Showing posts with label UFC. Show all posts
Showing posts with label UFC. Show all posts

Sunday, 22 June 2014

Well, It's No Fight Night: The EA Sports UFC Review

Written By: Tyler
Platform Played On: Playstation 4

If you're wondering, then yes, Jon Jones is pooping out the EA Sports logo.


Rating: 6.5/10
Verdict: There's a good foundation present here, but EA UFC stumbles in a bunch of ways and is just not the MMA game I want or gamers deserve at this point.



I'm a big fan of Mixed Martial Arts, and believe that it's one of the most unpredictable sports in the world. I have played the crap out of the last bunch of MMA video games, including EA's own EA MMA. I felt that EA MMA had a good foundation for future games if they decided to make more. Sure enough, they acquired the rights to develop a UFC game... and I feel almost the exact same way that I did towards EA MMA. It's a pretty good game, with some great elements, but it also has some terrible aspects that hold it back from being the first truly great MMA game. Yes, I said it: there hasn't been a great MMA game.

The first thing that has to be talked about, and the element of the game that deserves the most praise, is the visuals and presentation. It looks and feels like a UFC event and EA has seemingly taken great care to give fans of the UFC a game that produces an authentic UFC experience. Before the fight it has the classic screen where it shows the two fighters, it has Bruce Buffer, it has all the aesthetics.

In the cage, it's more of the same. The character models are gorgeous, and you can see the sweat, veins and blood realistically rendered. When the fighters get hurt, it shows on their face. When they put a lot of force into their own attacks, it shows. People limp when you hit them with a well placed kick to their legs, but as a whole, the collision detection is a bit spotty. Sometimes they do something really silly like spin around crazily when they get hit, but that's pretty rare. For the most part, the models react as realistically as is possible at this point in gaming.

The only problem I have with how the fighters react is that sometimes you hit them with a big shot that should at the very least make them take a step back... but they don't. EA didn't want to make a game where everybody is getting knocked out in the first round, because that would cheapen the MMA experience. That's been a problem of previous games. As unflashy as decisions are, they're a natural thing in combat sports, so people should go to decisions more often than we have in previous MMA games. The only problem is, people can eat an inhuman amount of blows in order to raise the possibility of decisions. It is very possible to end it in the first round, especially on easier difficulties, but in my experience some fights should have ended quicker than they did. Sure, some people have better chins and can go to war for much longer, but sometimes this is just excessive.

When you turn on the game, the annoyance starts. You are forced to do a basic tutorial before you even get to a menu. I know games often include tutorials when they begin, but they're usually implemented in a less frustrating way. However, that's not where my main gripe is. My main gripe is that you go into the Career mode and you have to do another tutorial. Leave me alone! If I want to not understand the game, then let me be confused!

There isn't a lot to do outside of the Career mode, but let me quickly touch on the other things you can do before I go more in-depth about that. You can choose to "Fight Now," which is just an exhibition match where you can pit your created fighters against real fighters, against other created fighters, or put real fighters against real fighters. I imagine it's probably tradition for a lot of people to pick your favourite fighters and pit them against the ones you hate. Or, relive old feuds like I do.

Such as this one... only in my world, Nick Diaz pounded on GSP. I even took him down.
You can also choose to fight online, but in my experience it was extremely laggy. Normally my connection is fine so I don't know if it was on my end or what, but I can only report on what I experience.

You can do the challenges, but those are just tutorials to help you learn how to play. They have all these tutorials but there's no easy way to just look up how to do something in-game. As far as I know, you have to go to their site.

But outside of those things, there's not a lot you can do. You can't create tournaments to play against the computer, so you either just fight now or start a career.

The career is about what you'd expect if you have played a UFC game before, but it's not nearly as interesting as the previous UFC game. In the previous game, you could at the very least choose your fights, choose to fight in Pride, etc. Hell, even Fight Night had a much better career mode. In comparison, EA Sports UFC seems basic and because of this, it seems more repetitive. You are given fights, you get fans, you train, you level up your character and you buy him moves with the points you earn in training. These points are also used in raising your attributes, where are separated into stand-up, ground and submission tiers. This is all stuff you've done before, but I do like the way that this game allows you to allocate your points... it's very Fight Nightish and I love Fight Night.

There's also something called "Abilities," which is basically just game planning. You choose up to five different things to boost your character, such as making his punches hurt more or losing less stamina. I like this more than the way the previous UFC game handled game planning, and I feel that as a whole, it's much easier to develop a fighter that stands a chance against the computer.

One thing that EA MMA had that I wish they would have included in this one is the ability to do the training once and then just simulate the same results, so you didn't have to constantly do the same thing in order to get points. I get it: mixed martial artists are constantly grinding to improve, but as a game mechanic, I've always disliked this aspect in combat sports games. You can skip the training but you won't get the points, and EA MMA did a wonderful job in rectifying this by allowing you to get an A in training and just simulate those As over and over.

I wish they copied the other UFC games by allowing you to level up individual things like submissions, strikes or transitions. It really gave me a sense of pride to say that this particular submission was a death trap. Instead, the moves you can acquire are laid out in a more streamlined -- thus, better -- way and you can easily choose which ones to learn, and you get them instantly. For as complicated as they make the controls -- more on that later -- I actually felt like this game suffered from the same thing that EA MMA did, though not quite as much: there actually isn't enough variety to separate your CAFs (created fighters) from one another. In previous MMA games, I never made a fighter that was like another one of my fighters, but in this one, that would be a lot more likely.

