticipated game because I'm a huge Metal Gear fan, so I felt it necessary to at least mention it on the final day of E3. It looks awesome and it will be awesome.



E3 is over now. The wrap-up shows have commenced, the Nintendo Tree House is over, and I am going to click the pretty publish button and be on my way... to write one more post about E3. Yes, that's right. Check back in a while if you're reading this as soon as it was published, because I'm going to do an awards post for E3.

Wednesday 11 June 2014

E3 Day 2 - Did You Know That E3 Has Games? Bayonetta 2, DubWars, Rainbow Six, Payday 2 And More!

Written By: Tyler


Here we are ladies and gentlemen, the second day of E3 2014. Today I will just be doing impressions of some of the games I watched today.



Evolve -- Evolve is really shaping up to be a great thing. I know I've been pretty positive throughout E3, but a lot of these games just look so good. Of course, I'm really digging the premise of Hunters vs Monster in this game, but the fact it has an ecosystem where the monster you're hunting isn't the only threat is wonderful. I enjoy that the other creatures within the ecosystem can eat the food that the monster needs. If this game ends up sucking, which it doesn't look like it will, there will be a lot of disappointed people.


Broforce -- It looks like a chaotic, retro romp through the shooters of days gone by, with a sense of humour to boot. It should be entertaining. I don't think it's going to do what Mercenary Kings did with the genre, but this will be a blast to play with friends.


Dead Island 2 -- Am I the only one who isn't excited for a Dead Island MOBA? I actually enjoy the Dead Island games, flaws and all, but this? No thank you. Dying Light is where it's at for me.


Dragon Age: Inquisition -- I was pre-ordering some games during the demo of it, so my attention was divided, but Dragon Age looks pretty and it may be my first journey into the world of Dragon Age.


Star Citizen -- This is a game that a lot of PC gamers are hyped for. They showed a demo that was mostly flying through space, and the mechanics of the ship when you are flying. The game is shaping up very nicely.


Lara Croft & The Temple of Osirus -- This is a sequel to Lara Croft and The Guardian of Light and I have never played that. I've seen some videos, and it looked fun, but I just never took the jump and bought it. However, I have a bias towards co-op games and Temple of Osirus looks like it is going to be bigger and better, with completely solid puzzle/action co-op where you can troll people and have them fall to their death in spikes (seriously, we saw that for a while during the video).


H1Z1 - We're in a time where we have a bunch of MMO survival games, but none of them are done. H1Z1 is no different, and it's very much like DayZ and Rust. They didn't show us a lot of actual gameplay because it's still early, but I'm excited for this, more than I am DayZ.


Guns Up! -- From the video I saw, this game succeeds despite its title. Seriously, what a god awful name for a game. However, don't judge it based on that because it actually looks like a need little tactical/strategy shooter.


Rainbow Six: Siege -- The biggest fear of a new Rainbow Six is that it'll just be another dumb shooter. Despite the fact that it's very early in its development, Rainbow Six looks like it's a real Rainbow Six -- tactical with a need for teamwork. That's all R6 fans want.


The Evil Within -- I think The Evil Within will be scary because it's very easy to scare me. I'm sure there will be some memorable gore and jump scares, but I am not psyched for the game. I just don't see it as being a horror game that ranks among the best. It kind of looks like just another scary game. I hope I'm wrong, and perhaps other people see things I don't, but I haven't gained any new appreciation for it over the course of E3.


Hunt: Horrors of the Gilded Age -- This looks a bit like a Left 4 Dead but with a more Southern Gothic feel -- not in the way it feels or plays because it's 3rd person as opposed to 1st, but because it's set-up like L4D. I am glad it isn't just zombies we're shooting, and in the video shown we got to see them fighting a witch. I think that in itself, changing the scenery up, is reason enough to at least keep an eye on this one. So many shooters look alike that it's hard to tell at this point if it'll be just that, but I have some hopes for this one.


