Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Thursday, 14 August 2014

Gamescom 2014, Day 2, Part 1: Far Cry 4, Dying Light Encourages Competition, Call of Duty: Advanced Warfare Is Call of Duty With SCIENCE, Two Assassin's Creeds, Alien: Isolation Scare Your Pants Off, Shadow of Mordor Is Awesome And More!

Written By: Tyler


I'm back for another day of Gamescom, and this one will have more gameplay impressions since IGN will now have a livestream for games. Since I have the day off I will be doing two parts, with the first part being more focused on gameplay impressions of the demos I watch, and the second part will be later today and will focus more on the news of the day. Let's start off with some news, and the opinions on the games will come right after.



News 

Sony Is Going To Announce New PS4 Games At TGS 2014
http://ca.ign.com/articles/2014/08/14/sony-to-unveil-new-ps4-games-at-tgs-2014-says-boss

Sony didn't have enough time during their Gamescom press conference to unveil all the games that they wanted, so they teased more games for the Tokyo Game Show that takes place in September.

The highlight of the article for me was actually in the comments, where one guy posted a gif of The Last Guardian and another said, "Stop. Its like watching a funeral." Well played ConsoleHighElf, well played.


The Last Guardian Isn't Cancelled
http://www.gamespot.com/articles/the-last-guardian-making-great-progress-but-we-pro/1100-6421717/



 Sony once again told us that The Last Guardian isn't cancelled, but we won't be seeing it at TGS. This is hardly news at this point, but I guess it helps ease the fears of fans who think that the game may not be in development anymore.


Really, Ubisoft? Microtransactions In A Full-Priced, AAA Title? Assassin's Creed Unity Has 'Em
http://www.gamespot.com/articles/assassins-creed-unity-has-microtransactions-but-ub/1100-6421724/

In frustrating news that secretly makes a person want to rage quit games, Ubisoft announced that there are microtransactions in Assassin's Creed Unity, though they stress that you can unlock everything in-game. It's still ridiculously stupid to have this kind of thing in a game that is going to retail at full-price. This is okay in a free-to-play, but this is terrible. 



Video Game Impressions

The Witcher 3: Wild Hunt -- I have never played a Witcher game but I'm still really excited to get into the series with this one. Months ago I said on a Podcast that a great RPG is more exciting and better than any genre. You can throw your best shooters, platformers, etc at me and the best RPGs will almost always win... unless you're Metal Gear. Metal Gear always wins. Anyway, because The Witcher 3 is a huge RPG, I'm genuinely excited to get lost in the world. I've only heard great things.

This demo mostly shows the main character walking through the woods, but you can already tell the care that was put into crafting this Fantasy world. It looks wonderfully realized. The combat looks fluid and exciting even though we didn't see a whole lot of it.

There's a feature called The Witcher Sense and it will allow you to track enemies and it "opens up a new layer to explore the open-world." It's important with quests and monster hunting. You will be able to ask around the cities for information on it, such as asking if there has been any weird disappearances lately. There's also a day-and-night cycle which basically amounts to day = easier and bad = holy crap the monsters are tougher! You can also fast-forward through the days or nights.

There is also sea combat, but they couldn't talk about it now.


Assassin's Creed Rogue -- I don't care about Assassin's Creed. I only care about Unity because of the co-op mechanics. I don't know why I've never been able to get into the series because there are things about it that I dig.

In this demo we get naval gameplay. Not to be confused with natal. Okay, that was cheesy. Wait, come back!

We got to see combat on the sea, which included ramming other ships, shooting cannon balls and then inevitably boarding a rival ship. After you conquer the ship you can use it for a few different things, such as adding it to your fleet or using it to repair your ship.

More importantly, we saw a polar bear as our character was traversing the landscape after he left his ship.

Then we saw him walking around a village in a second demo, and the gameplay here should be familiar to any fan of the series. Jumping around, platforming like a boss, taking people out with a combination of stealth and melee combat using all your little gadgets. Nothing out of the ordinary as far as I can tell, but again, I'm not an expert when it comes to this series.

