Showing posts with label E3. Show all posts
Showing posts with label E3. Show all posts

Thursday, 12 June 2014

E3 Day 3: This Is The End, My Friend

Written By: Tyler


It's the third, and final day of E3, so like the previous days, I will be giving my impressions and reporting news -- that I ripped from other sites of course -- about the games that I see today. I try my best not to repeat games, but at this point, after so many hours, it's hard to remember what exactly I've already seen. If I see new footage of games though, I will be sure to let you all know, because I know you all flock to an obscure blog for your E3 information.


Final Fantasy Explorers Is Coming Out For 3DS
http://www.ign.com/articles/2014/06/12/final-fantasy-explorers-announced-for-3ds

Final Fantasy Explorers is a multiplayer Final Fantasy where players search for Crystals while murdering Summons. You can choose from a variety of job classes. It sounds a little bit like Crystal Chronicles, and that's not bad because I played the first one and enjoyed it, despite the fact I never got to play it multiplayer because I didn't have a Game Boy (Advance, I think?) and it required that.



Fantasy Life -- Fantasy Life is the new Action-RPG/Life Simulator for the 3DS and it looks charming. There seems to be a bunch of choice in this game, as there are a bunch of different classes you can choose such as Paladin or Woodcutter, along with the numerous quests. You get a house eventually, and customization seems like a big deal... it seems like you can customize a lot of things, such as what you wear, to your house, to upgrading your bag so you can carry more stuff. For those who are really into co-op, they're saying that you can fully explore the world with a friend, which is a huge bonus for me. I already had this pre-ordered before I actually saw it, but after seeing some video and hearing more about it, I am definitely excited for this.


Road Not Taken --  A puzzle-Roguelike, where you play as a Ranger who has to rescue kids in the forest. Oh good, there's finally a game about my life. The Ranger can only pick up things and throw said things, and the limitation is... interesting. As you carry things, you lose energy so throwing them instantly is the most efficient way of doing things. Enemies react in different ways, such as a wolf who won't harm you unless you corner it, and enemies move when you do. Even though everything is procedural, they do have custom rooms that are littered throughout the thing that are more complex puzzles to solve. I'm not in love with Roguelikes, though there are certainly some I love, but Road Not Taken looks like a pretty refreshing take on it.


Codename S.T.E.A.M. -- It's a combination of American comic books, Steampunk, shooter and turn-based RPG. Instead of a top-down view, it is a third-person view so exploration on the battlefield is important since you can't just see everything. You have multiple characters with you, and the game operates on steam. With each action your steam reduces until your turn ends, or if you manage your steam and don't use it all, you can attack an enemy during their turn if they come into view. It looks extremely promising.


Not A Hero -- Not A Hero is a side-scrolling cover-based shooter with a ridiculous story that they literally only put in there because they felt they needed so so they made it silly. You basically just pick one of a few different characters and move from room to room, shooting things, but each level has a primary challenge and three optional challenges. Some levels involve you being in a building and it gets assaulted and you have to escape, to go along with the levels where you're doing the assaulting. You have a slide mechanic that when used allows you to take cover. I think Not A Hero could be fun, and if there's a lull in games when it comes out in January or February of next year I will give it a whirl, but it's not a must-play.


 Hyrule Warriors -- There's something really cool about being on a battlefield with massive hordes of enemies and beating them down as the Zelda theme plays. The gameplay will probably get criticized if it's like Dynasty Warriors -- it certainly looks like it -- because button-mashing gets frowned upon these days, but I dig it once in a while. They put elements of Zelda in there like treasure chests, and the co-op is local: one person uses the screen on the Gamepad and one person uses the TV screen. As the game progresses you can open up new combos and whatnot, and there are huge boss battles, where the bosses just appear and "go crazy," and you will have to find their weak points. Basically, the game looks pretty awesome for fans of Dynasty Warriors. Fans of Zelda will also flock to it I'm sure, but since the core gameplay is Dynasty Warriors I reckon it's more for them.


EA UFC -- Okay, I already have this pre-ordered and I was going to get it regardless because I love MMA and every so often I just like to binge game combat sports games. I've played the demo, and I have to say this: I'm a little worried about this game and I'm really hoping for a good career mode. The moves are way too flashy for everybody that they've shown, which comes off as more of a "what non-MMA fans think it is" opposed to what it really is. The game looks gorgeous, and there are elements of it that are beautiful, but the AI in all the videos is terrible, and I'm not sure if I'm sold on the ground yet. I guess I really just have to get it, put hours upon hours into it, and then do a review. I do enjoy the free roster update idea, though. I'm extremely cautious with this one.


