Showing posts with label Sacred 3. Show all posts
Showing posts with label Sacred 3. Show all posts

Monday, 11 August 2014

Is Sacred 3 Even A Sacred Game? Peep The Review Here And Ignore That I Said "Peep"

Written By: Tyler
Platform Played On: PC


Despite never playing the first Sacred, I have a love for Sacred 2. It wasn't an easy love and it was one that we both had to work at, but it exists now and it's very strong. The first time I played Fallen Angel I hated it, but this was partially because I had yet to buy a TV that was capable of handling high-def graphics... so reading text on a screen was extremely difficult. In a game like Sacred 2 this was a huge problem. The second time I tried playing I didn't find the game that exciting, but I enjoyed it more. The third time is when I fell in love. I became head over heels in love with its particular brand of open-world RPG, the complex leveling system, the endless loot and even the humour. Some people felt it was flawed but fun, whereas I think it's one of the best games the genre has seen.

Because of this, I was ridiculously hyped for the next entry in this series. I played Sacred: Citadel to help ease the wait, but it didn't click with me. I didn't know then -- and I wish I did because I would have saved $50 -- that Citadel was a good indication of where Sacred 3 was going. It's not that the game was the same because Citadel is a side-scrolling beat 'em up and Sacred 3 is still a hack n' slash, but one could say the simplicity of Citadel has drifted its way over to Sacred 3.

There's this constant debate within the realm of criticism and people can't agree on whether a franchise should be allowed to change. Wars have been waged (I'm purposely being overdramatic) over whether we should evaluate games based solely on what they are and not on the brand, or if we should take the name into consideration when critiquing it. In layman's terms: should I take into consideration what Sacred 2 brought to the table when reviewing Sacred 3, or should I just write about what Sacred 3 offers?

The answer, in this case, is that I have to take into consideration what Sacred 2 gave me. I can't avoid it. I'm all for series changing and evolving, but do gamers not go to their franchises of choice to have that similar gameplay experience? Unless you're a franchise that is known to constantly reinvent yourself, there are always going to be fundamentals in the games we like that make us go back. I don't want to play a core Metal Gear if there isn't stealth. I don't want to play a core Killzone if it doesn't have that heavy feel that the series is known for. Spin-offs are fine, and the concept of Citadel was okay by me because it was cheap and it wasn't a core Sacred.

That Deep Silver completely shit the bed with Sacred 3 is grounds enough for a mid-year leader for my "Disappointment of the Year" award. It went from what should have been one of my favourite games of the year to what will surely be one of the worst.

I want to get the good out of the way, because even though it's hard to find, it is there. I think that the game is reasonably pretty, with a very colourful aesthetic. We often get dark and gloomy environments in games like this, which is great, so it is nice to see an ARPG that embraces lighter colours and a more "pleasant" atmosphere. The fauna is detailed and the world is lively. Blues, greens, yellows all blend together well to create levels that are, at the very least, nice to look at. It's not that the game redefines graphics, but it is solidly put together and I did notice, and appreciate, the care that they put into creating a world that, like Sacred 2, was a little bit different and more cheerful looking than other games within the genre.


The music is also not bad. It's not great, and it's a bit by the books, but it's serviceable and does what it can to give the game a more epic feel when it needs it. It's orchestrated, and relies pretty heavily on quick chants to get its message across. Think Skyrim but not as good. Hell, it lacks the ability to pull you into its world musically like even a game like Divinity: Original Sin does.

The story follows the same path as the soundtrack, giving us a plot that works fine in moving everything along but I can't see anybody being entranced by what they're giving us. Lord Zane has gotten in bed with demons and is trying to open the gates to the underworld, so the heroes have to band together to put an end to that. It's pretty generic Fantasy storytelling, but if I'm being honest I don't go to action-RPGs for their plot anyway. It'd be nice if something could come along and give us a truly worthwhile plot in the genre, but I have yet to really find anything beyond simply "good."

Like in Sacred 2, the story isn't entirely serious. It's about as lighthearted as a game about opening up the gates of Hell can be without flopping around in parody. There's a lot of humour in here, though I'd argue that it's more of an attempt than anything. There are a couple lines worthy of a chuckle here and there but I'm so sick of hearing my brother's character yell "Sexy!" Hearing the same lines over and over is very grating, and a lot of the lines are cheesy and don't work.

Those are the aspects of the game that I'd deem good, or at least decent, and when that's all the praise I can give something we're in trouble.

I've seen it said a few times that this game should be approached like Gauntlet, but Gauntlet is still fun today due to clever level design and intense action. Despite Gauntlet being better, I do see the comparison. Deep Silver has chosen to strip the game of its open-world elements and give us a streamlined, stage-based game. Instead of traversing the world, finding side-quests and picking up copious amounts of loot, you are simply placed in a stage and are expected to make your way to the end while battling hordes of enemies. It is Gauntlet in that regard.

