Showing posts with label surrealism. Show all posts
Showing posts with label surrealism. Show all posts

Tuesday, 24 June 2014

Let's Play Death of the Augnob -- Squishy, squishy

Written By: Tyler

Hello everybody. This is my first actual Let's Play that I've done since this blog started (I've done a machinima with Goat Simulator), and I've chosen an indie game called Death of the Augnob... which was created by the wonderful Jake Clover.


http://youtu.be/cigIqK6PKu8



Monday, 17 March 2014

Ye Indie Game Corner 2 - Spaceshippy, Cave and Heart Break Simulator

Written By: Tyler

It has been a long time since I did a Ye Indie Game Corner, but never fear people because I have done another one. I basically just went to Gamejolt, picked a bunch of the newly added games randomly and then played them. So now I will give you a quick rundown of what I think about each and every one.


Spaceshippy!
Get it here: http://gamejolt.com/games/arcade/spaceshippy/23985/


Spaceshippy! is a Flappy Bird clone, and I think Flappy Bird is crap. However, I did enjoy this more than Flappy Bird because a) it doesn't feel like I'm getting advertising shoved up my rectum, and b) it's just an improvement.

The basic premise is the same: tap the screen (or press the mouse in this case) to move up. You have to use your thruster engines to kill Flappy and Floppy birds. You don't just hit the birds, you have to position yourself correctly or you'll take damage. There aren't any pipes, but there are wrecking balls and laundry. You take more than one hit to kill, and your spaceship does show damage, so it's more in depth than the game that influenced it.

It's better than Flappy Bird, but Flappy Bird itself was only tolerable on mobile when you're out somewhere you're just waiting to do something better or more important. Maybe it's unfair to Spaceshippy! to review this on PC because of this, but actually sitting down at my PC to play this was not ideal. As it stands, is it okay? Yeah, but will I play it again? Nope.

Rating: 5/10


Cave
Get it here: http://gamejolt.com/games/other/cave/23987/



In cave you walk. To the right. That's about it as far as I can tell. There's no challenge and no enemies as you progress in the same direction. I was critical of Sluggish Morss 3 when I reviewed it and the Sluggish Morss trilogy influenced Cave, which is the first game by the developer. While I gave Sluggish Morss 3 a 9.5, I commented on how I believe games should have engaging gameplay first and foremost (an opinion that some people disagree with, I know). I refused to give it a 10 for that reason, even though everything else was spot-on and really appealed to me.

I know I'm talking about the Jack King-Spooner game, but there's a reason for that. This game lacks on gameplay but is high on atmosphere and creativity. From the opening screen you can see the Sluggish Morss influence, but maybe it's a little too similar... though I'm sure the developer will create their own identity more fully as more games are created. However, I can't hate on this stuff. I'm a sucker for surreal, weird, thought-provoking games, and that's the reason I gravitate towards games like this, games from cactus, Jake Clover and Jack King-Spooner. It's a thrill to see what each new screen is going to present to me, as the different mixture of art-styles is visually appealing, and by the time the fantastic ending hits, you're left going, "huh?" But in a good way.

The developer has a bright future because this is a great first game... but only if you can give yourself to something like this.

Rating: 8/10



Heart Break Simulator
Get it here: http://gamejolt.com/games/strategy-sim/heart-breaker-simulator/23971/

No... just... no.

Heart Break Simulator allows you to play as one of the most popular and beautiful girls in school, who also happens to be Tifa from Final Fantasy 7. I'm not really sure what I expected from this, but I certainly didn't get it. Simply put, this game is awful.

All you do is click "Start Level" and a bunch of nerdy looking kids pop up. They don't say anything but you have a few choices on how to break their heart. The choices themselves aren't bad and are reasonably clever (I guess), but there's no control to this game. It gives you points depending on how badly you break their heart, but it's the same choices over and over with no reason to keep trying.