My experience with the career was an intense love affair that got really stale at the end. You start at TUF -- The Ultimate Fighter, which is a tournament of sorts that the UFC has been using for years now -- which is actually a neat way to start. You fight your way into the house and then you fight the other people in the house. The bullshit meathead "let me bang bro" drama is not included in the package which is nice, though now I wonder if playing an MMA Life Simulator would be fun.

Anyway.

After you win TUF, you fight on the undercard with hopes of getting to the main card. In between fights, you're constantly bombarded with video packages explaining things like submissions, UFC debuts, KOs, etc. You're also force-fed fighters constantly congratulating you on winning... sometimes to humorous results like seeing the same fighter twice in a row, or a fighter calling you up to say good job after you just beat his ass. Or maybe someone says, "Hey, it's Ronda Rousey again" when they've never talked to you before in your life. Even though you can skip all of these, I actually hate that they're included at all. I understand that EA's m.o. these days is to give you a look into the life of these athletes, but I just want to play a game.

The career was fine up until a certain point. I slowly built my way up to a championship, but I fought the same few real fighters over and over. I was a welterweight, and I never got to have wars with people like Nick Diaz, or Carlos Condit. I am forgiving of this, but it got really terrible when all the real fighters retired and I found CAFs over and over. It was the Arlovski/Sylvia era all over again as I pummeled the same few guys repeatedly, just getting bored and sloppy as time went on. It makes sense that fighters would retire, but this put a damper on the entire thing.

I do like how they handle your own retirement though, because there's a longevity bar that fills up as time progresses. Once it's done filling, Dana will tell you you're done and that's that. It's a much better system than having a set number of fights, because it adds to the realism. If you're a balls-to-the-wall fighter who takes a lot of damage (like Shogun), you will suffer from this. If you're basically an MMA Floyd Mayweather, then you'll last longer. I got almost fourty fights out of my CAF.

Speaking of which... he's the guy on the left and this was taken when I was the reigning champ. You just haven't heard of Schmidt yet...

I think this is the first combat sports game in a long time that I probably won't go back and play through again as a different style. I didn't play it on a hard difficulty so I know I'd get less points if I did, but on the default difficulty, by the end of it I was a 100 rating. I just lack the interest to go back and do this again.

Once you get to the actual fighting EA Sports UFC is littered with flaws... some of them bigger than others, but some are little things that every MMA game should have by default. The problems I mentioned above about having legendary chins is true, but there is more to it.

My biggest problem since the demo has been that at times, it plays more like what a non-MMA fan thinks MMA would be since it's "martial arts." The movesets of some fighters is ridiculous and they do things they shouldn't be doing. It's like EA wanted to make it as flashy as possible, and they helped make this possible by having a stupid modifier system. What was broken about the way EA handled striking in their previous game, or the way the modifiers worked in other games? Nothing. Not a damn thing. But yet EA decided to add an awkward extra modifier (R1) which was just a poor idea. We don't need a million different strikes, because MMA fighters don't have them either, unless they're Jon Jones or Anderson Silva. Why is Gus doing crazy kicks? He's a textbook boxer. Why does everybody have a suplex that nobody does that is ripped straight from pro-wrestling?

The controls leave a little to be desired. In trying to give us a game where we can have more variety -- which I still say was handled fine in previous games because not every MMA fighter attemps anaconda chokes -- they've made the controls a little too complicated. Now that you can choose different limbs when attempting a submission, you have to hold a button, press the direction and then do a quarter turn, instead of simply hitting R3 in previous games. That's just one example. The controls are serviceable but they weren't broke in previous games, so they didn't need to be fixed.

Speaking of submissions, I'm not entirely sure how I feel about the system in this one. I actually liked the EA MMA system because limb submissions were a battle of button-mashing vs stamina management which I felt made sense. They also had chokes where you had to hit the "sweet spot." There was variety but the mini-games never took me out of the action. I despised the submission system in the previous UFC game, but not as much as I hated the submission game in the UFC game prior to that one.

In EA Sports UFC, they wanted to simulate how submissions go in real-life. They wanted different stages, and they wanted the mini-game to reflect that. If you're attempting a submission, you press the right stick in the same direction that you opponent does in order to stop him. When an L flashes on the screen, you press the left stick in that direction to "lock in" the sub and proceed to the next level. It sounds more complicated than it is, and I get that submissions have different levels to them, but this doesn't factor in that sometimes submissions happen really quickly. Why is every guillotine choke taking me three or four different levels? Why is a minute battle? Guillotine chokes often get locked in almost instantly. Five seconds later, the guy has passed out. It's not a terrible sub system, but they would have been better just re-using or tweaking the EA MMA one.

While the stand-up/clinch is fine (outside of sub-par controls) the ground game is still where EA needs to improve. EA MMA had a functional system in place, and EA Sports UFC is better, but it's still a little silly at times. For example, if you are mounted fully, you can press a button and you lift your opponent up and use a butterfly guard to push them off. This happens so rarely in MMA it's laughable. The ground game is still focused on turning your right stick in quarter circle turns, so they haven't changed it a lot, but they just need to evolve it and allow more positions. The ground game should be dynamic and complex. Like EA MMA, there's a good foundation there and I have hope for the next game in the series.