There are some different types of stages but they all amount to the same thing: you kill lots. There are the story stages, and there are stages where you simply just have to kill all the enemies, and there are wave-based stages where you defeat, you got it, waves of enemies. Even the portals that give longer side-quests still amount to the same thing.



The only thing that could save this set-up would be to have stages with dynamic action set pieces or something. Have a lot of exciting, stressful things happen in a stage to keep you on your toes. Instead, it's mostly just floor traps, which are more of an annoyance than anything, or having to turn a wheel six times while groups of enemies attack you.

This is where it's difficult to separate it from its brand, and the game suffers immensely because of it. Did anybody who anticipated this release want a Gauntlet clone? No, we wanted a huge world to explore, we wanted loot and we wanted a complex leveling system because this is what the previous Sacred gave us.

The sad thing is, I could actually have done without the open-world aspects if they had to strip it away. I wouldn't have preferred it because it was one of the selling points of Sacred 2, but had it gone a more Diablo 3 route where it's always very clear where you have to go, with very minimal exploration... I would have been fine with it. I really just enjoy the genre when done right. We are at a point in gaming where people seem to rage if a game is linear, but I don't mind linear. I've always found these types of games to have tremendous replay value, so I'm okay with only having one direction to go in.

What bothers me is that they've made the game boring and pointless. Hack n' slash is repetitive by nature, yet games like Dynasty Warriors remain fun. However, in the action-RPG I find it difficult to muster up the energy to continue laying waste to entire armies if there isn't something connected to the action. That is always the loot and the leveling.



There isn't any loot in this game. You pick up money, health and energy orbs, and that's it. Laughably, sometimes at the end of the level the treasure chests or enemies will drop health orbs. These don't matter because you're at the end and you gain all your HP back anyway. Without sufficient amount of loot, it's very hard to even care about killing the enemies.

The same can be said with the lack of real level progression. Sure, you level up, but it's in a very hollow way. You don't have stats to manage and there's very little customization in anything. You can choose between leveling up your combat arts, your skills or your equipment, but it's so straight-forward that it seems more like a chore than anything. You only have a couple ways to go, and there's no experimentation to see what is best. You'll very quickly find what works and stick with it because there's only a few different combat arts per character. In terms of skills, you are able to level up things like blocking, dodging or reviving. The choice there is whether you want to be able to block or dodge, because you can only have one at a time. This applies to your combat arts as well, though you can actually have two of those equipped at a time. This is a significant departure from the system in Sacred 2, which is almost godly. It's one of my favourite in the genre.

Everything is basically just handed to you. Sure you can level up the amount of potions you can carry, but you are given two at the beginning of every stage so there's no continuity and excitement in managing your resources. 

The combat leaves a little to be desired as well. At first I thought it was interesting for the genre, with something as silly as being able to roll being a plus because there aren't a lot of ARPGs that actually allow you to roll or block. It seems like a novelty at this point, but it's welcome. Unfortunately that wore off really quickly when I realized that it's still the same ol', same ol'. You have a special attack meant to break shields, but that overstays its welcome and just ends up seeming like a way to lazily add difficulty (another sore sport because the difficulty spikes are so uneven and annoying). A long with that you have two combat arts equipped on you, and of course the left mouse button is your basic attack.

Striking your foes is satisfying but it lacks the oomph of a game like Diablo 3. Regardless, it is reasonably fulfilling to lay siege to enemies. 

My biggest problem with the combat is one that I imagine would be fixed by using a controller, but I don't currently have a PC controller (just ordered one last night actually... yes I know you care about that): the controls. You move with WASD, but you attack in the direction that your mouse cursor is pointing. I hate this choice in pretty much any game because it makes it frustrating to attack where you want, or more specifically, dodging is a pain in the ass because logic tells you that you'll roll left when you're facing right, but the game tells you you'll roll right when you're facing left because you were pointing that way. This may seem like a silly criticism to some, but it heavily impacted the game for me.

It doesn't help that sometimes the game just ignores what you want entirely. I was playing as the Seraphim -- because it's Sacred and someone has to -- and she has a move where she jumps in the air and lands where you've pointed and does damage to any enemy close to where she landed. Only sometime she jumps in the opposite direction from where I'm pointing. The first few times this happened I thought I was just terrible but while that is true, it isn't why. It seems that the game incorrectly registers it sometimes. I also found that it didn't really send her exactly where I wanted it to.

Which brings me to the final part of my review, where I nitpick some smaller problems that just made me hate the game more. I had a lot of problem playing online. For one, my brother couldn't seem to join my game when I invited him so I'd have to just join him.

From my experience, and I'm well aware that this could differ for people, the person who was hosting the game seemed to run into issues where if you tried using your mouse to click options it wouldn't click the right one so you'd have to use the arrow keys and enter to be affective. The person joining the game ran into lag and constant yoyoing -- I don't know if this is an actual term but I heard my brother say it and I like it -- and it got frustrating. You'd fly back and forth constantly if you were not the host.