Hohokum -- Here we have a colourful indie game that appears to be you just flying around. But that's the point. The world reacts to you, and since there isn't anything telling you what to do, everything you do is right (I can get behind that logic). It's got a simplistic visual style, but the blend of colours makes it a bright and gorgeous game. It strikes me as a very relaxing game, and the type of experience that you want when you just want to unwind after a tough day... like when you want to watch a movie but you really don't want to have to think about it so you watch something dumb. I'm not saying this game is dumb, I'm just saying it looks like it'll have the same affect. It will be released on August 12th of this year on PS3, PS4 and PS Vita. I will more than likely get this.


Payday 2: Big Bank Heist -- Payday 2 is a good game, and much better than the first. I'm not as obsessed with it as I should be, since I love the concept, because there are little things that would make the heists better that they just haven't included. It's a big improvement over the first but there's room to grow. This DLC looks like more of the same, but more missions is a good thing.


Bayonetta 2 -- I didn't even need to see videos because I have it pre-ordered. It's still as zany and nuts as the original... but what happened to her hair! I'm excited for this.


DubWars -- A shooter where you're character shoots based on the sounds of the song, so if it's silent, you can only avoid enemies. This music-based gameplay makes this a game worth playing and while the graphics are really not that appealing, I love the concept. I could be wrong here, but apparently the launch is Friday... only I thought I heard that the "launch" was actually not the full game, but early access. If I'm right, I have to ask... is that what is considered a launch these days? I won't rant about this, because maybe that's a post for another time, but I'll leave it at that.


Well readers, this is all I got for the day. I know I've missed games over the past few days, but video game journalism is hard and I quit! No, not really, I don't quit, but it is quite difficult to catch everything, especially when you factor in that there are some games I just don't care about.

Anything I missed that you're into? Message me on Twitter @ArtBathednCrime or leave a comment below, and I will see you tomorrow, where I'll do another post like this, and do an E3 Awards post.

It's E3 Day 2 But I Need To Finish Day 1, So Here's Some More Before Day 2 Officially Starts

Written By: Tyler



If you've been following my coverage of E3 -- and I know you have, because IGN, Gamespot and Twitch are rookies -- then you know I went to bed pretty early last night. Because of this, there were some titles and some news that I may have missed that I am now catching up on today. Before coverage starts for today on sites like Gamespot and IGN, I think it's best to throw up a post to round up some of the stuff I missed because unfortunately I have a job.


Freedom Wars Looks Like An Incredible Vita Game
http://www.ign.com/articles/2014/06/11/e3-2014-freedom-wars-vitaas-most-promising-new-exclusive

I don't own a Playstation Vita because at the time I was considering buying one, I was turned off by the fact that I had to buy a memory stick on top of buying the actual Vita itself. I then decided to just go back to Nintendo and get a 3DS. I don't regret this purchase at all, but as time goes on, I'm really wanting a Vita more and more. Freedom Wars has a great premise: People can be given a million years in jail time for small crimes, and in order to knock years off your sentence, you have to do things for the State. Damn you State!

Aside from the fact that it gives you a reason to do a bunch of quests, the action looks fast and exciting. There seems to be quite a bit going on on screen and there's a lot of creativity on display. Freedom Wars is definitely a game to lookout for.


Final Fantasy 14 Is Getting Gay Marriage And Two New Classes
http://www.ign.com/articles/2014/06/11/e3-2014-final-fantasy-14-getting-two-new-classes-gay-marriage

Are you gay? Do you like Final Fantasy? This one is for you. When the next patch comes out you will be able to play as the Rogue, who dual wields weapons and uses enhanced movement skills and poisons. Then the Ninja can be unlocked afterward, who does all this but adds magical abilities. Whoa, magic in a Final Fantasy?

You will also be able to marry anybody. But not everybody, because that would be weird.