From my experience, the AI is a little too aggressive, but I guess it's a video game. You aren't going to get the really technical battles from a video game at this point, so for the most part the AI was fine... except this one fight where I fought BJ Penn and he literally spammed takedowns: 76 to be exact. I know people will complain about the AI, but honestly, it's decent. They don't appear to do anything really stupid, even on the easier difficulties. AI is one of the hardest things about making a game so I am generally pretty lenient with it.

EA Sports UFC is not a bad game, it just hasn't found its legs yet. This is their second MMA game, so perhaps it should have been better, but I have no doubt that the third will be much better because the mechanics are solid and they just need to build on it effectively.

Saturday, 12 April 2014

Weekly News Round-Up, April 6 - 12: PAX East Is Here, And So Was A Super Smash Bros. Nintendo Direct

Written By: Tyler

The Weekly News Round-Up is a weekly (duh?) thing I do where I swipe news from other, better websites and I regurgitate them with about 10% humour and 90% trying too hard to be funny. Regardless, I do cover a lot of the video game news of the past week so why not come back here every Saturday to see what I have to say?

This week is quite a long post because from April 11 - 13 we are going to be knee deep in PAX East. At the bottom of this article is an area designated for all PAX East news that is of interest to me. Unfortunately I'm not actually there to play or see anything so what I post is only what has been posted on other sites.


TAPOUT In EA Sports UFC June 17
http://www.gamespot.com/articles/ea-sports-ufc-coming-june-17/1100-6418803/

You like sweaty men rolling all over each other but feel like pro-wrestling isn't your thing? Welcome to MMA. If you're like me and can't actually fight in real life but take an interest in the sport, you may want to pick up EA Sports UFC on June 17.

If you pre-order it, you get the "father of mixed martial arts," who is apparently Bruce Lee and not someone from the Pankration days. Turns out you can also get it once you complete the career mode.

But don't go away yet, because I have more EA Sports UFC news! Here's the cover:



We can gather a few things from this cover. Jon Jones gives birth to logos and, well, okay... so maybe it wasn't a few things. In related news, here is the cover that they were going to use until they picked this masterpiece:


Guess What? There's Also Going To Be A Demo For EA Sports UFC
http://www.gamespot.com/articles/yes-there-will-be-a-ea-sports-ufc-demo/1100-6418838/

You'll be able to try out the game before you buy it! Thanks EA! I'll probably never say that again.


Here Are The Specs For Middle-Earth: Shadow of Awesome
http://www.gamespot.com/articles/can-your-pc-run-this-fall-s-lord-of-the-rings-game/1100-6418828/

Minimum:
  • OS: 64-bit: Vista, Win 7, Win 8
  • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 | AMD Radeon HD 6950
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 25 GB available space

Recommended:
  • OS: 64-bit: Win 7, Win 8
  • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 670 | AMD Radeon HD 7970
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 40 GB available space
Can your computer run it? Do you need me to buy you a new one? Let me know in the comments below.


The Future In Controllers?
http://www.gamespot.com/articles/stanford-researchers-create-controller-that-they-say-can-read-your-mind/1100-6418825/

Engineers at Stanford University have made a prototype controller -- a modified Xbox 360 controller -- that reads brain activities. What this means is obviously mind control, but also the potential, eventually, to have a controller that modifies difficulty based on how you're feeling.

The only problem is, nobody who plays games actually thinks. Ba-zing!


Goat Simulator Is About To Get More... Goat Simulatorer
http://www.gamespot.com/articles/world-s-dumbest-game-goat-simulator-gets-a-shrek-mod-splitscreen-mode-and-new-map-on-the-way/1100-6418824/

There's a Shrek mod out there for Goat Simulator, and in May, patch 1.1 is going to be released. The patch includes a new map, more goats and achievements and splitscreen gameplay. This game is going to be the game that keeps on giving.


By The Time You Read This, There Will Be A Lot Of Crappy Xbox One Youtube Videos
http://www.gamespot.com/articles/you-can-upload-xbox-one-gameplay-directly-to-youtube-starting-tomorrow/1100-6418823/

If you want to upload your awesome, or not so awesome, video game footage to Youtube and you own an Xbox One, that is now possible. They have a dedicated Youtube app that will easily put gameplay videos up on that independent, obscure video website.

Thanks Microsoft, now we can see footage of all those games that don't exist on Xbox One.

(I'm just sad that the PS4 doesn't have this yet)


Peter Molyneux Once Again Is Talking
http://www.gamespot.com/articles/xbox-one-s-kinect-is-unnecessary-and-a-joke-molyneux-says/1100-6418839/

Here's something a lot of us can get behind.

"I actually wish Kinect wasn't a requirement. It feels like an unnecessary add-on to me. Maybe it's because we're in England, and it doesn't really use the TV stuff, but it feels more and more like a joke."

First of all:


But also, Peter, jokes are meant to be funny. That's why I don't call the Weekly News Round-Up a joke because no laughs are had.