Even quitting out of the game is stupid. When you finally click the option to quit your game on the main menu, you actually have to hit the ESC key again. Why? Why would you do this? Normally in a review I'd ignore this or give it a quick mention in the middle of another paragraph but no, not only does this game not want me to have fun... it doesn't want me to quit either. It's like an abusive husband. Or wife, because we here at On The Gamely believe in gender equality.


It's not that these problems are huge. The yoyoing online was a problem, but these minor problems add up and when they're coupled with how terrible the game in other ways, it just amplifies them.

I hate Sacred 3, and from the looks of things, most people do too. The best that I've seen is that it's okay and when you don't look at it as a Sacred game, it's not too bad. When I first started the game I could have gotten behind that, but after spending some time with it, all I see is a lackluster new entry in a series I love, infested with poor game design.




Rating: 3/10
Verdict: Sacred 3 will crap on fans of the series, but even if one can separate themselves from the brand and look at the game as it is, it's still a very shallow experience. 

This is me right now, in case you didn't guess that.

Sunday, 3 August 2014

This Week In Games, August 3 - 9, 2014: Sacred 3, Road Not Taken, Metrico, The Swapper, etc

Written By: Tyler

Hello people, and welcome to another addition of "This Week In Games," the weekly On The Gamely feature where I talk about how great Guardians of the Galaxy was.

Each week I go on Gamespot.com and see what games are coming out this week. I then pick some of the more interesting ones and I do a quick write-up about why you should avoid them or play them. I tend to pick games that are seeing their first release, but I do pick ports once in a while, and I go by North American release dates... sorry other parts in the world who aren't 'Murica, but I live in Canada so that's how I'm running things.


August 3

It's Sunday, do something besides game! Or just play an older game. Either way, there are no new releases on this day.



August 4

Jet Gunner


Coming Out For: PC

Genre: Platformer
Gameplay: http://store.steampowered.com/app/314250/

Jet Gunner is hitting Early Access this week, and it's an homage to the games of the 8-Bit era. At one point, I think that was a really good selling point but indie games have come so far and we're so used to seeing this kind of thing that the game really has to do something interesting with the nostalgia, like Shovel Knight did. So is Jet Gunner up to the challenge? Obviously it remains to be seen but for what it's worth it looks like a pretty good, fast-paced side-scroller. The visuals don't really pop to me, but I've only seen the video in the link above, but it will probably be a solid game. I'm just not entirely sure if it'll have a lot to offer that a ton of other indie games (and NES games) haven't already. 



RPG Tycoon 



Coming Out For: PC, Mac

Genre: Simulation/RPG
Gameplay: https://www.youtube.com/watch?v=QCwlh8bpqhg
RPG Tycoon is another game that is hitting Early Access, and this one is promising to be a mixture of an RPG and simulation games like Roller Coaster Tycoon (and other Tycoon games). Though I've never actually played any Tycoon games, this one interests me because of the RPG elements. You run your kingdom and heroes come and do quests. I'm not sure how much depth it's going to have to it, but I enjoy when games blend simulation and RPGs together, like Recettear a few years back. It'll be interesting to see how RPG Tycoon develops as time goes on.



August 5

Sacred 3


Coming Out For: PC, PS3, 360

Genre: Action-RPG

Gameplay: https://www.youtube.com/watch?v=TFCURzNgCYo

Sacred 3 is the big release of the week for me. It was released on the 31st elsewhere, but it's hitting North American soil August 5th. I'm a big fan of the second Sacred and consider it one of the finest examples in the genre, and an underrated gem because I don't think it got amazing reviews across the board, so I was really looking forward to this... until just now.

I've been avoiding reading much of anything about it because I just wanted to go in as blind as possible because discovering the different features of games is appealing to me. Usually this works out fine, but I read a little bit about Sacred 3 and I am really scared now that I'm going to be let-down. They streamlined the experience, got rid of the open-world aspects, dumbed down the RPG elements and instead give us levels and a lot of actions. I'm very cautious now, but I already pre-loaded it so I'm in it for the full haul. A review will come for it.


Road Not Taken



Coming Out For: PC, Mac, PS4, Vita
Genre: Roguelike/Puzzler

Gameplay: https://www.youtube.com/watch?v=Iqz16Khp61I

Boasting nice music and great 2D art, with the promise of procedurally generated levels, Road Not Taken seems to be a slightly interesting take on the Roguelike. It's got puzzles, for one, and your character is a Ranger who is trying to save children... by pushing and levitating objects. I've read that the puzzles are deceptively difficult, so this could be a good game to sink your teeth into, especially if you're a fan of the genre.



