Showing posts with label Road Not Taken. Show all posts
Showing posts with label Road Not Taken. Show all posts

Wednesday, 6 August 2014

A Review Not Read or; A Road Not Taken Review

Written By: Tyler
Platform Played On: PS4

Don't tell me you can't do something PS4!

Rating: 7.5/10
Verdict: Road Not Taken is a good puzzle game with a simple idea that mostly works. The visuals are gorgeous, the story a bit lacking, but all-in-all it's a good experience.


The Roguelike is an insanely popular genre in the indie community, along with platformers. You don't see many large studios dipping into their genre, but some may say that the indie scene is flooded with them. I agree, somewhat, but the beauty is that you don't have to play them. I know, it's a crazy concept.

When I first saw Road Not Taken, I thought it looked like a charming take on the genre, and it was one of the few Roguelikes that caught my attention. With that said, I was still a little cautious going in because I wasn't sure if the pendulum would swing towards the positive or the negative in how it plays.

It has a novel concept; you are a Ranger and you go into the forest to save children. It has a cartoonish/fairy tale art style, you walk around on an isometric grid and it avoids a lot of the conventions of Roguelike by not being turn-based and not actually allowing you to fight... or at least in the way that we've grown accustomed to. It also is a puzzle game first and foremost.

In Road Not Taken, your only "weapon" is your ability to pick up objects (up to four around you) and toss them in a straight line. You can also pick them up and walk around them but it subtracts from your energy (your life) when you do so, so it's a more feasible option just to chuck things around. Which applies to real life too. It's a game mechanic that indie games can get away with since they're generally smaller in scope and aren't full-price -- it's free for PS Plus members this month -- and it does put an interesting spin on the typical Roguelike proceedings.



The game takes place over fifteen years, which each level being a year. Your energy that remains carries over to the next year so it pays to plan your moves accordingly and intelligently so you don't gimp yourself. The levels are procedurally generated which means when you die you won't have to repeat the same puzzles over and over, but I don't find that they change enough to warrant me replaying the game repeatedly. The situations do change, and at first there is a lot to explore and figure out, but when you die and have to do the early years it's a bit tedious. When things get tedious I tend to zone out and my lack of concentration due to that only hurt me later on.

The developers promise a lot to uncover, and they're right. There are a lot of things going on in this deceptively simple-looking game. There are a lot of different items that you can create by combining different objects on the map (by throwing objects into each other). Enemies and objects react in interesting ways and your book keeps track of how to create things. For example, throw an axe at a tree and it creates wood. Put together two pieces of wood and you make a fire. Throw a kid into the fire and it will follow you. The last one makes sense because if you abuse your child it loses its self-esteem and becomes dependent on you. Other reviews have knocked and made fun of that little tidbit, but I chose to rationalize it.

Even though when you die you have to start fresh, you don't lose the secrets that you've discovered, so subsequent playthroughs give you a bit of an advantage because you have all the knowledge of what you've learned before documented. That's great because my memory is terrible. What blog am I writing for again?

Some of the things don't make a lot of sense, but I guess the game has its own logic. It doesn't matter because once you bump into things it'll write down how to make it, if you can, so you don't really have to think. It is fun seeing what the world has to offer, and the first few times I had to restart I discovered some neat areas, such as the Yeti early on:


The problem is that due to the limitations of energy that you will no doubt face, it doesn't really pay to take the risk and explore some of these areas. Say you're seven years in and there's an area you want to check out, but you know you're getting low on energy and have a lot of years to go, will you really take that chance? I didn't.

Unfortunately the game does reveal itself to be a little more shallow than it would lead you to believe rather quickly, so as much fun as it is to discover things the first little while, it becomes pretty routine and less interesting. Doesn't change the fact though that at first I loved the game. Had I written the review over the first couple hours, I would have given it an 8.5 at least.