Not Borderlands 3... Just A Borderlands "Pre-Sequel"
http://www.gamespot.com/articles/rumor-borderlands-pre-sequel-coming-to-xbox-360-ps3-pc/1100-6418809/

When I eat snacks right before I eat supper, I call it "pre-chow." This new Borderlands game that has been announced for PS3, Xbox 360 and PC is something like that. It isn't Borderlands 3, it just comes after Borderlands 2. Check this quote out but keep in mind that regardless of how much specific information is here, it's just a rumor:

"As for the game's rumored story, GamesPointsNow.com says the title will revolve around a younger Handsome Jack and let you play as one of his four lieutenants: Athena The Gladiator, Wilhelm The Enforcer, Nisha The Lawbringer, and Fragtrap--said to be a "militarized Claptrap."

The game is reportedly set on the moon of Elpis and Hyperion's iconic H-shaped base from Borderlands 2. The title is said to offer a "bazillion weapons" to choose from, including a Cryo class of guns which will allow you to freeze and blast your enemies.

The rumored Borderlands title also will feature jetpacks, according to the report, and oxygen is said to play a "huge role" in the game. The oxygen resources will reportedly be lootable and you'll need to manage your O2 levels to survive, the report claims."

UPDATE: OH BUT HERE WE GO BOYS AND GIRLS, BECAUSE I GOT MORE INFO:
https://www.youtube.com/watch?v=QjGgtbTgCXI

That video is an IGN preview, and it will go into more detail about what we know, but I have some of the basics. It has four new character classes (thank God), one of which being Claptrap and low gravity which will allow more aerial combat. It will have more content than Borderlands 1 but less than 2, but this is great. I can't wait to play this in Fall of this year.


Phil Spencer Talks, And If He Keeps Talking I'm Going To Have To Give Him His Own Corner Soon
http://www.gamespot.com/articles/gaming-can-revitalize-microsoft-like-music-did-for-apple-new-xbox-boss-says/1100-6418818/

Phil Spencer thinks that gaming can revitalize Microsoft like music did for Apple.


Phil Spencer Was Hurt By the Xbox One DRM Online Controversy
http://www.gamespot.com/articles/xbox-one-drm-online-controversy-hurt-me-personally-says-phil-spencer/1100-6418817/

Ol' Phil was hurt by the controversy because he thinks they build Xboxes for all the right reasons, and he felt that they didn't communicate certain things well enough. Nope, no doublespeak here... just trying to screw consumers originally.

#PhilSpencerHasVerbalDiarrhea


The First ID@Xbox Game Has Arrived
http://www.gamespot.com/articles/xbox-one-ushers-in-a-new-era-as-first-id-xbox-game-arrives/1100-6418842/


Strike Suit Zero: Directors Cut is here! It came out this week and is the first ever game to be released under the ID@Xbox program. So, congrats!



Nintendo Possibly Working On A New IP?
http://www.gamespot.com/articles/nintendo-working-on-an-alien-themed-game/1100-6418815/


Read that headline? Yes? I'll give you a second to digest it because not only did the Undertaker lose at Wrestlemania this week... but Nintendo could possibly have a new IP in the works. They trademarked "Code name: S.T.E.A.M. Strike Team Eliminating The Alien Menace."

But don't get too excited because we know how Nintendo does things. They'll probably tie their classic characters into it somehow. Here are some On the Gamely suggestions:





Speaking of Nintendo... Here's The Best News From The Nintendo Direct Held This Week!

The 3DS Version And The Wii U Version Have Different Release Dates
http://ca.ign.com/articles/2014/04/08/super-smash-bros-3ds-wii-u-release-windows-revealed

The 3DS version of Super Smash Bros. is set for release in Summer of this year. Yes, that's 2014! This is no surprise though because the 3DS actually gets games at a pretty decent pace.

The Wii U version is set for release in Winter of this year. But it'll really come out in 2021.


Here's How The Multiplayer Works
http://ca.ign.com/articles/2014/04/08/how-multiplayer-works-in-super-smash-bros-wii-u-3ds

Both versions have multiplayer. There is a "For Fun" mode which only records wins and has all items to use. The "For Glory" mode records wins and losses while stripping the game of items entirely. The 3DS version also has a mode called "Smash Run" which basically sets players in a level where they rush to get power-ups and then after five minutes they fight each other.

In the local or friend-only multiplayer, you can of course customize as you see fit.

No More Transformations
http://ca.ign.com/articles/2014/04/08/character-transformations-removed-from-smash-bros-wii-u-3ds

Any character that changed in previous games no longer does that. Instead, Sheik and Zero Suit Samus are their own characters with enhanced move sets.


Yoshi Returns
http://ca.ign.com/articles/2014/04/08/yoshi-returns-in-super-smash-bros-wii-u-3ds

Not only that, but he stands upright! The insanity!

Greninja And Charizard Join The Fight
http://ca.ign.com/articles/2014/04/08/two-playable-pokemon-announced-for-super-smash-bros

Yes that's right. You can play as these two Pokemon if you want to. No Pokemon trainer necessary. Good, because he's a knob.

There's Going To Be Some Sort-Of Wii U/3DS Connectivity...

...And a different type of ranking system, and ways to make the online element smooth, friendly and fun for all.


They Talked A Bit About How Characters Would Control

Just watch the whole Direct to get all the details, but they did talk a little bit about changes with some of the characters, and how the new ones would go. Of interest was Little Mac, who is a complete monster when he's on the ground but is terrible anywhere else.


The Nintendo Direct Was So Japan-y!

Yes reader-san, once again the Nintendo Direct had that special Japanese flair to it. They're just so pleasant.