Mind: Path of Thalamus


Coming Out For: PC
Genre: First-Person Puzzler
Gameplay: http://store.steampowered.com/app/296070/

If the video that plays when you access the Steam page for the game is any indication, the developers want to make you feel something. To solve the puzzles you can manipulate the weather or travel into the past. I'm not sure how those things tie in together but I don't care because it's a neat gameplay mechanic and I really hope it works out well for the game. The main character asks how many times he'll kill "her" at the beginning of the trailer, and I'm looking forward to figuring out the answer. My guess is twenty.



Teenage Mutant Ninja Turtles



Coming Out For: 3DS
Genre: Action
Gameplay: I actually can't find any videos of it...

I was just going to ignore this game but I wanted to include a 3DS game and I like the Ninja Turtles. With that said, it's hard to find anything on this game, and it will more than likely end up being incredibly terrible so I wouldn't waste my money on it if I were you. I mean, it's a movie tie-in with a Turtles reboot that's pretty controversial at this point.



Metrico



Coming Out For: Vita
Genre: Platformer
Gameplay: https://www.youtube.com/watch?v=87SRSElTR9Q

I think the Playstation Vita wins "game of the week" in the handheld department this week. Metrico is a game with pretty simplistic visuals, but like The Floor is Jelly, it looks like it's still going to give us a beautiful and atmospheric journey. The gimmick of this platformer is that each screen will have different rules that you have to figure out. This should make every stage a new, exciting experience. I wish I had a Vita, because this may be a game I'm going to regret not being able to play.



August 6

Back To Bed


Coming Out For: PC, Mac
Genre: Puzzler

Gameplay: https://www.youtube.com/watch?v=0lz-QUPABqw

Set in a surrealist world, you have to help sleepwalker Bob get through the puzzles. What will make this game exciting is the fact that he will be constantly walking so you'll have to think quickly. I love surrealism so the artwork appeals to me.



The Swapper


Coming Out For: Playstation 3, Playstation 4, Vita
Genre: Platformer

Gameplay: https://www.youtube.com/watch?v=I3EyhIM9k_k (PC)

The Swapper was a PC indie game released last year and it got really good reviews. It's a platformer but the take on it is that you have a gun called "The Swapper" and it creates clones of you. I've never gotten a chance to play it, but it looks like a great Sci-Fi game with an intriguing story that doesn't beat you over the head with it. Make sure to check out this port.



Crawl


Coming Out For: PC, Mac
Genre: RPG/Action
Gameplay:https://www.youtube.com/watch?v=2_3xrqjTyes

Every now and then when I'm looking up games that are coming out this strange game that I've never heard of pops up and I'm amazed by it. Crawl is a dungeon crawler game with an emphasis on local co-op. The twist is that your friends control the monsters, and when one of them kills you he/she instantly becomes the hero and tries to complete the dungeon. Now, I don't have any friends, and local co-op is increasingly hard because of this, but I absolutely love this game and encourage everyone to support this if they can. It'd be a bit of a waste for me because I won't be able to get the full experience, but maybe sometime down the line.


August 7

Nothing interesting being released here unless Shut The Box for Wii U is interesting to you.



August 8

GamersGoMakers


Coming Out For: PC

Genre: Simulation

Gameplay: https://www.youtube.com/watch?v=Hchq3HalHlo

GamersGoMakers has a silly name but it's a neat idea. If you've ever wanted to run a video game company but, y'know, can't because you're as dumb as me, then here's a game for you. In it, you start in the 1980s and you develop video games. As the game progresses, your company will get bigger, you will manage your resources, and you can even buy out your competitor. This could be fun.



Victory At Sea


Coming Out For: PC

Genre: RTS

Gameplay: https://www.youtube.com/watch?v=ToEPgfKyAZQ 

Victory At Sea is an explorative combat real-time strategy game where you explore the sea and shoot other ships. It boasts over 80 ships and three game modes, and if this is your kind of thing then it may be worth checking out, especially since we don't see a lot of games like this.



August 9

Nothing, it's the end of the week!



That's it! Those are the games that I deemed interesting for one reason or another. Leave a comment in the little box below if you want to yell at me or contact me on Twitter @ArtBathednCrime. See you next time.

Saturday, 22 March 2014

Weekly News Round-Up, March 16 - 22: Peter Molyneux Has Lots To Say And TITANFALL Is Still Talked About Too Much

Written By: Tyler

If you haven't, Metal Gear Solid 5: Ground Zeroes is out this week (review here: ), sut if you haven't played it, you should be playing it. Go, it's okay, I'll forgive you.


Unless You're Australia And New Zealand, Because Yeah
http://www.gamespot.com/articles/metal-gear-solid-v-ground-zeroes-release-is-delayed-in-australia-report/1100-6418345/

If you live in Ausland and New Zealand, Metal Gear Solid 5: Ground Zeroes comes out a week later so you have to wait until March 27th. Sorry, I contacted Konami (I didn't) and I couldn't do anything to help you out.

check to see if its retail or digital as well


And Phantom Pain Doesn't Come Out To Early 2015
http://ca.ign.com/articles/2014/03/17/metal-gear-solid-5-the-phantom-pain-may-release-early-2015

Metal Gear Solid 5: The Phantom Pain was originally going to be released later this year, but now it seems like it may release early next year. That doesn't do me any good, I could be dead next year!