The visuals are a high point for me. Like I said above, they have a fairy tale quality to them and it's beautiful to look at. The evil spirits look intimidating, the animals look cute. Even the blocks that don't move have character. It's a world that is designed well and expertly brought to life with gorgeous artwork, and it proves that you don't need complex graphics to unleash a rich world on gamers.

Being able to throw things actually makes for some interesting puzzles. Over the last few years I've been fascinated more by puzzle games with simplistic hooks but compelling gameplay. Catherine, for example, was an incredible game and all you had to do was move blocks. Road Not Taken has that affect on me, though to a lesser extent. The gameplay is easy to pick up, but due to energy, you have to really think about all your moves, especially when you have spirits following you.

There are a couple annoyances, namely the fact that once you pick up an object you can't just put it down which I deem artificial difficulty... meaning it's a bullshit way to make the game harder like the computer literally just cheating in older games. There is also a problem of having to backtrack because a specific area requires something that isn't on this screen. This means that you will have to try not to block yourself off when proceeding to the next area because heaven forbid you have to return later. I get what they're trying to do, but this just reeks of poor design.

Outside of being in the woods looking for kids, you can walk around the very small village and make friendships by giving gifts to the people you talk to. In Road Not Taken, you can also do this, because the developers know that the only good friendships are superficial friendships based on presents. When you give them gifts, they will go from Acquaintance to Friend to even possibly Marriage.

You can also go into your house and equip a few items to make your experience easier, or ban up to two things from the map... but there are so many possible obstacles in this game that two doesn't really seem like very many. It's still a nice feature to have, because some areas can get really frustrating.

There's a story here but it's pretty mild. Like I said above, you are a Ranger and you save kids. There's potential here for a pretty touching plot but that's not really the point of the game. In fact, it's pretty disposable, except for the ending which actually does a good job of portraying emotion despite the fact that the rest of the game lacks it. I can criticize a game for not doing something but a good scene is a good scene and the ending, though incredibly short, is a good scene.

I quite like Road Not Taken, and I think it's a worthwhile entry into the Roguelike canon because it is a little bit different and ambitious, while keeping some of the mechanics that fans of the genre enjoy. It has a few drawbacks, but it's a fun, thought-provoking puzzle game that plays well for the most part.

Sunday, 3 August 2014

This Week In Games, August 3 - 9, 2014: Sacred 3, Road Not Taken, Metrico, The Swapper, etc

Written By: Tyler

Hello people, and welcome to another addition of "This Week In Games," the weekly On The Gamely feature where I talk about how great Guardians of the Galaxy was.

Each week I go on Gamespot.com and see what games are coming out this week. I then pick some of the more interesting ones and I do a quick write-up about why you should avoid them or play them. I tend to pick games that are seeing their first release, but I do pick ports once in a while, and I go by North American release dates... sorry other parts in the world who aren't 'Murica, but I live in Canada so that's how I'm running things.


August 3

It's Sunday, do something besides game! Or just play an older game. Either way, there are no new releases on this day.



August 4

Jet Gunner


Coming Out For: PC

Genre: Platformer
Gameplay: http://store.steampowered.com/app/314250/

Jet Gunner is hitting Early Access this week, and it's an homage to the games of the 8-Bit era. At one point, I think that was a really good selling point but indie games have come so far and we're so used to seeing this kind of thing that the game really has to do something interesting with the nostalgia, like Shovel Knight did. So is Jet Gunner up to the challenge? Obviously it remains to be seen but for what it's worth it looks like a pretty good, fast-paced side-scroller. The visuals don't really pop to me, but I've only seen the video in the link above, but it will probably be a solid game. I'm just not entirely sure if it'll have a lot to offer that a ton of other indie games (and NES games) haven't already. 