Impressions

Below -- I haven't gotten a chance to play Super Time Force, but I loved Sword and Sworcery and while these are completely different games, I have high hopes for Below. I don't love Roguelikes like the rest of the indie community seems to, but I enjoy them, and Below looks like an atmospheric, interesting take on the genre. I have faith that Below will be a nice mixture of visuals, music and gameplay. The choice to have the camera so far back on your character is neat, and the things said about the game in the demo I saw gives me faith that this will be special, such as the sense of exploration.

Helldivers -- This is interesting, a co-op game that kind of encourages you to be a dick, or at the very least lends itself to your friends being dicks. It's a top-down shooter (which we don't see enough of), and when you die, your friends have to call in a respawn. Oh yeah, there's also friendly fire. The action looks wonderful, and I'm a bit of a sucker for this type of game so I'm excited. I think the name is terrible, though.


Murasaki Baby -- I'm very impressed by this game. I feel like I heard of it before, maybe just that it was coming out, but I absolutely adore the hand-drawn, surrealist (I'm a big fan of surrealism) art style. It's disturbing and beautiful all at the same time. I'm also not usually a fan of touch-screen controls, but there are certain genres where it works well. Murasaki Baby looks like a game that will benefit from the touch-screen controls rather than succeed despite them. This is one of the games of the show I have been most invested in, and it's yet another reason I need a Playstation Vita.


No Man's Sky -- I have loved what I've seen so far, but I just listened to the developer joyfully discuss the story, multiplayer and -- most importantly -- the gameplay. Even though I have been positive and excited since I saw the reveal of the game, I would say there's a bit of cautious optimism because I was scared that the game wouldn't be that fun to play. The developer has soothed these fears for me because he explained how if you're a fan of combat, there can be a lot of it, or if you just want to explore there's certainly a lot of that, or maybe you just want to focus on building your suit. There seems to be a lot of variety, and the idea that we start on the outside of the universe really adds to the mystique of... what is at the center of the universe?


 Well that's pretty much it for me. It's a little late, but Day 1 is done for me. Bring on Day 2!

Tuesday 10 June 2014

E3 Day 1 (Part 2): The Other Stuff Of The Day

Written By: Tyler


Image from http://e3expo.com
Now that the main press conferences are over, it's down to whatever news trickles out and gameplay impressions. It's time to open up multiple Firefox windows and watch a few different live streams at a time. I will use this post to sum up some of the news and whatnot of the day that caught my attention, and I will divide the post into "News" and "Impressions."


News

Devil's Third Is A Wii U Exclusive
http://www.ign.com/articles/2014/06/10/e3-2014-devils-third-is-a-wii-u-exclusive

It looks like Nintendo has picked up another exclusive game, and this one is a more adult-oriented third person shooter, with gore and dismemberment. Whether it'll be something special or a dud will only become clear in time, but it's a good thing for Nintendo that they're getting this.


Star Fox Exists!
http://www.ign.com/articles/2014/06/10/e3-2014-star-fox-coming-to-wii-u-miyamoto-reveals-new-projects

I didn't catch the tease in the Nintendo Digital Event because I must have been asleep or something, but this is huge news for Nintendo.


Mario Party 10 Is Coming To The Wii U
http://www.ign.com/articles/2014/06/10/e3-2014-mario-party-10-coming-to-wii-u

I haven't actually played a Mario Party in years but a new one always has the potential for fun. This one will have a new "Bowser Mode" that allows the person using the Gamepad to become Bowser and give trouble to the other players.


Fantasy Life Is The Next RPG By Level 5... And It's For The 3DS
http://www.ign.com/articles/2014/06/10/e3-2014-level-5-announces-fantasy-life-for-nintendo-3ds

So far, for me, the 3DS has been a combination RPG/Life Simulator machine, and Level 5 is continuing that for me... literally releasing a game that is both. From IGN:
Fantasy Life is a RPG where you'll be able to have different jobs and make a life for your character. You'll be able to set out on adventures to save the world, or take up more leisurely activities like cooking or fishing.