I mean, the game looks alright. Hell, it looks good, but I don't really have any desire to play it.



Assassin's Creed Unity -- We get to see the first assassination mission. Paris as a 1:1 scale and you can go in one building for every four. Climbing has been improved and it's quicker to get down to ground level.

In this demo they are focusing on stealth, and we see him killing people and walking off. Why not just leave a dead body laying there after you've slit his throat? Good work assassin!

You can do murder mystery jobs. You investigate, find clues, follow characters, interrogate said characters, and once you have suspects you can accuse people. Whoever you accuse gets put in jail which is very democratic.

The gameplay looks very Assassin's Creed, and that won't be a bad things for the fan. Seeing it jump to the current-gen will allow them to do much more, such as co-op. I wanted to see a co-op demo, and while they discussed it a little, they didn't show it.

Basically it's about character progression. You get skill points and whatnot to advance your character while you're playing with your friends. I really hope the co-op is killer because I admittedly got pretty excited when I first saw it.



Alien: Isolation -- You can take my gamer card away but until today I hadn't actually ever seen footage of the game. It sounded really cool, but I never watched anything.

We got to see Ridley's daughter walk through the dark on a ship while avoiding Alien. The gameplay doesn't appear complex, as it's mostly a cat-and-mouse type of experience but that's what the first movie basically was, and that's why this game should be great. We've seen a bunch of horror games like this in the last few years. In the demo we got to see a few different ways to get away from Alien.

We also saw human enemies, and in the demo they used Alien as a way to get rid of them. It was actually really cool. The player used something to bring Alien into the room and Alien then dismantled some of the humans... but in this game something like that is risky because now Alien is in the room.

The idea of blurring the rest of the screen when you're using the motion sensor is such a simple but effective one. You also can't use the same strategies over and over in order to survive because Alien will learn and adapt to that.

Use your senses and the limited technology that you have to survive when Alien: Isolation drops in the coming months.



Far Cry 4 -- In this demo we're in the Himalayas, watching the main character kill people with knives, crossbows, shotguns, etc. We also saw him shoot at some animals and use a wind suit and fly through the air. It is a gorgeous game.

After the short Himalays demo, we get to see their interpretation of Shangri-La. We got to see a lot of the area and a little bit of gameplay as it's explained that Shangri-La is more linear than the rest of the game. As to be expected, it is also beautiful. They mentioned how the environment is the main character when you really get down to it, and I think it's very true. I also think it'll be fun to have this different feel to the game, even if it only lasts a little while.

They mentioned Hexen briefly, and why not have a new Hexen? I'd buy a new Hexen. Hexen Hexen  Hexen.

Far Cry 4 looks like it's going to be a few interesting things narratively that the third did not, but from what I've seen it doesn't really redefine the experience. On the same note, does it have to? People like Far Cry for what it is (myself included).



Super Time Force Ultra -- And now time for a true AAA experience; Super Time Force Ultra. Super Time Force was a game I didn't have the option of playing until recently and I have yet to pick it up. This version (STFU) is coming to PC so I may as well just wait and get it on there.

They added fifty new levels called the Hellideck (I think that's the spelling) that is basically a set of challenges that you have to use your abilities to manipulate time to solve.

I still want to play this. Pick Ultra up on PC on August 25th.


Somehow I'm still not sick of the Dead Island 2 commercial even though it plays before every demo. I think that's a testament to how good the song -- The Bomb by Pigeon John -- is.




Below -- The demo is the beginning of the game. You sail up to an island and you instantly feel very, very tiny. The world is a massive, scary place, and you are only a miniscule fraction of it.

Since it's a Roguelike, death is permanent, but you can loot your own body and get stuff back. You will die, of course, and in death you are expected to learn what everything is, such as traps and whatnot.

I missed a bunch of the rest of the demo, unfortunately so that's all I got.



Toy Soldiers -- This is the first new game I've seen today, but I've never invested any time in the first two Toy Soldiers games. The demo starts with a guy on a turret laying waste to hordes of enemies in a mixture of Tower Defense and action, where you can take control of any part of the battlefield.