RPG Tycoon 



Coming Out For: PC, Mac

Genre: Simulation/RPG
Gameplay: https://www.youtube.com/watch?v=QCwlh8bpqhg
RPG Tycoon is another game that is hitting Early Access, and this one is promising to be a mixture of an RPG and simulation games like Roller Coaster Tycoon (and other Tycoon games). Though I've never actually played any Tycoon games, this one interests me because of the RPG elements. You run your kingdom and heroes come and do quests. I'm not sure how much depth it's going to have to it, but I enjoy when games blend simulation and RPGs together, like Recettear a few years back. It'll be interesting to see how RPG Tycoon develops as time goes on.



August 5

Sacred 3


Coming Out For: PC, PS3, 360

Genre: Action-RPG

Gameplay: https://www.youtube.com/watch?v=TFCURzNgCYo

Sacred 3 is the big release of the week for me. It was released on the 31st elsewhere, but it's hitting North American soil August 5th. I'm a big fan of the second Sacred and consider it one of the finest examples in the genre, and an underrated gem because I don't think it got amazing reviews across the board, so I was really looking forward to this... until just now.

I've been avoiding reading much of anything about it because I just wanted to go in as blind as possible because discovering the different features of games is appealing to me. Usually this works out fine, but I read a little bit about Sacred 3 and I am really scared now that I'm going to be let-down. They streamlined the experience, got rid of the open-world aspects, dumbed down the RPG elements and instead give us levels and a lot of actions. I'm very cautious now, but I already pre-loaded it so I'm in it for the full haul. A review will come for it.


Road Not Taken



Coming Out For: PC, Mac, PS4, Vita
Genre: Roguelike/Puzzler

Gameplay: https://www.youtube.com/watch?v=Iqz16Khp61I

Boasting nice music and great 2D art, with the promise of procedurally generated levels, Road Not Taken seems to be a slightly interesting take on the Roguelike. It's got puzzles, for one, and your character is a Ranger who is trying to save children... by pushing and levitating objects. I've read that the puzzles are deceptively difficult, so this could be a good game to sink your teeth into, especially if you're a fan of the genre.



Mind: Path of Thalamus


Coming Out For: PC
Genre: First-Person Puzzler
Gameplay: http://store.steampowered.com/app/296070/

If the video that plays when you access the Steam page for the game is any indication, the developers want to make you feel something. To solve the puzzles you can manipulate the weather or travel into the past. I'm not sure how those things tie in together but I don't care because it's a neat gameplay mechanic and I really hope it works out well for the game. The main character asks how many times he'll kill "her" at the beginning of the trailer, and I'm looking forward to figuring out the answer. My guess is twenty.



Teenage Mutant Ninja Turtles



Coming Out For: 3DS
Genre: Action
Gameplay: I actually can't find any videos of it...

I was just going to ignore this game but I wanted to include a 3DS game and I like the Ninja Turtles. With that said, it's hard to find anything on this game, and it will more than likely end up being incredibly terrible so I wouldn't waste my money on it if I were you. I mean, it's a movie tie-in with a Turtles reboot that's pretty controversial at this point.



Metrico



Coming Out For: Vita
Genre: Platformer
Gameplay: https://www.youtube.com/watch?v=87SRSElTR9Q

I think the Playstation Vita wins "game of the week" in the handheld department this week. Metrico is a game with pretty simplistic visuals, but like The Floor is Jelly, it looks like it's still going to give us a beautiful and atmospheric journey. The gimmick of this platformer is that each screen will have different rules that you have to figure out. This should make every stage a new, exciting experience. I wish I had a Vita, because this may be a game I'm going to regret not being able to play.



August 6

Back To Bed


Coming Out For: PC, Mac
Genre: Puzzler

Gameplay: https://www.youtube.com/watch?v=0lz-QUPABqw

Set in a surrealist world, you have to help sleepwalker Bob get through the puzzles. What will make this game exciting is the fact that he will be constantly walking so you'll have to think quickly. I love surrealism so the artwork appeals to me.