TITANFALL Anti-Cheating Measures Are In Place But Not Activated
http://ca.ign.com/articles/2014/03/17/titanfall-anti-cheat-measures-coming-soon

There is cheating going on in TITANFALL, even though it's hard to imagine a world where people cheat, especially in online games. Respawn has the technology to stop it, but they just haven't activated them yet. They've caught a bunch of cheaters, but just haven't punished them yet.

So there's cheating huh? Well that must be why I die so much.



Watch Dogs Will Take At Least 100 Hours To Fully Complete
http://ca.ign.com/articles/2014/03/17/watch-dogs-takes-40-hours-to-complete-on-average

The story will take around forty hours, whereas the full game will take more than double that. The game is allegedly going to drop in May, so once May comes, Watch Dogs will take over the world (along with Mario Kart).


Ultra Street Fighter 4 Gets The Final Character Reveal
http://www.gamespot.com/articles/capcom-saves-the-least-exciting-ultra-street-fighter-iv-character-reveal-for-last/1100-6418349/

The last character to be revealed is a disappointment to fans, because a lot of them are mad that it seems like Capcom just reskinned Cammy. Her name is Decapre and she is based on charge attacks.

Am I the only one who thinks that the world is only balanced when Capcom keeps re-releasing the same Street Fighter games over and over again? I can't even hate, I kept playing every version of Street Fighter 2 back in the day. Damn you Capcom.


TITANFALL Sells Xbox Ones
http://www.gamespot.com/articles/titanfall-launch-sees-xbox-one-sales-almost-double-in-the-uk/1100-6418348/

In news that surprises exactly no one, TITANFALL was a system seller. It also has the biggest launch week of the year, with Dark Souls 2 (WHY ARE PEOPLE SUCH MASOCHISTS?) coming in second.


Pikachu Is the Japanese Soccer/Football Team Mascot
http://www.gamespot.com/articles/pikachu-is-japan-s-awesome-mascot-for-fifa-world-cup-2014/1100-6418347/

Sweet! Pikachu is the mascot for Japan. The Pokemon Squad will include Meowth, Bulbasaur, Charmander, Squirtle, Chespin, Froakie, Fennekin, Pancham, Helioptile, and Litleo.


Rare Says The Kinect Is Awesome, Basically
http://www.gamespot.com/articles/a-kinect-less-xbox-one-would-be-a-real-shame-says-rare/1100-6418350/

Rare has said that it would be a "real shame" if the Xbox One came without the Kinect. Danny Isaac, producer of Kinect Sports Rivals, said that it makes game development much more diverse.

Kinect Sports Rivals... Rare's the company that made games like Blast Corps, Goldeneye, Perfect Dark, Killer Instinct, Battletoads, and many more. Now they focus mostly on Kinect Sports Rivals and other Kinect Sports games.

How the mighty have fallen.

"Plot Is Highly Overrated"
http://ca.ign.com/articles/2014/03/17/gdc-plot-is-highly-overrated-in-games-says-devs

No, your face is overrated!

Way to keep it classy Tyler.
At GDC there was a speech called 'Death To The Three Act-Structure" where Riot Games’ Tom Abernathy and Microsoft Game Studios’ Richard Rouse III talked about how plot doesn't matter... but characters do.

They basically stated that research informed them that when people are asked about the plot of a movie, they will go on at great lengths about it. With video games... not so much. They said that people do remember the characters, though not so much in context of the plot.

Speak for yourself, when I'm asked about the plot in anything I can't remember because I can't remember five minutes ago.

Now what was I saying?


There's An Xbox One April Update Coming
http://ca.ign.com/articles/2014/03/18/xbox-one-april-update-to-improve-friend-notifications-dvr-and-more

What the title says... just click that linky-link above and all the details will be there. I think the update involves transforming your Xbox One into a helicopter, solving world hunger and effectively collapsing Capitalism, but I'm not really sure.


Home Is Coming To PS4 And Vita
http://ca.ign.com/articles/2014/03/18/indie-horror-game-home-coming-to-ps4-ps-vita

Indie horror game Home is coming... into... your... home....

Developer Benjamin Rivers has this to say about his own game. "It’s a game that’s meant to be played alone, in the darkest room (or alley, or barn, or deep, dank forest) you can find." That's what strangers used to tell me when I was a child.

Expect it sometime later this year.


CD Projeckt Red Is Making A Mobile Game
http://ca.ign.com/articles/2014/03/18/witcher-dev-cd-projekt-red-making-mobile-game

There's no information on it yet, just that it's happening. Should be more powerful than The Witcher 3.