When Silver Dollar Games makes a morally questionable game about something like cheating on as many girls as you can, at least there's a little bit of gameplay and challenge there... a reason to get a little stressed out. I'm not saying Silver Dollar Games are the pinnacle of excellence, but they should have made Heart Break Simulator because this is one of the worst games I've ever played. Having poitns does not a game make.

Rating: 0/10

Sunday, 2 February 2014

The Most Epic Trilogy Since Star Wars! Or Something... A Sluggish Morss: Ad Infinitum Review



Written By: Tyler Selig



Rating: 9.5/10
Verdict: Sluggish Morss: Ad Infinitum is the best game Jack King-Spooner has ever released. It’s everything he’s done rolled into one, with odd visuals and effective but non-linear narrative devices. The only criticism I can lay on it is the lack of gameplay, but read the review for my explanation on that.

I can’t remember how many of Jack King-Spooner’s games I’ve talked about since I started this blog, and I can’t remember what I’ve said even when I did, but I feel the need to repeat certain things when it comes to him and other like-minded developers such as other favourites like Jake Clover – who is even name dropped at the end of this game -- and cactus… this is weird, and is only sorta kinda a “game.” I believe it was King-Spooner himself who once tweeted about basically abandoning your limitations on what a game could be (though I could be wrong). It’s important to know coming in that this game, along with the other games I’ve played of his, are a mixture of surrealism, social commentary and pretty basic gameplay. The latter of those could be seen as a big criticism for an art form that serves the primary purpose of providing interactive entertainment. But if you give yourself into what Mr. King-Spooner is trying to accomplish, then there is a lot to love in his first ever commercial game, which can be downloaded by clicking this link here. Or Here, here, here HERE OR HERE!
I feel like I’m sucking up a lot of time that I discuss his games, but I relate a lot to his artistic vision because I’m from the school of disjointed and strange narrative, admiring directors like Harmony Korine, indie developers like the three I mentioned above, other game developers like Suda51, who is known for weird as well, and Hideo Kojima, who takes more straight forward ideas and puts an interesting spin on it. 


Let’s get the worst out of the way, because this is going to be extremely important to some gamers. The game is not conventionally fun to play. Like a lot of his work, you basically walk from point A to point B, doing very little besides occasionally clicking the spacebar to talk to someone, or being teleported to a place to collect coins. There aren’t really any puzzles, and as far as I know there are no ways to die. You don’t fight and you don’t platform. Every time a game like this is released I mention this, but I do actually believe that games should have interesting gameplay before anything else, which I know is something that King-Spooner himself may not agree with. However, to his credit the game rises above my own personal bias and expectations and ends up being a near flawless game. It is masterful storytelling, but I sometimes wish he would make his own Hotline Miami and make a game that includes all the things that have made him so incredible, mixed in with some great gameplay. He could shit out 10s if he’d do that, but most of the time he’s just making short freeware games any way so it’s understandable. I’m more than willing to give out 9.5s, but 10s are a little more rare.
If you’ve decided that you don’t care how basic the gameplay is, then you’re in for a treat. The Sluggish Morss trilogy has been a wild ride that runs the gauntlet talking about different issues that society faces, and this one is no different. I won’t pretend to understand everything, or even how/if this all truly ties together, as I have a bad memory, but it’s a joy to interact with everything and see what everyone says. I will say that I think that this is his best though, because I’m often intrigued by what the numerous characters are saying and doing, but this is the first one that reached down into my cold heart and warmed it. These are subtle, but extremely effective. For example, and this isn’t a direct quote, but there was a scene where they’re talking about religion and it ends with, “they dreamed up after worlds so they can be together again. Can you blame them?” The line before was condemning of religion, but then it’s treated with a degree of understanding. There was also a scene where someone talked about love and it was small but depressing, as the person eventually said, “I hope we can be friends. Friends who love each other.” Anybody who has had their heart broken can attest that this is pretty accurate. With that said, it’s still difficult to actually follow the “plot.” It’s important to note that it’s not conventionally about the plot, in the sense that there’s a linear narrative to follow, as it is the individual stories that are told.  So I feel King-Spooner has really outdone himself with Sluggish Morss 3.