Mario vs Donkey Kong Is Coming To The Wii U
http://www.ign.com/articles/2014/06/10/mario-vs-donkey-kong-coming-to-wii-u

http://www.ign.com/articles/2014/06/10/art-academy-on-wii-u-gets-october-release-window

Final Fantasy Type-0 HD Is Coming To The PS4 And Xbox One
http://www.ign.com/articles/2014/06/10/final-fantasy-type-0-hd-announced-for-xbox-one-and-ps4

There's a remastered version of the Japan only, Playstation Portable RPG, Final Fantasy Type-0 coming to next-gen consoles. There's no release date yet, but it looks cool and it'll be nice to see it localized for the first time ever. Yeah, America rocks!


Impressions
These are the games that I got to see more of today.

Sunset Overdrive -- It still looks like one of the funnest games that was at E3. Just pure craziness, colourful and fast.

Fable Legends -- I think it looks okay, and the co-op should be fun. I still feel the same way as I did when I saw it during the press conference. It's probably going to be solid but I'm not unbelievably hyped for it by any means.


The Division -- Even though all I saw was the same video that we saw at the press conferences, it had developer commentary over it. I'm really excited for it still and love how it has RPG elements like loot drops and whatnot. They explained the multiplayer a little bit more, and it sounds like it's going to be fluid and not be a typical, generic MMO.

Heavy Bullets -- I had never heard of this game before so I was curious about it. In my mind, I expected a grim cover-based shooter or a really silly shooter, but it's a lot different. The first time I saw the visuals I was caught off guard, but not really in a good way. It's colourful, and the concept of the game -- very limited bullets so you have to aim well -- is interesting but from the video I've seen, I'm just not feeling it.

Xenoblade Chronicles X -- It looks like an evolution of the first Xenoblade Chronicles, which isn't a bad thing. The combat looks deeper, the variety in weapons is nice, the world still looks huge and oh yeah, giant robots. I can't see anybody who loved the first one hating this.

Homefront: The Revolution -- I'm sure it'll be decent, but it honestly just looks like another shooter to me.

Driveclub -- The video I saw was not the most exciting thing ever, since it didn't have online connectivity. All they did was drive, but everything looked pretty already. I am not a big racing game fan but I hope this ends up being good, especially considering all the delays.

Middle-earth: Shadow of Mordor -- This still looks like one of the best games coming up, mostly because of the way relationships and the world changes based on your actions. If this game lives up to what they're promising, this will be truly special, and seeing the demo of it just confirms the potential.

Destiny -- I saw some multiplayer footage of Destiny, and the mechanics look solid. It looks and feels like Halo in a lot of ways to me, at least looking at the video. I can't wait to try this bad boy out.

Some footage I wanted to see but missed: The Order: 1886, No Man's Sky



Okay, I have work early in the morning and I've already stayed up too late. I know that the day isn't over yet, but I will have to catch up on the rest of Day 1 tomorrow and maybe do a quick little shout-out to today in my Day 2 post.

What have you liked about Day 1 of E3? Let me know in the comments below or tweet me @ArtBathednCrime.

E3 Day 1 (Part 1): The Nintendo Digital Event

Written By: Tyler

Image from http://e3expo.com

I'm not going to lie to you people, but the Nintendo Digital Event is what I was most forward to seeing. Partially because in my heart, I'm a Nintendo guy (despite the Playstation being my primary system) and partially because I need to see them do something great. I'm writing this thing live, so it may not be the best writing I've ever done because I'm going for pure reactions.


Nintendo claymation is a thing, and the Digital Event starts with it. It brings the trademark Nintendo creativity. Fight scene.

Then Super Smash Bros. shows up and we watch Smash Bros. versions of Iwata and Reggie duke it out. Then Mario gets brought into the fight via figurine and beats up Reggie Fils-Aime. Mario wins again!

