Showing posts with label Nick Diaz. Show all posts
Showing posts with label Nick Diaz. Show all posts

Sunday, 22 June 2014

Well, It's No Fight Night: The EA Sports UFC Review

Written By: Tyler
Platform Played On: Playstation 4

If you're wondering, then yes, Jon Jones is pooping out the EA Sports logo.


Rating: 6.5/10
Verdict: There's a good foundation present here, but EA UFC stumbles in a bunch of ways and is just not the MMA game I want or gamers deserve at this point.



I'm a big fan of Mixed Martial Arts, and believe that it's one of the most unpredictable sports in the world. I have played the crap out of the last bunch of MMA video games, including EA's own EA MMA. I felt that EA MMA had a good foundation for future games if they decided to make more. Sure enough, they acquired the rights to develop a UFC game... and I feel almost the exact same way that I did towards EA MMA. It's a pretty good game, with some great elements, but it also has some terrible aspects that hold it back from being the first truly great MMA game. Yes, I said it: there hasn't been a great MMA game.

The first thing that has to be talked about, and the element of the game that deserves the most praise, is the visuals and presentation. It looks and feels like a UFC event and EA has seemingly taken great care to give fans of the UFC a game that produces an authentic UFC experience. Before the fight it has the classic screen where it shows the two fighters, it has Bruce Buffer, it has all the aesthetics.

In the cage, it's more of the same. The character models are gorgeous, and you can see the sweat, veins and blood realistically rendered. When the fighters get hurt, it shows on their face. When they put a lot of force into their own attacks, it shows. People limp when you hit them with a well placed kick to their legs, but as a whole, the collision detection is a bit spotty. Sometimes they do something really silly like spin around crazily when they get hit, but that's pretty rare. For the most part, the models react as realistically as is possible at this point in gaming.

The only problem I have with how the fighters react is that sometimes you hit them with a big shot that should at the very least make them take a step back... but they don't. EA didn't want to make a game where everybody is getting knocked out in the first round, because that would cheapen the MMA experience. That's been a problem of previous games. As unflashy as decisions are, they're a natural thing in combat sports, so people should go to decisions more often than we have in previous MMA games. The only problem is, people can eat an inhuman amount of blows in order to raise the possibility of decisions. It is very possible to end it in the first round, especially on easier difficulties, but in my experience some fights should have ended quicker than they did. Sure, some people have better chins and can go to war for much longer, but sometimes this is just excessive.

When you turn on the game, the annoyance starts. You are forced to do a basic tutorial before you even get to a menu. I know games often include tutorials when they begin, but they're usually implemented in a less frustrating way. However, that's not where my main gripe is. My main gripe is that you go into the Career mode and you have to do another tutorial. Leave me alone! If I want to not understand the game, then let me be confused!

There isn't a lot to do outside of the Career mode, but let me quickly touch on the other things you can do before I go more in-depth about that. You can choose to "Fight Now," which is just an exhibition match where you can pit your created fighters against real fighters, against other created fighters, or put real fighters against real fighters. I imagine it's probably tradition for a lot of people to pick your favourite fighters and pit them against the ones you hate. Or, relive old feuds like I do.

Such as this one... only in my world, Nick Diaz pounded on GSP. I even took him down.
You can also choose to fight online, but in my experience it was extremely laggy. Normally my connection is fine so I don't know if it was on my end or what, but I can only report on what I experience.

You can do the challenges, but those are just tutorials to help you learn how to play. They have all these tutorials but there's no easy way to just look up how to do something in-game. As far as I know, you have to go to their site.

But outside of those things, there's not a lot you can do. You can't create tournaments to play against the computer, so you either just fight now or start a career.

The career is about what you'd expect if you have played a UFC game before, but it's not nearly as interesting as the previous UFC game. In the previous game, you could at the very least choose your fights, choose to fight in Pride, etc. Hell, even Fight Night had a much better career mode. In comparison, EA Sports UFC seems basic and because of this, it seems more repetitive. You are given fights, you get fans, you train, you level up your character and you buy him moves with the points you earn in training. These points are also used in raising your attributes, where are separated into stand-up, ground and submission tiers. This is all stuff you've done before, but I do like the way that this game allows you to allocate your points... it's very Fight Nightish and I love Fight Night.

There's also something called "Abilities," which is basically just game planning. You choose up to five different things to boost your character, such as making his punches hurt more or losing less stamina. I like this more than the way the previous UFC game handled game planning, and I feel that as a whole, it's much easier to develop a fighter that stands a chance against the computer.

One thing that EA MMA had that I wish they would have included in this one is the ability to do the training once and then just simulate the same results, so you didn't have to constantly do the same thing in order to get points. I get it: mixed martial artists are constantly grinding to improve, but as a game mechanic, I've always disliked this aspect in combat sports games. You can skip the training but you won't get the points, and EA MMA did a wonderful job in rectifying this by allowing you to get an A in training and just simulate those As over and over.