Even video games hate me :(

The music is also memorable because sometimes it’s disorienting and hard to listen to, kind of like Noise-lite (if you haven’t heard the genre Noise, it’s basically concentrated noise… thank you Tyler for pointing that out). But some of it is extremely beautiful, such as the final walk near the end of the game. Hell, the game even ends with some pretty menacing music. I’m a big fan of the soundtrack, and I listen to it as I write this. It also comes with the game when you purchase it.
Another fascinating element in Sluggish Morss: Ad Infinitum is the visuals. He has a very distinct style as he often uses a clay style and mixes other things in. The screen is constantly very busy as you play because he’s flooding you with images and as I write this, putting it the way I did, it all makes even more sense. The screen is always “glitching,” with things quickly flashing on the screen. He blends all these different styles and effects seamlessly and it makes yet another memorable visual orgy. It also warns against seizures and that should be respected because I can see it being hard on people who suffer from that.
Sluggish Morss: Ad Infinitum is the strongest entry in the trilogy. It doesn’t really do anything different than the other two, but it hits an emotional level for me that the others did not. I was expecting a little more length, a little more gameplay, since this is actually a commercial game – but Jack King-Spooner has his thing and he does it well. If you’re looking for an insane collage of social commentary, politics, space, coins and flashy images (among other things), then check it out.







Sunday, 1 December 2013

Ye Indie Game Corner 1 - Reviews For Galah Galah and Moirai



Written By: Tyler Selig



                It’s been a little bit since my last blog post, and that’s because I’ve been moving to a new house so times have been busy. However, I am back. Outside of this article, there will be a new On The Gamely in the next couple days along with a full review of Super Mario 3D World.
                But just as an article to keep all three of you as fans, every now and again I will do a short review of a few indie games that I’ve played recently (I will try to keep them to new releases). As far as I know these two games were released within the past couple weeks.


Galah Galah
Rating: 8.5/10
Coolest elevator ride since Drive. Or something.

                I have to admit I’ve become kind of a… fanatic of Jake Clover, because I view him as a David Lynch of video games. I know Lynch has become the go-to director to reference when something is surreal but I feel he’s a better fit than someone like Jodorowsky. Anyway, not to get all off-topic and onto movies, but I just love what Jake Clover does, as I count Nuign Specter in my Top 100 games of all time.
                So what does Galah Galah offer? He bills it as a “game which involves a number of glitchy alien experiences. It’s meant to be a game version of a video of unfinished games.” It’s a little less WTF than some games, but it’s still ultimately WTF mixed in with some minimalist gameplay. I don’t say that as an insult, because the visuals are well done and his art-style has always fit the nature of his games. Though a lot of the gameplay is simply walking from point A to B, he does throw in some parts where you can die.
                But Galah Galah is another interesting experiment, a game that uses audio and video in fun ways to give you an experience unlike others. It’s a short game, and these types of 10 minute games allow the developers to get away with certain things a full game can’t.


Moirai
Rating: 8.5/10

Someone's gonna get a hurt on real bad.

                Moirai is a first-person adventure game where you end up wandering through a cave for a brief amount of time. We see a lot of games like this in the indie community that aren’t heavy on gameplay, but Moirai comes with a very novel feature that I won’t spoil.
                Because I don’t want to spoil it, I can’t give a real great review because there’s only so much I can talk about with a short game.
                I did think that the music was fitting, and the game tells its simplistic story in a very clever way, and it’s because of that reason that Moirai gets an 8.5 from me. I’m a sucker for experimentalism and things that are outside the norm.



                Well there you have it, two 8.5s to start this off. Don’t like what I have to say? Yeah, me neither, but let me know in the comments.