#IDARB -- #IDARB is an interactive sports game. Basically, two teams try to shoot on the opposing goal in a side-scrolling environment. Sounds simple? Yeah, in theory, but this game allows players to manipulate the playing area by hashtagging certain things. They can Rick Roll you, turn out the lights, get rid of all the white platforms and a bunch of other things. The only thing that I saw that pisses me off is the monster because a monster flashes up on screen and that's all you see for a split second, and that's more annoying than amusing. From what I am understanding, the players that you play as are actually created by people like you and they make it in the game. #IDARB makes me forget about my dislike of hashtags, and I'm really excited for this.


Project Spark -- I enjoy that we're at the point now in gaming where developers can give us these game creation tools and they actually look pretty sweet. I remember playing RPG Maker on Playstation 1 and while it amazed me at the time, it was a really bad version of a game that was fairly deep on PC. Project Spark looks great: so great in fact, that I was going to go get the beta for PC but then realized that it's only for Windows 8. 


Hitman: Sniper -- The free mobile Hitman game comes out in Fall of this year. I'm conflicted about it,  because this really isn't what I want from a Hitman game, but at the same time, it's free and there does appear to be different ways to kill someone... within the context of you being a sniper. I might get it since it's free and I can pick it up and play at work or something, but I don't really care about this at all.


Lego Batman 3: Beyond Gotham -- When the video started, all I could think is Resogun. They seem to be doing interesting things with the next incarnation of the hit series. I haven't played a Lego game in quite some time, so it's nice seeing where it was and where it is now.


The Crew -- What makes The Crew interesting to me is the focus on teamwork. As the developer said countless times during the presentation I saw, it's less about individual performance and more about working together. You don't often see that in a racing game, and it's a welcome diversion from the usual same ol' same ol'. Another example of this is, if you are playing alone, the game will send out invites to everybody who is playing the area you're in, and they can choose to accept. After the race, the game will ask if you want to make friends with the people. The game looks pretty and the driving mechanics are fine as well so it's another racing game to look forward to. Look for it November 11 of this year.


Habitat -- Want to know what everything is going to be like in 11000? Forget 2050 or something in the near future like most games, we're moving ahead milleniums and Robbie Williams ain't coming. In the future, we will be floating through space, using "space junk" to build space habitats. You choose want to want to add to your habitat, and then it's there. But watch out because there are exterior threats like enemy habitats and the nanomachines that pop up (I guess Solid Snake failed). You have to be smart about what you build though, because survival isn't easy in the vast universe. It's a fun premise, and it looks like it has a sense of humour as well, so I look forward to it. The guy representing the game also was one of the more lively developers that showcased their game, so he probably pumped me up more than I would originally have been. Seriously, I enjoyed listening to him talk.

P.S. There's a space dog who is, and I quote, "a real dog, he's just out for a walk right now."


Aztez - This is a game I was curious about and I saw a little bit of the combat in action and the beat 'em up aspects look like they function well. You can jump through the air and do some crazy moves, and it all seems fluid, even now. The art style is black and white but the blood is red, which works quite well. There's a strategy aspect to the game but I don't entirely understand it right now but it's a game to keep your eye on.


Lovers In A Dangerous Spacetime -- It's a co-op game where you have to run to different stations and defend your ship. I'm always all for co-op, and it appears that it's truly co-op in the sense that you're always going to be something. It looks like you don't die individually, but you die as a team. I love that mechanic. Like Aztez, this is an indie game for ID@Xbox that is definitely worth paying attention to.


Elegy For A Dead World -- You are a writer, and you explore a bunch of worlds inspired by British romantic poets and you... write about it?  At first you just fill in the blanks, but you can actually just delete everything and write whatever the hell you want. There is also a mode apparently where there are no prompts to write and you just scribble notes down wherever you want. Your notes are visible to other players. It's a pretty game with a neat synopsis and gameplay concept, but even as a (wannabe) writer myself, I'm not sure if I want to play it, which is really strange because the game is literally blending together the two things I'm most into -- games and writing. I think it's a novel exercise and I can see how it'd encourage creativity though, so I'm going to keep an eye on it and see how this unfolds.


Metal Gear Solid V: The Phantom Pain -- First of all, I love listening to Japanese people talk Japanese when discussing Metal Gear because it's funny hearing "Snake-uh" in the middle of it. Aside from that, I wasn't really told much else today and I didn't see anymore gameplay. This is my most anticipated game because I'm a huge Metal Gear fan, so I felt it necessary to at least mention it on the final day of E3. It looks awesome and it will be awesome.



E3 is over now. The wrap-up shows have commenced, the Nintendo Tree House is over, and I am going to click the pretty publish button and be on my way... to write one more post about E3. Yes, that's right. Check back in a while if you're reading this as soon as it was published, because I'm going to do an awards post for E3.