It also has destructible environments so you can change the path of the enemies.We saw that in action when the player shot a bridge and it collapsed, forcing the enemies to go a different route.

For some lighthearted, action packed Tower Defense, make sure to check out Toy Soldier when it launches in 2015 on multiple platforms.



Steamworld Digg Wii U -- The acclaimed "platform mining adventure" is coming to Wii U, and I ignored it when it came out for 3DS.

You dig for minerals, upgrade your equipment by talking to people on the surface. Eventually, in this randomly generated world, you will find upgrades underground, such as speed boost or "really funky" upgrades. Of course, there are enemies underground as well. The game has elements of Metroidvanias.

In the Wii U version we will have better graphics, new animations, an expanded soundtrack and secret areas that are going to remain a secret for now... but they're apparently a tribute to Nintendo. My whole existence is a tribute to Nintendo so I'm okay with that.



Dying Light -- We get to see co-op and PvP for the first time in this zombie game that I'm really excited for. The demo starts with a couple people smashing zombies and then going down an elevator.

There appear to be challenges that pop on the screen that make you abandon your teamwork briefly, such as being the first person to escape a place or putting a bounty on a zombie head. The challenges hare split into different branches like strength and agility so if you win the agility challenge then you will get bonsues in agility.

Then we see, for the first time, a player comes into the game as a zombie. Whenever night time comes, it's possible for a player to invade your game. In the demo the player played as a night time zombie and he was sensitive to light. You have to destroy hives in combat, and if you do that, you win the match. When you win, you get extra experience and access to different crafting materials. The zombie player has his or her own skill tree for unlocking stuff.

I think that the PvP is interesting but I'm not sure if this is the type of game that I want people invading. And I don't like not being able to create certain things if I don't get involved in it. Regardless, I'm still excited for Dying Light because I'm a fan of the Dead Island games -- despite the flaws -- and love just playing co-op in a big zombie open-world.



Star Wars: The Old Republic -- This demo is about the new expansion that is coming next Tuesday where players can have individual strongholds and conquer the galaxy in their flagships. You can conquer a planet and own it for a while, getting bonuses while you rule with an iron fist. Or nicely, I don't know what kind of person you are.

I like the idea of adding houses and galactic combat to the MMO. Players can spend hours Simsing their Star Wars game. I mean, I don't play it so I don't know what it looks like these days but I did play it a little bit back when it first went free-to-play and I don't think I gave it a fair shake. 



Call of Duty: Advanced Warfare -- They showed off some Call of Duty: Advanced Warfare multiplayer. It was one match and was meant to showcase the most important part of the CoD experience.

I like that they're trying something a little new with the series. It still looks and feels the same (from what I gather, though ultimately I won't know until I get my hands on it), but has more emphasis on verticality. There are dynamic events that happen in matches, such as a whole new room being dropped in, as we saw in the demo.

They seemed to make a lot of the CoD experience bigger, with more customization, and tweaking perks and other existing features, but I'm still only mildly excited for this. When the game was first revealed I was pretty pumped because it seemed fresh and new, but now I think about it and I don't know if I need it. Titanfall is different, and has giant mechs, but the game handles the same as CoD and though Titanfall has fewer features, they're similar enough that I've lost a little bit of interest in Advanced Warfare.



Middle-earth: Shadow of Mordor -- The final demo on IGN for today is a game I'm ridiculously excited for despite not being a Tolkien fan at all.

After watching the demo: wow. The game just keeps getting better and better. The demo basically showcased how character and enemy progression happens, and how your relationships with the enemies and the world evolve. Any enemy can gain experience and they will remember you. Everything is connected, and there are a bunch of options on how to complete your goals. For example, you could take over a War Chief bodyguard and have him betray his master. Not only that, but after he betrays the War Chief and kills him, he will become a War Chief. It's an incredibly fascinating dynamic.

Not only that, but when you die, the world continues and relationships change while you're reviving. So you could die and a bunch of things would change, thus changing your own tactics.