The Swapper


Coming Out For: Playstation 3, Playstation 4, Vita
Genre: Platformer

Gameplay: https://www.youtube.com/watch?v=I3EyhIM9k_k (PC)

The Swapper was a PC indie game released last year and it got really good reviews. It's a platformer but the take on it is that you have a gun called "The Swapper" and it creates clones of you. I've never gotten a chance to play it, but it looks like a great Sci-Fi game with an intriguing story that doesn't beat you over the head with it. Make sure to check out this port.



Crawl


Coming Out For: PC, Mac
Genre: RPG/Action
Gameplay:https://www.youtube.com/watch?v=2_3xrqjTyes

Every now and then when I'm looking up games that are coming out this strange game that I've never heard of pops up and I'm amazed by it. Crawl is a dungeon crawler game with an emphasis on local co-op. The twist is that your friends control the monsters, and when one of them kills you he/she instantly becomes the hero and tries to complete the dungeon. Now, I don't have any friends, and local co-op is increasingly hard because of this, but I absolutely love this game and encourage everyone to support this if they can. It'd be a bit of a waste for me because I won't be able to get the full experience, but maybe sometime down the line.


August 7

Nothing interesting being released here unless Shut The Box for Wii U is interesting to you.



August 8

GamersGoMakers


Coming Out For: PC

Genre: Simulation

Gameplay: https://www.youtube.com/watch?v=Hchq3HalHlo

GamersGoMakers has a silly name but it's a neat idea. If you've ever wanted to run a video game company but, y'know, can't because you're as dumb as me, then here's a game for you. In it, you start in the 1980s and you develop video games. As the game progresses, your company will get bigger, you will manage your resources, and you can even buy out your competitor. This could be fun.



Victory At Sea


Coming Out For: PC

Genre: RTS

Gameplay: https://www.youtube.com/watch?v=ToEPgfKyAZQ 

Victory At Sea is an explorative combat real-time strategy game where you explore the sea and shoot other ships. It boasts over 80 ships and three game modes, and if this is your kind of thing then it may be worth checking out, especially since we don't see a lot of games like this.



August 9

Nothing, it's the end of the week!



That's it! Those are the games that I deemed interesting for one reason or another. Leave a comment in the little box below if you want to yell at me or contact me on Twitter @ArtBathednCrime. See you next time.

Thursday, 12 June 2014

E3 Day 3: This Is The End, My Friend

Written By: Tyler


It's the third, and final day of E3, so like the previous days, I will be giving my impressions and reporting news -- that I ripped from other sites of course -- about the games that I see today. I try my best not to repeat games, but at this point, after so many hours, it's hard to remember what exactly I've already seen. If I see new footage of games though, I will be sure to let you all know, because I know you all flock to an obscure blog for your E3 information.


Final Fantasy Explorers Is Coming Out For 3DS
http://www.ign.com/articles/2014/06/12/final-fantasy-explorers-announced-for-3ds

Final Fantasy Explorers is a multiplayer Final Fantasy where players search for Crystals while murdering Summons. You can choose from a variety of job classes. It sounds a little bit like Crystal Chronicles, and that's not bad because I played the first one and enjoyed it, despite the fact I never got to play it multiplayer because I didn't have a Game Boy (Advance, I think?) and it required that.



Fantasy Life -- Fantasy Life is the new Action-RPG/Life Simulator for the 3DS and it looks charming. There seems to be a bunch of choice in this game, as there are a bunch of different classes you can choose such as Paladin or Woodcutter, along with the numerous quests. You get a house eventually, and customization seems like a big deal... it seems like you can customize a lot of things, such as what you wear, to your house, to upgrading your bag so you can carry more stuff. For those who are really into co-op, they're saying that you can fully explore the world with a friend, which is a huge bonus for me. I already had this pre-ordered before I actually saw it, but after seeing some video and hearing more about it, I am definitely excited for this.