Wednesday, 11 June 2014

E3 Day 2 - Did You Know That E3 Has Games? Bayonetta 2, DubWars, Rainbow Six, Payday 2 And More!

Written By: Tyler


Here we are ladies and gentlemen, the second day of E3 2014. Today I will just be doing impressions of some of the games I watched today.



Evolve -- Evolve is really shaping up to be a great thing. I know I've been pretty positive throughout E3, but a lot of these games just look so good. Of course, I'm really digging the premise of Hunters vs Monster in this game, but the fact it has an ecosystem where the monster you're hunting isn't the only threat is wonderful. I enjoy that the other creatures within the ecosystem can eat the food that the monster needs. If this game ends up sucking, which it doesn't look like it will, there will be a lot of disappointed people.


Broforce -- It looks like a chaotic, retro romp through the shooters of days gone by, with a sense of humour to boot. It should be entertaining. I don't think it's going to do what Mercenary Kings did with the genre, but this will be a blast to play with friends.


Dead Island 2 -- Am I the only one who isn't excited for a Dead Island MOBA? I actually enjoy the Dead Island games, flaws and all, but this? No thank you. Dying Light is where it's at for me.


Dragon Age: Inquisition -- I was pre-ordering some games during the demo of it, so my attention was divided, but Dragon Age looks pretty and it may be my first journey into the world of Dragon Age.


Star Citizen -- This is a game that a lot of PC gamers are hyped for. They showed a demo that was mostly flying through space, and the mechanics of the ship when you are flying. The game is shaping up very nicely.


Lara Croft & The Temple of Osirus -- This is a sequel to Lara Croft and The Guardian of Light and I have never played that. I've seen some videos, and it looked fun, but I just never took the jump and bought it. However, I have a bias towards co-op games and Temple of Osirus looks like it is going to be bigger and better, with completely solid puzzle/action co-op where you can troll people and have them fall to their death in spikes (seriously, we saw that for a while during the video).


H1Z1 - We're in a time where we have a bunch of MMO survival games, but none of them are done. H1Z1 is no different, and it's very much like DayZ and Rust. They didn't show us a lot of actual gameplay because it's still early, but I'm excited for this, more than I am DayZ.


Guns Up! -- From the video I saw, this game succeeds despite its title. Seriously, what a god awful name for a game. However, don't judge it based on that because it actually looks like a need little tactical/strategy shooter.


Rainbow Six: Siege -- The biggest fear of a new Rainbow Six is that it'll just be another dumb shooter. Despite the fact that it's very early in its development, Rainbow Six looks like it's a real Rainbow Six -- tactical with a need for teamwork. That's all R6 fans want.


The Evil Within -- I think The Evil Within will be scary because it's very easy to scare me. I'm sure there will be some memorable gore and jump scares, but I am not psyched for the game. I just don't see it as being a horror game that ranks among the best. It kind of looks like just another scary game. I hope I'm wrong, and perhaps other people see things I don't, but I haven't gained any new appreciation for it over the course of E3.


Hunt: Horrors of the Gilded Age -- This looks a bit like a Left 4 Dead but with a more Southern Gothic feel -- not in the way it feels or plays because it's 3rd person as opposed to 1st, but because it's set-up like L4D. I am glad it isn't just zombies we're shooting, and in the video shown we got to see them fighting a witch. I think that in itself, changing the scenery up, is reason enough to at least keep an eye on this one. So many shooters look alike that it's hard to tell at this point if it'll be just that, but I have some hopes for this one.


Hohokum -- Here we have a colourful indie game that appears to be you just flying around. But that's the point. The world reacts to you, and since there isn't anything telling you what to do, everything you do is right (I can get behind that logic). It's got a simplistic visual style, but the blend of colours makes it a bright and gorgeous game. It strikes me as a very relaxing game, and the type of experience that you want when you just want to unwind after a tough day... like when you want to watch a movie but you really don't want to have to think about it so you watch something dumb. I'm not saying this game is dumb, I'm just saying it looks like it'll have the same affect. It will be released on August 12th of this year on PS3, PS4 and PS Vita. I will more than likely get this.


Payday 2: Big Bank Heist -- Payday 2 is a good game, and much better than the first. I'm not as obsessed with it as I should be, since I love the concept, because there are little things that would make the heists better that they just haven't included. It's a big improvement over the first but there's room to grow. This DLC looks like more of the same, but more missions is a good thing.


Bayonetta 2 -- I didn't even need to see videos because I have it pre-ordered. It's still as zany and nuts as the original... but what happened to her hair! I'm excited for this.