The combat looks fluid and exciting, and it seems to have some depth and a bunch of different possibilities.

The demo was really awesome. If this isn't one of the best games of the year it will be a tragedy.

Friday, 21 February 2014

On The Podcast - Episod3: TITANFALL is EVERYWHERE... Just like Bill Nye

Oh yeah, it's time, it's time, it's Podcast time (time time time). We got Episode 3 up in here and it's better than the Star Wars one. We talk such issues as Titanfall, GTA 5, Bravely Default, Bill Nye blastin' on Climate Change... we talk the internet, a/s/l, other games, Guardians of the Galaxy... all kinds of stuff.

And we have multiple ways to listen to do all three! Or just one is fine.

Youtube: http://youtu.be/SwlR9CjhQ34
Mp3:
Download Mp3: https://archive.org/details/onthepodcastepisod3

Friday, 7 February 2014

On The Podcast: Episode 1 - We Talk Things like Star Wars, Grand Theft Auto 5, Religion and... Dubstep

Every week (hopefully Friday) Tyler and Jacob will host a podcast that isn't just focused on video games, but certainly includes them. This week -- on the first ever episode -- they discuss things such as GTA 5, Religion, Dubstep, Minecraft, Star Wars, Bill Nye, pro-wrestling and more.

Episode 1: The Beginning (Dun Dun Duuuuun)

Youtube:


Or listen to the MP3:

Download Link: https://archive.org/details/OnThePodcast1

Sunday, 2 February 2014

The Most Epic Trilogy Since Star Wars! Or Something... A Sluggish Morss: Ad Infinitum Review



Written By: Tyler Selig



Rating: 9.5/10
Verdict: Sluggish Morss: Ad Infinitum is the best game Jack King-Spooner has ever released. It’s everything he’s done rolled into one, with odd visuals and effective but non-linear narrative devices. The only criticism I can lay on it is the lack of gameplay, but read the review for my explanation on that.

I can’t remember how many of Jack King-Spooner’s games I’ve talked about since I started this blog, and I can’t remember what I’ve said even when I did, but I feel the need to repeat certain things when it comes to him and other like-minded developers such as other favourites like Jake Clover – who is even name dropped at the end of this game -- and cactus… this is weird, and is only sorta kinda a “game.” I believe it was King-Spooner himself who once tweeted about basically abandoning your limitations on what a game could be (though I could be wrong). It’s important to know coming in that this game, along with the other games I’ve played of his, are a mixture of surrealism, social commentary and pretty basic gameplay. The latter of those could be seen as a big criticism for an art form that serves the primary purpose of providing interactive entertainment. But if you give yourself into what Mr. King-Spooner is trying to accomplish, then there is a lot to love in his first ever commercial game, which can be downloaded by clicking this link here. Or Here, here, here HERE OR HERE!
I feel like I’m sucking up a lot of time that I discuss his games, but I relate a lot to his artistic vision because I’m from the school of disjointed and strange narrative, admiring directors like Harmony Korine, indie developers like the three I mentioned above, other game developers like Suda51, who is known for weird as well, and Hideo Kojima, who takes more straight forward ideas and puts an interesting spin on it. 