Super Smash Bros. will allow you to use your Mii as a fighter. You can choose any of the three varieties of Miifighters... the brawler, swordfighter and gunner. You can also choose your moves. It's an interesting idea in a game that is already going to be awesome. 

There are also going to be a bunch of different modes in Smash Bros.

Amiibo is coming this year. You will be able to put your figurine on the Gamepad and the statistics of the character will be put into the game you're playing and you can use it, if I'm understanding correctly. Super Smash Bros. will be the first game to use this feature, but it will show up for games like Mario Kart 8 as well.

Then they talk about yarn and Yoshi's Woolly World. It looks like it could be fun with interesting ways of manipulating the world with your yarn, and two-player mode is always welcome but this isn't really what I want from the Digital Event.

Don't call it a comeback. It also looks like the little Toad mini-game in Super Mario World 3D is coming back. Captain Toad Treasure Tracker. 

Then we have another claymation skit where Bowser apologizes to Princess Peach for kidnapping her so much. This is a... strange lead-up to none other than the new Legend of Zelda game for Wii U!

It turns out they're really going for making the world of the new Zelda vast and open. After a little bit of it in action, it says 2015 and then we cut to a real-world boy wandering in a forest. This leads to some footage of the new Pokemon remakes.

The next game we see is Bayonetta 2, a game that I am personally looking forward to. It looks as crazy as the first one, and that's definitely a good thing. If there's one thing Platinum Games is good at, it's making intense action games that are absolutely nuts. It's awesome that they're packaging the first game with the second.

Hyrule Warriors gets the spotlight next. Yup, still looks like Dynasty Warriors meets Zelda. I'm completely okay with that, and I'm not even a big Zelda fan. Every so often I'll play a new Dynasty Warriors because it's nice sometimes to just button mash and kill hordes of enemies. Hyrule Warriors gets released at the end of September, 2014.

Next there is some footage of Kirby. Kirby and the Rainbow curse hits in 2015, and it looks just like a Kirby game. Like the Yoshi game, it should be fun but it's hardly a system seller.

However, right after that, we get some more footage of Monolith Soft's X (apparently called Xenoblade Chronicles X now)... my most anticipated Wii U game and a game I'm already calling one of the best RPGs of all-time. It looks awesome, even if it isn't more actual gameplay.

Next is the game that got leaked, where you design your own Mario levels. It's called Mario Maker and I definitely think it's a cool concept, and one that we should have had before, but again, it's not a system seller. I still dig the idea a lot though and will probably pick it up. It will be out in 2015 and it also reminds me that we really need a new Mario Paint.

Splatoon shows up next. It's an eight player 4 on 4 online multiplayer action game where people fight for territory. Yeah, gang warfare! It's colourful and family friendly, but definitely has a charming creativity to it, such as being able to shoot ink up walls and travel up those walls really fast. You use your ink to claim your territory.

Then we get an animated video of Link fighting Kid Icarus. But then Palutena shows up and gets rid of him. Guess we got a new character for Smash Bros. Then of course we see some footage of her in action.

Next Miyamoto talks about the gamepad and new experiences and it's over. I'm really disappointed that they chose to end the digital event this way.

Closing Statement: What I like about Nintendo is that they spend more time showing actual gameplay than just pretty cinematics. Say what you want about their games, but their way of announcing things in that regard is better than everyone else. I can't help but feel disappointed as a whole though. I'm one of those guys who eagerly anticipates each Nintendo Direct, only to be disappointed. I feel the same way. It was a good, entertaining, humorous presentation, and Zelda is big news (even if people already knew it was going to be announced), but they did not come out and kill it like they should. No Metroid, Star Fox, F-Zero, no new IPs that we don't know about outside of something like Splatoon (which does look fun, don't get me wrong). They really had to go for broke here and they didn't.


Edit: Wow I'm an idiot. I completely missed the Star Fox tease. I also feel like I was a little hard on the presentation, even though I enjoyed it. Nintendo did a good job.