Road Not Taken --  A puzzle-Roguelike, where you play as a Ranger who has to rescue kids in the forest. Oh good, there's finally a game about my life. The Ranger can only pick up things and throw said things, and the limitation is... interesting. As you carry things, you lose energy so throwing them instantly is the most efficient way of doing things. Enemies react in different ways, such as a wolf who won't harm you unless you corner it, and enemies move when you do. Even though everything is procedural, they do have custom rooms that are littered throughout the thing that are more complex puzzles to solve. I'm not in love with Roguelikes, though there are certainly some I love, but Road Not Taken looks like a pretty refreshing take on it.


Codename S.T.E.A.M. -- It's a combination of American comic books, Steampunk, shooter and turn-based RPG. Instead of a top-down view, it is a third-person view so exploration on the battlefield is important since you can't just see everything. You have multiple characters with you, and the game operates on steam. With each action your steam reduces until your turn ends, or if you manage your steam and don't use it all, you can attack an enemy during their turn if they come into view. It looks extremely promising.


Not A Hero -- Not A Hero is a side-scrolling cover-based shooter with a ridiculous story that they literally only put in there because they felt they needed so so they made it silly. You basically just pick one of a few different characters and move from room to room, shooting things, but each level has a primary challenge and three optional challenges. Some levels involve you being in a building and it gets assaulted and you have to escape, to go along with the levels where you're doing the assaulting. You have a slide mechanic that when used allows you to take cover. I think Not A Hero could be fun, and if there's a lull in games when it comes out in January or February of next year I will give it a whirl, but it's not a must-play.


 Hyrule Warriors -- There's something really cool about being on a battlefield with massive hordes of enemies and beating them down as the Zelda theme plays. The gameplay will probably get criticized if it's like Dynasty Warriors -- it certainly looks like it -- because button-mashing gets frowned upon these days, but I dig it once in a while. They put elements of Zelda in there like treasure chests, and the co-op is local: one person uses the screen on the Gamepad and one person uses the TV screen. As the game progresses you can open up new combos and whatnot, and there are huge boss battles, where the bosses just appear and "go crazy," and you will have to find their weak points. Basically, the game looks pretty awesome for fans of Dynasty Warriors. Fans of Zelda will also flock to it I'm sure, but since the core gameplay is Dynasty Warriors I reckon it's more for them.


EA UFC -- Okay, I already have this pre-ordered and I was going to get it regardless because I love MMA and every so often I just like to binge game combat sports games. I've played the demo, and I have to say this: I'm a little worried about this game and I'm really hoping for a good career mode. The moves are way too flashy for everybody that they've shown, which comes off as more of a "what non-MMA fans think it is" opposed to what it really is. The game looks gorgeous, and there are elements of it that are beautiful, but the AI in all the videos is terrible, and I'm not sure if I'm sold on the ground yet. I guess I really just have to get it, put hours upon hours into it, and then do a review. I do enjoy the free roster update idea, though. I'm extremely cautious with this one.


#IDARB -- #IDARB is an interactive sports game. Basically, two teams try to shoot on the opposing goal in a side-scrolling environment. Sounds simple? Yeah, in theory, but this game allows players to manipulate the playing area by hashtagging certain things. They can Rick Roll you, turn out the lights, get rid of all the white platforms and a bunch of other things. The only thing that I saw that pisses me off is the monster because a monster flashes up on screen and that's all you see for a split second, and that's more annoying than amusing. From what I am understanding, the players that you play as are actually created by people like you and they make it in the game. #IDARB makes me forget about my dislike of hashtags, and I'm really excited for this.


Project Spark -- I enjoy that we're at the point now in gaming where developers can give us these game creation tools and they actually look pretty sweet. I remember playing RPG Maker on Playstation 1 and while it amazed me at the time, it was a really bad version of a game that was fairly deep on PC. Project Spark looks great: so great in fact, that I was going to go get the beta for PC but then realized that it's only for Windows 8. 