Let’s get the worst out of the way, because this is going to be extremely important to some gamers. The game is not conventionally fun to play. Like a lot of his work, you basically walk from point A to point B, doing very little besides occasionally clicking the spacebar to talk to someone, or being teleported to a place to collect coins. There aren’t really any puzzles, and as far as I know there are no ways to die. You don’t fight and you don’t platform. Every time a game like this is released I mention this, but I do actually believe that games should have interesting gameplay before anything else, which I know is something that King-Spooner himself may not agree with. However, to his credit the game rises above my own personal bias and expectations and ends up being a near flawless game. It is masterful storytelling, but I sometimes wish he would make his own Hotline Miami and make a game that includes all the things that have made him so incredible, mixed in with some great gameplay. He could shit out 10s if he’d do that, but most of the time he’s just making short freeware games any way so it’s understandable. I’m more than willing to give out 9.5s, but 10s are a little more rare.
If you’ve decided that you don’t care how basic the gameplay is, then you’re in for a treat. The Sluggish Morss trilogy has been a wild ride that runs the gauntlet talking about different issues that society faces, and this one is no different. I won’t pretend to understand everything, or even how/if this all truly ties together, as I have a bad memory, but it’s a joy to interact with everything and see what everyone says. I will say that I think that this is his best though, because I’m often intrigued by what the numerous characters are saying and doing, but this is the first one that reached down into my cold heart and warmed it. These are subtle, but extremely effective. For example, and this isn’t a direct quote, but there was a scene where they’re talking about religion and it ends with, “they dreamed up after worlds so they can be together again. Can you blame them?” The line before was condemning of religion, but then it’s treated with a degree of understanding. There was also a scene where someone talked about love and it was small but depressing, as the person eventually said, “I hope we can be friends. Friends who love each other.” Anybody who has had their heart broken can attest that this is pretty accurate. With that said, it’s still difficult to actually follow the “plot.” It’s important to note that it’s not conventionally about the plot, in the sense that there’s a linear narrative to follow, as it is the individual stories that are told.  So I feel King-Spooner has really outdone himself with Sluggish Morss 3.

Even video games hate me :(

The music is also memorable because sometimes it’s disorienting and hard to listen to, kind of like Noise-lite (if you haven’t heard the genre Noise, it’s basically concentrated noise… thank you Tyler for pointing that out). But some of it is extremely beautiful, such as the final walk near the end of the game. Hell, the game even ends with some pretty menacing music. I’m a big fan of the soundtrack, and I listen to it as I write this. It also comes with the game when you purchase it.
Another fascinating element in Sluggish Morss: Ad Infinitum is the visuals. He has a very distinct style as he often uses a clay style and mixes other things in. The screen is constantly very busy as you play because he’s flooding you with images and as I write this, putting it the way I did, it all makes even more sense. The screen is always “glitching,” with things quickly flashing on the screen. He blends all these different styles and effects seamlessly and it makes yet another memorable visual orgy. It also warns against seizures and that should be respected because I can see it being hard on people who suffer from that.
Sluggish Morss: Ad Infinitum is the strongest entry in the trilogy. It doesn’t really do anything different than the other two, but it hits an emotional level for me that the others did not. I was expecting a little more length, a little more gameplay, since this is actually a commercial game – but Jack King-Spooner has his thing and he does it well. If you’re looking for an insane collage of social commentary, politics, space, coins and flashy images (among other things), then check it out.







Wednesday, 15 January 2014

January - National Mentoring Month. We Enjoy People Telling Us How To Live!



Written By: Tyler Selig


                I wanted to post a list, and I had ideas but these ideas weren’t in any way original and you could see them on any video game site that does lists. Lists such as “games that need sequels” and whatnot are lists I will probably eventually do but I wanted to do something original or at the very least less common. I’m going to try to put it up on the first day of every month, and the reason the January entry isn’t is because I just thought of it a few days ago. IT’S MY BLOG, I’LL DO WHAT I WANT.
                So each month I will pick one thing that it commemorates and I will tie real world into video games. This month it is apparently National Mentoring Month somewhere, so I am going to give you some of my favourite video game mentors. It isn’t a list in order, and it’s incomplete, but here are some solid choices.


January – National Mentoring Month


Buzz-Buzz from Earthbound

*sniff*

                Let’s pour some liquor for our fallen comrade, who went back in time ten years just to talk to Ness. Strictly speaking, he kind of does his thing and then dies, but he does get you on the path to saving the world while imparting some words of wisdom so I’ll count him. Plus, any reason to mention Earthbound is okay to me.


Cranky Kong from Donkey Kong

The realest.

                Cranky Kong is an OG. With a Nintendo supported decision made by Rare that Cranky is actually Donkey from the original, he has been there since the beginning. In Donkey Kong Country, he lives up to his name by being argumentative and a crotchedy old monkey, but he also gives you advice on places and items. Really though, he is the Donkey Kong, and that has to count for something. Think of the stories he has to tell.