New Brawler Named Aztez Looks Great And Is Even Coming To The Wii U
http://www.destructoid.com/brawler-aztez-is-like-patapon-x-madworld-coming-to-all-consoles-272075.phtml


After it gets released on Steam first, it will see a release on Xbox One, PS4, Vita and even the Wii U! And as far as we know it won't be missing features once it arrives on the Wii U!



It looks awesome. You'll see it mentioned a lot, but the comparisons to Madworld (a game I've meant to buy at least five thousand times) seem fitting.


A Bunch of AAA Developers Are Forming Like Voltron And Making Their Own Game
http://www.gamespot.com/articles/former-call-of-duty-tomb-raider-devs-jumping-aaa-ship-to-make-their-own-next-gen-title/1100-6418326/

In a move that we've been seeing more often as of late, a bunch of developers known for games like Call of Duty, Tomb Raider and that new Ninja Gaiden game people are concerned over, are coming together for the common good and creating their own game. The working title is Daedalus, and it's described as "an existential horror trip into a surreal, half-forgotten dream."

Crap, that's my life.

Ghost Recon Online Is Now Called And Has Gotten A Makeover
http://www.gamespot.com/articles/ghost-recon-online-gets-a-new-name-and-a-makeover/1100-6418360/

The free-to-play (HEY DON'T LEAVE) game Ghost Recon Online is going to be released on April 10 on PC. However, it will be called Ghost Recon Phantoms and has officially gotten a...

Only problem with gifs is the lack of sound.

Guess What? Diablo 3 Auction House Has Officially Shut Down
http://ca.ign.com/articles/2014/03/18/diablo-3-auction-house-shuts-down-for-good


Except it's still up. Don't get mad because it seems like they're just waiting for the current auctions to time-out. This is one small step for gamers, and a giant leap for Anti-Bullshitism.



Do You Need Food Badly? No, You Need A New Gauntlet
http://www.destructoid.com/a-new-gauntlet-game-is-coming-from-the-makers-of-magicka-272042.phtml

It's looking like the developers of Magicka are doing us a solid and are creating a new Gauntlet for SteamOS and PC. So... thanks for that.


Sacred 3 Is Comin' In August
http://ca.ign.com/articles/2014/03/19/sacred-3-gets-release-date-and-gameplay-footage

Sacred 3 is going to blow my mind August 26th. That's the North American release date... if you live in Europe you get it on the 22nd. Damn you Europe! I thought North America was the best place ever!


We're Just Going To Go Ahead And Jam More Assassin's Creed Into Your Eyeballs
http://www.destructoid.com/screenshots-of-next-assassin-s-creed-game-leak-272178.phtml

Leaked Assassin's Creed images have shown up online. Allegedly there's going to be two released this year... one for last-gen, one for next-gen (what's current-gen! I can't take this!).

In one of the images, it shows the main character looking over the city. It's important to note that it's still an early screenshot. Here's the picture:
The real image is in the link above, but I think it's pretty close.

Look in the link for the images.

So if you're not tired of Assassin's Creed, I think it's safe to say you will be.


Mojang Is Poor!
http://www.gamespot.com/articles/minecraft-maker-mojang-made-a-whopping-326m-last-year/1100-6418397/

Mojang only made $326m last year. You can donate to them on their website to help them out.


Geoffry Zatkin Predicts That This Gen Of Hardware Will Be The Last
http://www.gamespot.com/articles/xbox-one-ps4-wii-u-could-be-the-last-generation-of-gaming-hardware-says-research-firm/1100-6418410/

It seems to happen every year, and this year it's Geoffry Zatkin doing it. During GDC, during a panel titled "Awesome Video Game Data," he made the claim. Is the future in services rather than hardware?

I can't wait until the day I can't do anything because the internet went down.


Wanna Make The Best Games Ever?
http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/

For as little as $19 a month, you can gain access to the Unreal engine and start making your masterpieces. No longer do you have to keep your unoriginal game ideas to yourself!


Or You Could Pay $10 For Crytek
http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/

Yes! You can buy all of Crytek for 10 dollars a month. No, but you can get their engine for that much. Plus, unlike the Unreal engine, you don't have to give Crytek royalties.


A PS4 Firmware Update Is Coming And You Are Not Ready
http://www.gamespot.com/articles/future-ps4-firmware-update-will-let-you-dim-dualshock-4-s-lightbar/1100-6418436/


You can dim the lightbar on the controller! Holy crap!


Speaking Of Sony, They're Making A TV Show Called Powers
http://www.gamespot.com/articles/following-xbox-sony-announces-first-original-tv-show-for-playstation/1100-6418431/

They're creating a TV show called Powers that is part police procedural, part crime noir, and part "holy crap that guy has superpowers." It is going to be on Playstation only, so if you want to watch it, you'll have to pick one up.

Or download it. If that's your thing. You know. Yeah. Whatever.