DubWars -- A shooter where you're character shoots based on the sounds of the song, so if it's silent, you can only avoid enemies. This music-based gameplay makes this a game worth playing and while the graphics are really not that appealing, I love the concept. I could be wrong here, but apparently the launch is Friday... only I thought I heard that the "launch" was actually not the full game, but early access. If I'm right, I have to ask... is that what is considered a launch these days? I won't rant about this, because maybe that's a post for another time, but I'll leave it at that.


Well readers, this is all I got for the day. I know I've missed games over the past few days, but video game journalism is hard and I quit! No, not really, I don't quit, but it is quite difficult to catch everything, especially when you factor in that there are some games I just don't care about.

Anything I missed that you're into? Message me on Twitter @ArtBathednCrime or leave a comment below, and I will see you tomorrow, where I'll do another post like this, and do an E3 Awards post.

It's E3 Day 2 But I Need To Finish Day 1, So Here's Some More Before Day 2 Officially Starts

Written By: Tyler



If you've been following my coverage of E3 -- and I know you have, because IGN, Gamespot and Twitch are rookies -- then you know I went to bed pretty early last night. Because of this, there were some titles and some news that I may have missed that I am now catching up on today. Before coverage starts for today on sites like Gamespot and IGN, I think it's best to throw up a post to round up some of the stuff I missed because unfortunately I have a job.


Freedom Wars Looks Like An Incredible Vita Game
http://www.ign.com/articles/2014/06/11/e3-2014-freedom-wars-vitaas-most-promising-new-exclusive

I don't own a Playstation Vita because at the time I was considering buying one, I was turned off by the fact that I had to buy a memory stick on top of buying the actual Vita itself. I then decided to just go back to Nintendo and get a 3DS. I don't regret this purchase at all, but as time goes on, I'm really wanting a Vita more and more. Freedom Wars has a great premise: People can be given a million years in jail time for small crimes, and in order to knock years off your sentence, you have to do things for the State. Damn you State!

Aside from the fact that it gives you a reason to do a bunch of quests, the action looks fast and exciting. There seems to be quite a bit going on on screen and there's a lot of creativity on display. Freedom Wars is definitely a game to lookout for.


Final Fantasy 14 Is Getting Gay Marriage And Two New Classes
http://www.ign.com/articles/2014/06/11/e3-2014-final-fantasy-14-getting-two-new-classes-gay-marriage

Are you gay? Do you like Final Fantasy? This one is for you. When the next patch comes out you will be able to play as the Rogue, who dual wields weapons and uses enhanced movement skills and poisons. Then the Ninja can be unlocked afterward, who does all this but adds magical abilities. Whoa, magic in a Final Fantasy?

You will also be able to marry anybody. But not everybody, because that would be weird.



Impressions

Below -- I haven't gotten a chance to play Super Time Force, but I loved Sword and Sworcery and while these are completely different games, I have high hopes for Below. I don't love Roguelikes like the rest of the indie community seems to, but I enjoy them, and Below looks like an atmospheric, interesting take on the genre. I have faith that Below will be a nice mixture of visuals, music and gameplay. The choice to have the camera so far back on your character is neat, and the things said about the game in the demo I saw gives me faith that this will be special, such as the sense of exploration.

Helldivers -- This is interesting, a co-op game that kind of encourages you to be a dick, or at the very least lends itself to your friends being dicks. It's a top-down shooter (which we don't see enough of), and when you die, your friends have to call in a respawn. Oh yeah, there's also friendly fire. The action looks wonderful, and I'm a bit of a sucker for this type of game so I'm excited. I think the name is terrible, though.


Murasaki Baby -- I'm very impressed by this game. I feel like I heard of it before, maybe just that it was coming out, but I absolutely adore the hand-drawn, surrealist (I'm a big fan of surrealism) art style. It's disturbing and beautiful all at the same time. I'm also not usually a fan of touch-screen controls, but there are certain genres where it works well. Murasaki Baby looks like a game that will benefit from the touch-screen controls rather than succeed despite them. This is one of the games of the show I have been most invested in, and it's yet another reason I need a Playstation Vita.


No Man's Sky -- I have loved what I've seen so far, but I just listened to the developer joyfully discuss the story, multiplayer and -- most importantly -- the gameplay. Even though I have been positive and excited since I saw the reveal of the game, I would say there's a bit of cautious optimism because I was scared that the game wouldn't be that fun to play. The developer has soothed these fears for me because he explained how if you're a fan of combat, there can be a lot of it, or if you just want to explore there's certainly a lot of that, or maybe you just want to focus on building your suit. There seems to be a lot of variety, and the idea that we start on the outside of the universe really adds to the mystique of... what is at the center of the universe?


 Well that's pretty much it for me. It's a little late, but Day 1 is done for me. Bring on Day 2!