THE DEATH OF MAX PAYNES FAMILY 

I feel it would be insensitive to mock... YAAAAAAAAAAAAAAAAAAAAAAARGH MICHELLEEEEEEEEE

                I’m not sure there’s anything that will change your life more than coming home and seeing your family murdered. Mind you, it sent him on a melodramatic self-destructive path where so, so many people end up dying… but still, I mean… he learned something. Right?
                At the very least in Max Payne 3 he grew an awesome beard so one could argue that set him on an enlightened path. Whether that was coincidence or consequence remains to be seen. Perhaps in Max Payne 4? You're welcome Rockstar.


Kreia from Star Wars: Knights of the Old Republic 2

Talk about someone who is meant to be a mentor, she even looks the part.

                Like I said in my previous article, I haven’t played the first one so I have to go with Kreia from KOTOR 2 because she is mentor defined. You’re an apprentice to her the entire game, regardless of which route you go. She is always giving you life lessons and speaking in vague, knowledgeable sentences.


Cortana from the Halo Series

Sex appeal doesn't sell. I don't want to think of this picture when I'm in the bathroom. Or play Halo 4 over and over and over and over and over. Nope.

                Cortana is a smokin’ hot AI who assists Master Chief through the series by giving tactical advice and the backstory of various areas. In Halo 4 she also helps you by having a bangin’ body. She is a great mentor because she’s always there. She’s basically in your head. She also helps save all sentient life in the galaxy.


Zack Fair from Final Fantasy 7

I still can't figure out where Cloud got his moodiness from.

                One of the rare cases where a mentor doesn’t even show up for most of the game. It’s like he doesn’t exist, but he has actually been there the entire time. He is the best friend of Cloud Strife, the main character, and Cloud commits identity theft without even knowing it. Yes, Cloud literally wants to be Zack, and if that doesn’t make Zack a mentor, I don’t know what does.


Auron from Final Fantasy 10

Badass.

                Up until a couple years ago I would always say that Final Fantasy 10 is a great game with some terrible characters. After I thought about it, I realized that outside of a couple, these characters are pretty cool. Most Final Fantasy games have throwaways.
                However, Auron has always been cool to me. If I were to make a top ten Final Fantasy character list, he’d be on there. He’s a strong, silent type, but when he talks he lets Tidus know what’s up.


The Boss from Metal Gear Solid 3

The most badass woman in video games. Solid Snake has Meryl, Naked Snake has her. Naked wins. Except for the "having to kill her" setback.

                First of all, her name is The Boss. It’s not often that you see a woman mentoring a man, and the fact that she was so important to a character – Big Boss – who is so important to the entire Metal Gear story makes her a big deal. Her and Big Boss developed CQC, and their battle – between apprentice and mentor – at the end of Metal Gear Solid 3 is beautiful, heart-breaking and intense.


Other Players in Demon's Souls 

Solidarity!

                I haven’t played Dark Souls, but I’ve always loved how Demon Souls uses the internet. It’s multiplayer at all times, but in a subtle way. You can click on spot where you see a ghost, and it’ll show you how other players died. This is a valuable tool in your arsenal because this game is endless death.


Iris in Lufia 2: Rise of the Sinistrals 

Blue hair women rock.

                Ever since I played the first Lufia back when I was a kid I’ve had an undying love for the series, though I missed out on the DS one (need to rectify!). I’ve always loved the story, and it had a real focus on story that allowed it to have some seriously emotional moments. Iris is actually one of the villains, but she guides Maxim and crew along, never really completing her advice but giving advice and aiding them all the same. That and the fact that she’s one of the Sinistrals makes her an incredibly fascinating mentor.



                There you have it readers, some of my favourite mentors in video game history. I know there are a bunch I’ve missed, but these were the people I could remember with a little bit of research (not having to go through and find every game I’ve played). Are there any you really like? Let me know in the comments below or hell, tweet me @ArtBathednCrime