/end Nintendo Direct



More Nintendo -- A New Mario?
http://www.gamespot.com/articles/nintendo-confirms-work-has-begun-on-the-next-core-mario-game-but-won-t-say-if-it-s-for-wii-u-or-3ds/1100-6418850/

In news that is surprising to exactly no one, Nintendo has a new core Mario in the works. Is it for 3DS or Wii U? Only Nintendo knows, but if it's for Wii U it is supposedly going to make more use of the Gamepad, which would make it the first game ever to actually use it.


Notch Is Confused About His Feelings
http://www.gamespot.com/articles/the-simpsons-do-a-minecraft-couch-gag-notch-doesn-t-know-how-to-feel-about-it/1100-6418811/

When Notch went to visit his psychiatrist this week, he heard about how the Simpsons did a Minecraft couch gag. Instead of telling his psychiatrist to his face how he felt, he went to Twitter and then his psychiatrist read it. The tweet said:

I STILL feel a bit like it's just this small game I made at home. It's so weird to have all these things happen. <3
I am aware that this has been used so much on the net, but this is the perfect time to break out this meme so fuck it, I'm going for it.



Microsoft Trademarks "Snap Attack"
http://www.gamespot.com/articles/microsoft-trademarks-a-new-game-called-snap-attack/1100-6418843/

Microsoft trademarked "Snap Attack." If I had to guess, I'd say it's based on Snap Chat.

Or it's an online computer game. Whatever.


Hotline Miami 2 Trailer!
http://www.gamespot.com/videos/hotline-miami-2-wrong-number-dial-tone-trailer/2300-6418192/

In the Hotline Miami 2 trailer (in the link above), there's a lot of blood. I'm talking enough blood that would make the elevator scene in The Shining happy.


Watch Dogs Requires Uplay... Even If You Get It Off Of Steam
http://www.gamespot.com/articles/alongside-its-hefty-system-specs-watch-dogs-on-pc-will-require-uplay/1100-6418836/

It turns out that Watch Dogs will require Uplay, which isn't a surprise. But the fact that it will require it even with Steam is kind of weird. It's not a huge deal, but it seems pointless to me. Or is it? Maybe there's a grand scheme to all of this. Dun dun duuuuun.



The Crew Is Going To Have The Microtransactions
http://www.gamespot.com/articles/ubisoft-s-xbox-one-ps4-pc-racing-game-the-crew-launching-this-fall-has-microtransactions-runs-in-1080p/1100-6418853/

Yes The Million Dollar Man is a gag I've used before (just last week!). Get used to it because it'll probably be reoccurring.

Ubisoft is making a racing game called The Crew, and it's going to be out this fall. A lot of us knew of The Crew, but who knew about The Microtransactions? Well, now we do, because if you're a busy gamer you can buy stuff to progress. Ubisoft insists that you can unlock everything in-game though, so don't whine yet.


Microsoft Planning Backwards Compatibility
http://www.gamespot.com/articles/microsoft-is-thinking-through-its-xbox-360-emulator-for-xbox-one/1100-6418806/

It turns out that Microsoft may eventually add backwards compatibility to the Xbox One, meaning you may get to play Xbox 360 games on it. But as of now they're just plans.

"There are [plans], but we’re not done thinking them through yet, unfortunately."

Think it through 'Soft, think it through. You don't want another "Xbone-At-E3" do you?


Here's The Griffin From The Witcher 3
http://www.gamespot.com/articles/the-witcher-3-s-griffin-is-a-menacing-mix-of-ferocious-cat-and-giant-bird/1100-6418875/

Rawr.


The Last Of Us For PS4 Is Officially Confirmed
http://www.gamespot.com/articles/the-last-of-us-remastered-confirmed-for-ps4-by-sony/1100-6418860/

So there's that.

Here's some more info, quoted from Gamespot:
  • Runs in 1080p
  • Has higher resolution character models, improved shadows and lighting, and upgraded textures
  • Has director's commentary featuring creative director Neil Druckmann, as well as voice actors Troy Baker (Joel) and Ashley Johnson (Ellie)
  • Includes expansions Left Behind (single-player) and the Abandoned Territories and Reclaimed Territories expansions
 If You Pre-Order The Game:
  • 100 Supply Points (XP) for use in Factions mode
  • Two special bonus skins for Joel and Ellie which will be unlocked after your complete the single player campaign
  • Increased Crafting Speed for use in the Single Player Campaign
  • Increased Healing Speed for use in the Single Player Campaign
  • 9mm Reload Speed Increase Upgrade for use in the Single Player Campaign
  • Rifle Clip Capacity Increase Upgrade for use in the Single Player Campaign
If you preoder a digital copy of The Last of Us for PS4 from the PlayStation Store, you'll receive extra bonuses for the game's multiplayer component.
  • Early Access to the Brawler Survival Skill in Factions Mode
  • Early Access to additional Loadout Points for use in Factions mode
  • Early Access to the Jeep Cap and Surgical Mask for use in Factions mode

So get ready to Last Of Us... Again! By the way, here's a picture of the remastered version, which is in the trailer.


Nah just kidding, here's a real picture:




You Can Now Create Your Own Capture Jobs In GTA 5 Online
http://www.gamespot.com/articles/create-your-own-gta-5-capture-the-flag-mode-this-friday-what-will-you-make/1100-6418866/

If you care about this news you probably already have GTA 5, but yesterday the Creator Tool went live and you can now create your own Capture Jobs. Like you need more reasons to play GTA 5.