EA Could Be The Worst Company In America... 3 Years In A Row
http://www.gamespot.com/articles/electronic-arts-is-again-in-the-running-for-worst-company-in-america/1100-6418386/


EA is in the running again for that title, and I certainly hope it gets it. It'd be an accomplishment. It's always funny how a gaming company wins this over companies that have probably done worse. But screw it, I'm all for it.


EA Secures Rights To TITANFALL 2
http://www.gamespot.com/articles/report-ea-secures-rights-to-titanfall-2/1100-6418404/

Just when I thought that maybe I could stop talking about TITANFALL in the Weekly News Round-Up, this drops on me. Sure, it's only been reported, but we all knew it was coming anyway. I guess people bought TITANFALL. Who knew?


Speaking of TITANFALL... The 360 Version Is Delayed Until April 8
http://ca.ign.com/articles/2014/03/19/titanfall-delayed-on-xbox-360-to-april

To those with the Xbox 360, you're crap outta luck again. If you wanted to play TITANFALL -- the same game everyone else is playing -- then you have to wait until April 8.



TITANFALL 2 Won't Be Exclusive To Microsoft Platforms
http://www.gamespot.com/articles/report-titanfall-2-won-t-be-exclusive-to-microsoft-platforms/1100-6418429/

Sources -- hey don't look at me, I don't know anything -- have stated that TITANFALL 2 will be for multiple platforms. Well then, that's one less reason to buy an Xbox One.



Peter Molyneux Says Stuff (Shocking) About Nintendo
http://www.gamespot.com/articles/peter-molyneux-never-underestimate-nintendo/1100-6418434/

Legendary and outspoken game dev Peter Molyneux says that while he's not a fan of the "clunky" design of the Wii U, the people at Nintendo are super smart people.


He also said "never underestimate Nintendo" even if they have "lost their way a bit." Yeah! I can get behind all of this, and I will because I actually paid money for the Wii U. This was the plan all along... it's a slow build like Daniel Bryan winning the title in WWE. Nintendo definitely knows what it's doing, that's why they've announced a new Metroid. And Zelda.


He Also Said That EA Is Not An Evil Empire
http://www.gamespot.com/articles/ea-is-not-an-evil-empire-peter-molyneux-says/1100-6418442/

Well that's just crazy talk.

He also said that they've done a lot for the video game industry. In all honesty, it's hard to deny the impact that they've had on the industry, but that isn't going to stop me from making jokes at their expense... and it shouldn't stop you either. I'd even go so far as to say it's your civic duty to tease and belittle EA.


He Also Stroked Himself Concerning Godus
http://www.gamespot.com/articles/fate-of-god-game-genre-depends-on-success-of-godus-molyneux-says/1100-6418462/

Molyneux said that the "God" genre depends upon Godus, and said that Godus will give us something nobody has seen before. Just like God himself! Zing!

What are you talking about? I'm right here.

Animal Crossing: New Leaf Had An Equal Amount Of Women And Men Developing It
http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/

Like the headline states, the development was 50/50 on the sex front. If another man or woman tried to upset the balance by being bastards and trying to get hired, they were taken out to a dark alley and shot... all in the name of fair.

The Year Of Luigi Ended On March 18
http://www.destructoid.com/the-year-of-luigi-has-ended-272261.phtml

It's official... Nintendo will no longer include Luigi in anything and are going to come out with new IPs.

What? That's not what it means? Oh, they just aren't going to focus on Luigi anymore, but you know you'll see him again.



That's A Good Boooooy
http://ca.ign.com/articles/2014/03/20/gdc-xbox-live-members-may-be-rewarded-for-good-behaviour

Microsoft is trying to make the world a better place... and they're doing this by actively encouraging people to be good. They're working on a way to reward Xbox Live players for not being disrespectful douchebags.


Epic Games Not Working On A New Unreal Because That's What People Want
http://ca.ign.com/articles/2014/03/20/gdc-epic-games-not-working-on-new-unreal-tournament-title

They simply stated that there isn't a new Unreal being made. I made up the reason why because I'm snarky.

There Are New Screens For Batman: Arkham Knight That Show Some Of The Villains
http://ca.ign.com/articles/2014/03/21/batman-arkham-knight-screens-reveal-riddler-penguin-and-two-face


I'll just leave this here.
Game Informer has others: http://www.gameinformer.com/b/features/archive/2014/03/19/inside-batman-arkham-knight-s-rogue-s-gallery.aspx


Obsidian Wants To Try A New Genre -- The MMORPG
http://ca.ign.com/articles/2014/03/21/obsidian-announces-involvement-in-new-mmo-skyforge

Obsidian is helping Allods Team develop Skyforge, a Sci Fi/Fantasy MMORPG that already has beta sign-ups. They also are making a tank game, because why not go from South Park to a tank game. They're so similar!


Bulletstorm Disappears From Steam
http://ca.ign.com/articles/2014/03/21/bulletstorm-vanishes-from-steam

Bulletstorm has disappeared from Steam but it's speculated that it's just because of patching for the Games For Windows Live shutdown.