Hitman: Sniper -- The free mobile Hitman game comes out in Fall of this year. I'm conflicted about it,  because this really isn't what I want from a Hitman game, but at the same time, it's free and there does appear to be different ways to kill someone... within the context of you being a sniper. I might get it since it's free and I can pick it up and play at work or something, but I don't really care about this at all.


Lego Batman 3: Beyond Gotham -- When the video started, all I could think is Resogun. They seem to be doing interesting things with the next incarnation of the hit series. I haven't played a Lego game in quite some time, so it's nice seeing where it was and where it is now.


The Crew -- What makes The Crew interesting to me is the focus on teamwork. As the developer said countless times during the presentation I saw, it's less about individual performance and more about working together. You don't often see that in a racing game, and it's a welcome diversion from the usual same ol' same ol'. Another example of this is, if you are playing alone, the game will send out invites to everybody who is playing the area you're in, and they can choose to accept. After the race, the game will ask if you want to make friends with the people. The game looks pretty and the driving mechanics are fine as well so it's another racing game to look forward to. Look for it November 11 of this year.


Habitat -- Want to know what everything is going to be like in 11000? Forget 2050 or something in the near future like most games, we're moving ahead milleniums and Robbie Williams ain't coming. In the future, we will be floating through space, using "space junk" to build space habitats. You choose want to want to add to your habitat, and then it's there. But watch out because there are exterior threats like enemy habitats and the nanomachines that pop up (I guess Solid Snake failed). You have to be smart about what you build though, because survival isn't easy in the vast universe. It's a fun premise, and it looks like it has a sense of humour as well, so I look forward to it. The guy representing the game also was one of the more lively developers that showcased their game, so he probably pumped me up more than I would originally have been. Seriously, I enjoyed listening to him talk.

P.S. There's a space dog who is, and I quote, "a real dog, he's just out for a walk right now."


Aztez - This is a game I was curious about and I saw a little bit of the combat in action and the beat 'em up aspects look like they function well. You can jump through the air and do some crazy moves, and it all seems fluid, even now. The art style is black and white but the blood is red, which works quite well. There's a strategy aspect to the game but I don't entirely understand it right now but it's a game to keep your eye on.


Lovers In A Dangerous Spacetime -- It's a co-op game where you have to run to different stations and defend your ship. I'm always all for co-op, and it appears that it's truly co-op in the sense that you're always going to be something. It looks like you don't die individually, but you die as a team. I love that mechanic. Like Aztez, this is an indie game for ID@Xbox that is definitely worth paying attention to.


Elegy For A Dead World -- You are a writer, and you explore a bunch of worlds inspired by British romantic poets and you... write about it?  At first you just fill in the blanks, but you can actually just delete everything and write whatever the hell you want. There is also a mode apparently where there are no prompts to write and you just scribble notes down wherever you want. Your notes are visible to other players. It's a pretty game with a neat synopsis and gameplay concept, but even as a (wannabe) writer myself, I'm not sure if I want to play it, which is really strange because the game is literally blending together the two things I'm most into -- games and writing. I think it's a novel exercise and I can see how it'd encourage creativity though, so I'm going to keep an eye on it and see how this unfolds.


Metal Gear Solid V: The Phantom Pain -- First of all, I love listening to Japanese people talk Japanese when discussing Metal Gear because it's funny hearing "Snake-uh" in the middle of it. Aside from that, I wasn't really told much else today and I didn't see anymore gameplay. This is my most anticipated game because I'm a huge Metal Gear fan, so I felt it necessary to at least mention it on the final day of E3. It looks awesome and it will be awesome.



E3 is over now. The wrap-up shows have commenced, the Nintendo Tree House is over, and I am going to click the pretty publish button and be on my way... to write one more post about E3. Yes, that's right. Check back in a while if you're reading this as soon as it was published, because I'm going to do an awards post for E3.