Secret Ponchos Also Coming To PC
http://www.destructoid.com/wild-west-ps4-multiplayer-game-secret-ponchos-also-headed-to-pc-273070.phtml

It appears that not only PS4 owners will get a little taste of multiplayer Wild West action, because the PC (yes, on Steam) will be seeing this bad boy as well. Secret Ponchos is an awesome name and the game looks like a lot of fun.


Never Fear, Atlus Is Here!
http://www.polygon.com/2014/4/9/5599032/citizens-of-earth-indie-rpg-eden-industries-atlus


Citizens of Earth failed to reach its goal on Kickstarter, but Atlus swooped in there this week and now the game will be released on time. I had never heard of Citizens Of Earth but any game influenced by Earthbound should see the light of day.


HOLD UP! TRANSISTOR DROPS IN MAY!
http://www.gamespot.com/articles/bastion-developer-s-next-game-transistor-is-coming-to-pc-and-ps4-in-may/1100-6418899/

The new game by the developers of Bastion are releasing a game named Transistor... in May! On PS4 and PC! For $20! For me! For you!


A Wild Watch Dogs Trailer Has Appeared
http://www.gamespot.com/articles/new-watch-dogs-pc-trailer-shows-off-the-open-world-game-at-its-best/1100-6418902/


There's a new trailer for Watch Dogs in the link above that is meant to show off some of the graphics. Mostly, it's just the main character standing still in random parts of the city, emoting all over the place. But it looks cool.


Something I Never Thought I'd See -- Metal Gear Solid 5 Has Fewer Cutscenes
http://www.gamespot.com/articles/metal-gear-solid-5-the-phantom-pain-to-reduce-cutscenes-in-favour-of-pure-game-storytelling/1100-6418805/ 

Well damn. Yes, say damn in Snake's voice.

It appears that they will be telling their story in Metal Gear Solid 5: Phantom Pain with fewer cutscenes. Normally I'd be more than okay with this but I actually love the cutscenes in the series because Kojima is legitimately talented as a director and sets up great, movie-like shots.


Phil Spencer Wants Microsoft To Build Products That Change The World!
http://www.gamespot.com/articles/head-of-xbox-microsoft-wants-to-build-products-that-change-the-world/1100-6418889/


Phil Spencer likes Microsoft. He thinks that they are awesome and can do all kinds of neat stuff. "Fundamentally, [Microsoft] is a company that wants to do things that change the world. And they have the resources and the ambition to do that," he said in a new interview.

Whoa, hold on. Releasing a product that changes the world isn't always great. Case in point:

Making teenagers even more annoying since 2007.




Oh Yeah, It's PAX East

I Can't Be There To Play It, But Y2K Sounds And Looks Awesome
http://operationrainfall.com/pax-east-y2k/

I can't seem to find any videos or whatnot of the game in action, but the new game from AckkStudios -- Y2k -- looks incredibly interesting. You may ask yourself, why has Tyler chosen this one random indie game over the others? Why is he not talking about Below (which by the way, sounds awesome)?

Because I have been bought.

No, not really, but AckkStudios has shown me some love and I am returning the favour. I legitimately enjoyed Two Brothers, and from what I can tell, this is completely different and it looks awesome. They showed it off at PAX and people seem to be digging it.


Snow news?

Blizzard Announced 4 New Heroes In Heroes Of The Storm
http://ca.ign.com/articles/2014/04/11/pax-east-blizzard-announces-4-new-heroes-of-the-storm-characters

From IGN:
  • LiLi - "Lili is a new support hero with an ability set that helps her to very effectively aid her teammates throughout the game."
  • Brightwing - "Brightwing is a versatile support hero capable of teleporting from ally to ally, healing them and providing them with the help they need to succeed in battle."
  • Zagara - "Zagara has map-wide components to her design; she can drop Creep Tumors to spread Zerg Creep, which helps speed up her movement speed, as well as the speed of her summons."
  • Murky - "Murky is going to die A LOT, but he’s a hero who eventually overwhelms enemies across multiple battles. He doesn’t need to win every fight; he just needs to win once."

Hearthstone Gets A Single-Player Mode
http://www.gamespot.com/articles/hearthstone-single-player-adventure-curse-of-naxxramas-announced-and-you-can-play-without-spending-a-penny/1100-6418919/

I know absolutely nothing about Hearthstone outside of the fact there are cards and that everyone wants me to play it, so I'll just let quotations from Gamespot handle this one:

The Curse of Naxxramas expansion is scheduled for release sometime this summer, and finally introduces a single-player mode to Hearthstone. Players will need to play through five different sections or “wings” in the dungeon, with one wing to be released each week. The first wing to be released will be the Arachnid Quarter, and each wing will feature new bosses to defeat and new cards to earn. Only the first wing will be free--players will have to buy access to the others using in-game gold or real world money.

Wildstar Launches June 3
http://www.gamespot.com/articles/pc-mmo-wildstar-from-former-blizzard-devs-goes-gold-launches-in-full-june-3/1100-6418925/

Hungry for an MMORPG? Want a game with a name that makes you wonder how a star can be wild? Boy I got some news for you. Wildstar -- developed by former Blizzard designers so HA, I can still include this in the Blizzard News kinda -- is coming out June 3 of this year.