But what if it isn't? What if it's been a conspiracy all along to keep Bulletstorm down?

 #BulletstormMovement


Sony Having Problems Keeping Up With PS4s and The PS4 Camera
http://ca.ign.com/articles/2014/03/20/ps4-demand-to-outstrip-supply-until-the-summer

People want the PS4s and they're having a hard time keeping them stocked. Same with the PS4 camera, but that boggles my mind. Anyway, I have some advice for anybody who wants a PS4 and can't get one. Just wait... there aren't any games for it yet. That's what we call The Wii U Problem.


Sony Wants To Compete With The Oculus Rift
http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/

At GDC Sony announced Project Morpheus, a virtual reality device that is being developed. There is more info about it in the link above, but that's the gist of it.


Microsoft Doesn't Know What "Literally" Means -- Talks Selling Xbox Ones And TITANFALL
http://www.gamespot.com/articles/microsoft-discusses-the-xbox-one-sales-marathon/1100-6418451/

Phil Harrison has said that the console race is a "marathon, not a sprint." Which is true, and has been said before by Microsoft. Then he went on to say that TITANFALL is blowing the doors off both literally and figuratively.

If you buy TITANFALL, this can happen to you.
I'm not so sure that's how it works, Phil.


Sledgehammer Games Says The 2014 Call of Duty Is Ambitious And Creative
http://www.gamespot.com/articles/call-of-duty-2014-is-ambitious-and-creative-sledgehammer-says/1100-6418444/

"Ambitious" and "creative" are two words that shouldn't be used to describe Call of Duty (anymore), but that didn't stop Sledgehammer Games from using them. But you know what? I'll believe them when they say that the 2014 CoD is going to be awesome... because after all, being the creator of a famous blog has afforded me certain opportunities. I actually know what's going to make it so amazing, and it may or may not be having two dogs instead of one.


This Just In -- The Internet Is Hateful
http://www.gamespot.com/articles/ex-microsoft-creative-director-discusses-the-internet-hate-phenomenon/1100-6418465/

Adam Orth -- the guy who told the internet to #dealwithit before Bootista even got the idea -- opened up at GDC about the toxicity of the internet and all the bad things people say. To anybody who has spent even five minutes on the internet, this isn't big news, but I'll just save the internet some time and do what they're inevitably going to do anything... post a meme:


Microsoft Says That They Won't Have Many Execs At E3 Because It Should Be All About The Games
http://www.gamespot.com/articles/xbox-e3-presentation-this-year-won-t-feature-many-execs/1100-6418463/

Microsoft isn't going to have many execs at E3 because they feel that E3 should be all about the games. They also apparently have way too much content to show off and have had to cut some things out of their 90 minute presentation.

It's sad that something like this has to be news, but props to Microsoft for doing exactly the opposite of what they did last year. Who says you can't teach an old dog new tricks?


There Are Rumors That Far Cry 4 Will Allow You To Ride Elephants
http://www.destructoid.com/ridable-elephants-in-the-himalayas-rumored-for-far-cry-4-272297.phtml

It's been reported that Far Cry 4 will allow you to ride elephants. That's it, that's the news.

We've had home video game consoles that can be connected to a TV since 1972, but finally we can ride elephants.



Spend Some Time With Your Family Now Because You Won't Have Them After March 26th
http://www.gamespot.com/articles/everquest-next-landmark-closed-beta-starts-march-26/1100-6418476/

Why are you going to be alone after March 26th? Because the Everquest Next beta starts then... and if history has told us anything, Everquest ruins lives. As of the day this article was published, you have four days to make love to your wife and play with your kids, because after those four days the only love you will be getting is from Brutus the Ogre.


At Walmart, Bests Buy and Amazon... The TITANFALL Bundle Is $450
http://www.gamespot.com/articles/xbox-one-titanfall-bundle-drops-to-450-at-wal-mart-best-buy/1100-6418457/

What the headline says... go there now and you can get a deal on the TITANFALL Xbox One bundle. If you're getting it from Amazon, make sure to type in X1AMAZON to get the deal. And while you're at Amazon, make sure to check out my Wish List and buy me stuff that I don't need!


Koji Igarashi Leaves Konami
http://www.destructoid.com/legendary-castlevania-developer-koji-igarashi-leaves-konami-272052.phtml

Castlevania developer Koji Igarashi has left Konami to make the kinds of games that he wants to make.


Marc Whitten Leaves Microsoft
http://www.destructoid.com/14-year-xbox-veteran-marc-whitten-leaves-microsoft-272082.phtml

He came, he saw, he conquered. He helped create the original Xbox, Xbox Live, the Xbox 360 and now the Xbox One-Three... now he left to do something else. As long as it's not Zynga, he should be okay.


I Leave On The Gamely
Well guys, I'm out. Cya.