The bad news is that it's yet another MMO with a monthly subscription fee, but you get 30 days free if you buy the standard edition. If you buy the deluxe version you get a few extra things obviously, including a limited edition Eldan dye set!


The Behemoth Is Making A New Game... Called Game 4
http://ca.ign.com/articles/2014/04/11/the-behemoth-is-working-on-its-next-game-for-xbox-one

Indie developer The Behemoth is making a new game for Xbox One. It will be playable later this year at a PAX and that's all we know about it. Except this:

Mom??

Harmonix Is Going To Bring Back Rock Band And Dance Central
http://ca.ign.com/articles/2014/04/11/pax-east-harmonix-has-grand-plans-for-rock-band-dance-central

In news that is great for people like me who can't play guitar, dance or seemingly do anything well, Harmonix announced that they have "grand plans" to bring Rock Band And Dance Central back. Get prepared to ROCK!

At some point...


This Free-To-Play Game Costs $150 If You Want To Play The Alpha
http://www.gameinformer.com/games/orcs_must_die_unchained/b/pc/archive/2014/04/11/the-orcs-must-die-moba-is-fun-but-150-for-early-access-is-steep.aspx

Do you like Orcs Must Die! Well, this third one is going to be free-to-play but if you want to play the Alpha you can buy The Master Founder's Pack for $150 dollars. You get a bunch of stuff but it hardly seems worth it considering it's more than twice the price of a regular game. Even the Million Dollar Man can't justify this.


Sid Meier's Civilization: Beyond Earth Was Announced
http://www.gamespot.com/articles/2k-announces-new-sid-meier-s-civilization-game-beyond-earth-channels-alpha-centauri/1100-6418936/


Since his name is always in the title of games, I feel like I should plaster his face on my blog.

The next Civilization is going to the stars. In a completely unbelievable plot, mankind has made great advances in technology but also ruined the world, and now they have to get out of Earth and colonize another poor planet.

I love this idea, and I can't wait until it releases in Fall.


PAX South Is Coming
http://www.destructoid.com/penny-arcade-announces-pax-south-273188.phtml

The Overlords of Penny Arcade have announced PAX South, which will be held in San Antonio, Texas. The first event will take place on January 2015.



Well, that's it for another week of news. I hope you come back next week because I require validation like Elf needs food (badly, they might say), but until then, I will see you later!

P.S. Tweet me your harassment on Twitter @ArtBathednCrime

Friday, 27 December 2013

My Most Anticipated Games of 2014: 15 - 1



Written By: Tyler Selig



15: Hotline Miami 2: Wrong Number (PS4, PC, Vita)
http://www.youtube.com/watch?v=beUrlDwf56w

                I’m not unfamiliar with cactus, so when I played Hotline Miami 2 I wasn’t surprised that it was dark and weird. What I was surprised with the gameplay. You couldn’t just shoot, you had to plan your next move. It was video game chess, and it got frustrating sometimes (also because of bugs) but damn, the story was sufficiently nuts, it was really fun, and the game was just memorable as a whole.
                Give me more of that, you have a winner.


14: Destiny (PS3, PS4, Xbox 360, Xbox One)

                No monthly subscription fee, Bungie, not an MMO but actually is an MMO? Yup, that’s Destiny in a nutshell. It’s hard not to be hyped for Destiny because of all of these things. Try watching that video and not get excited for it.

13: EA Sports UFC (PS4, Xbox One)
http://www.youtube.com/watch?v=HkDED86sskU

                Whenever a new Fight Night or MMA game comes out, I always play it for hours upon hours, always telling myself “just one more fight” but then being unable to resist to urge to build my fighter more and beat more people up. They’re really the only sports games I play.
                Though MMA hasn’t had a great track record in video game format (good games, not quite there yet), I still look forward to seeing what Next-Gen can do for the sport, especially considering it’s EA doing it this time so I want to see what they bring to UFC.


12: Diablo 3: Reaper of Souls (PC, PS4)

                I’ve gone to bat for Diablo 3 because I put over 100 hours into it and I did genuinely enjoy it. However, I can acknowledge the flaws that it has, namely the levelling up system which is one I understand but don’t prefer.
                Reaper of Souls is trying to right a lot of the wrongs, and adds another class in… so I’m really excited for it.

11: Bayonetta 2 (Wii U)

                Partially because it’s a Wii U exclusive so I have to support it, partially because Bayonetta was a silly, action-packed, fun, crazy romp, I really want to play this. I think Nintendo  has a winner on their hands here.

10: Lily Bergamo (PS4)

                I don’t know much about this game other than Suda51 is making it. That’s enough for me because I’m almost always a fan of his stylish, batshit-insane games. I am one of the few people who loved Lollipop Chainsaw.
                Here’s hoping this game is his best.

9: Final Fantasy XV (PS4, Xbox One)
http://www.youtube.com/watch?v=P3xKbPooKAo

                I have to admit something: I haven’t loved a Final Fantasy since 10, but my love for 10 is not that of 7, so really it’s been like 15 years since I’ve felt incredibly passionate towards a Final Fantasy (though like I said, I loved 10, and I thought 9 was great too). I skipped 11, hated 12, skipped 13 because it didn’t look appealing and haven’t played 14.
                With all of that said, Final Fantasy is in my veins, and I’m hoping that this is the next Final Fantasy that I love. It looks a lot different than others, and it better end up being awesome because in my eyes, Final Fantasy needs to return to glory – though to be fair, A Realm Reborn looks great… I just hate subscription fees.


8: Titanfall (PC, Xbox 360, Xbox One)

                Incredibly hyped first-person shooter, but as far as I can see, it’s warranted. It really does look incredible, and different than the others. I’m sure it doesn’t dethrone Killzone as my primary online shooter, but if any shooter can, it’s this one. It will most likely sit comfortably in second, because being able to jump around as much as you can in this opens up the gameplay and gives us something different.


7: Starbound (PC)

                I love Terraria, and Starbound looks to be a worthy successor. It really seems like it’s being improved in all ways – it’s a little more epic, a little more RPG, a little more buildy-buildy, and that soundtrack is incredible. Peep the trailer and try not to get pumped for it.

6: Mario Kart 8 (Wii U)
http://www.youtube.com/watch?v=mU7tXqYplA8
                It’s Mario Kart. I will always love the series, because it’s chaotic racing with characters we love. I was sold on it before I saw footage, but it looks to change up the gameplay a little bit by adding different types of vehicles, more-so than in previous entries. Pre-ordered.

5: Tom Clancy’s The Division (PC, PS4, Xbox One)
http://www.youtube.com/watch?v=njfj6KwEAfg

                This was the game that blew me away the most at E3 this year. It just looked like a solid co-op third-person shooter, which would be reason enough for me to buy, but then at the end of the trailer when other players come in. I sat there thinking, “Holy shit, this will be cool.”
                I think to this day, there isn’t a lot of information but we’ve seen how interactive the environment is and some other details. As far as I know, it’s not totally clear how the online aspects work, but I’m ridiculously excited for this.

4: Super Smash Bros. (Wii U, 3DS)
http://www.youtube.com/watch?v=xvudMu-5kIU

                Super Smash Bros. has been my favourite fighting series since the first one, though Street Fighter will always have a soft spot in my heart. I love the chaotic nature of the series and disagree with anybody who says it doesn’t take skill. The idea behind it is to be able to control the chaos and make it work in your favour. By chaos I mean that the levels always shift and change, and you can play with four people on screen. I also like how it sort-of has a health bar but it doesn’t work like other games.
                Like a lot of Nintendo things, there’s crossover appeal too. Want to beat up Link with Kirby? Sure, you can do that. With this installment, you can finally play as Mega Man, which should be awesome. I also look forward to trying out the Villager.

3: Earth Defense Force 2025 (PS3, Xbox 360)
http://www.youtube.com/watch?v=Cu7HqyHTJ38

                I mention this every time I discuss Earth Defense Force, but if you just want a game that is a game in the purest sense of the word, this series is where you go. It’s hilariously low-budget, with buildings collapsing easily, and all you do is shoot hordes and hordes of giant ants, spiders, and robots. There isn’t anything complicated here.
                I love it.
                The reason it’s not number two on my list is mostly because it’s last-gen. Since it’s already out in Japan, this is only coming to PS3 and Xbox 360. It’s a shame because even though I know it won’t ever be a AAA title, I want to see what they’d do with it if given more power.
                Still… it’s Earth Defense Force. It’ll be fun to shoot aliens again while listening to funny one-liners.

2: X (Wii U)

                Do you own a Wii and haven’t played Xenoblade: Chronicles? Stop reading this and go play it right now. It’s one of the best RPGs ever and is one of the top three or four of the last ten years.
                Why does this matter? The same developers are unleashing X onto us, and even though there hasn’t been a lot announced concerning the game, we know there are giant robots and that the developers at Monolith Soft are awesome people who make legendary games.
                I didn’t even have to see the game, I just needed to know who’s making it. It helps that they’ve promised a bigger, more expansive world and it’s probably going to be RPG of the year.

1: Metal Gear Solid 5: The Phantom Pain (PS3, PS4, Xbox 360, Xbox One)
http://www.youtube.com/watch?v=xw5t45tEPWQ
                There could only be one, even from the beginning of the list. There were no other games that could touch this. Any year that there’s a core Metal Gear is a year that it gets number one in something. I have never been let down, and it doesn’t look like this will change with the newest in the series.
                Kojima is giving us a more open Metal Gear this time around, and even though I’m the first to admit that open-world games are becoming a tad oversaturated, I’m still curious to see what they do with a less-linear Metal Gear.
                The trailers already look fantastic, and I’m sure that the story will be as emotional and deep as they have been in previous entries. I’m sure the classic stealth gameplay will be as thrilling as it has been. I can guarantee that the bosses will be as weird and sometimes whacky as they have been in the past.
                What I’ve always loved about the series, at least since Solid, was that the game is serious but they do throw in humour. The game is a great example of games being art, but it never forgets that it’s a game at its core. I know some will say it has too many video scenes, but it’s never bothered me because I’m so invested in what’s going on.
I actually need to play Peace Walker because I never had a PSP before (I know they released an HD remake as well), but I intend to play that in anticipation, right before The Phantom Pain comes out.



                What this all means, of course, is that I need a better job so I can buy all these games. 

                What did you think? Did I miss a game that you are excited for? Let me know in the comments below or follow me on Twitter @ArtBathednCrime and tell me you hate me there. Make sure to check the blog daily from now on because the Awardicons – Best of the Year Awards – have officially started.