I wish they copied the other UFC games by allowing you to level up individual things like submissions, strikes or transitions. It really gave me a sense of pride to say that this particular submission was a death trap. Instead, the moves you can acquire are laid out in a more streamlined -- thus, better -- way and you can easily choose which ones to learn, and you get them instantly. For as complicated as they make the controls -- more on that later -- I actually felt like this game suffered from the same thing that EA MMA did, though not quite as much: there actually isn't enough variety to separate your CAFs (created fighters) from one another. In previous MMA games, I never made a fighter that was like another one of my fighters, but in this one, that would be a lot more likely.

My experience with the career was an intense love affair that got really stale at the end. You start at TUF -- The Ultimate Fighter, which is a tournament of sorts that the UFC has been using for years now -- which is actually a neat way to start. You fight your way into the house and then you fight the other people in the house. The bullshit meathead "let me bang bro" drama is not included in the package which is nice, though now I wonder if playing an MMA Life Simulator would be fun.

Anyway.

After you win TUF, you fight on the undercard with hopes of getting to the main card. In between fights, you're constantly bombarded with video packages explaining things like submissions, UFC debuts, KOs, etc. You're also force-fed fighters constantly congratulating you on winning... sometimes to humorous results like seeing the same fighter twice in a row, or a fighter calling you up to say good job after you just beat his ass. Or maybe someone says, "Hey, it's Ronda Rousey again" when they've never talked to you before in your life. Even though you can skip all of these, I actually hate that they're included at all. I understand that EA's m.o. these days is to give you a look into the life of these athletes, but I just want to play a game.

The career was fine up until a certain point. I slowly built my way up to a championship, but I fought the same few real fighters over and over. I was a welterweight, and I never got to have wars with people like Nick Diaz, or Carlos Condit. I am forgiving of this, but it got really terrible when all the real fighters retired and I found CAFs over and over. It was the Arlovski/Sylvia era all over again as I pummeled the same few guys repeatedly, just getting bored and sloppy as time went on. It makes sense that fighters would retire, but this put a damper on the entire thing.

I do like how they handle your own retirement though, because there's a longevity bar that fills up as time progresses. Once it's done filling, Dana will tell you you're done and that's that. It's a much better system than having a set number of fights, because it adds to the realism. If you're a balls-to-the-wall fighter who takes a lot of damage (like Shogun), you will suffer from this. If you're basically an MMA Floyd Mayweather, then you'll last longer. I got almost fourty fights out of my CAF.

Speaking of which... he's the guy on the left and this was taken when I was the reigning champ. You just haven't heard of Schmidt yet...

I think this is the first combat sports game in a long time that I probably won't go back and play through again as a different style. I didn't play it on a hard difficulty so I know I'd get less points if I did, but on the default difficulty, by the end of it I was a 100 rating. I just lack the interest to go back and do this again.

Once you get to the actual fighting EA Sports UFC is littered with flaws... some of them bigger than others, but some are little things that every MMA game should have by default. The problems I mentioned above about having legendary chins is true, but there is more to it.

My biggest problem since the demo has been that at times, it plays more like what a non-MMA fan thinks MMA would be since it's "martial arts." The movesets of some fighters is ridiculous and they do things they shouldn't be doing. It's like EA wanted to make it as flashy as possible, and they helped make this possible by having a stupid modifier system. What was broken about the way EA handled striking in their previous game, or the way the modifiers worked in other games? Nothing. Not a damn thing. But yet EA decided to add an awkward extra modifier (R1) which was just a poor idea. We don't need a million different strikes, because MMA fighters don't have them either, unless they're Jon Jones or Anderson Silva. Why is Gus doing crazy kicks? He's a textbook boxer. Why does everybody have a suplex that nobody does that is ripped straight from pro-wrestling?

The controls leave a little to be desired. In trying to give us a game where we can have more variety -- which I still say was handled fine in previous games because not every MMA fighter attemps anaconda chokes -- they've made the controls a little too complicated. Now that you can choose different limbs when attempting a submission, you have to hold a button, press the direction and then do a quarter turn, instead of simply hitting R3 in previous games. That's just one example. The controls are serviceable but they weren't broke in previous games, so they didn't need to be fixed.

Speaking of submissions, I'm not entirely sure how I feel about the system in this one. I actually liked the EA MMA system because limb submissions were a battle of button-mashing vs stamina management which I felt made sense. They also had chokes where you had to hit the "sweet spot." There was variety but the mini-games never took me out of the action. I despised the submission system in the previous UFC game, but not as much as I hated the submission game in the UFC game prior to that one.

In EA Sports UFC, they wanted to simulate how submissions go in real-life. They wanted different stages, and they wanted the mini-game to reflect that. If you're attempting a submission, you press the right stick in the same direction that you opponent does in order to stop him. When an L flashes on the screen, you press the left stick in that direction to "lock in" the sub and proceed to the next level. It sounds more complicated than it is, and I get that submissions have different levels to them, but this doesn't factor in that sometimes submissions happen really quickly. Why is every guillotine choke taking me three or four different levels? Why is a minute battle? Guillotine chokes often get locked in almost instantly. Five seconds later, the guy has passed out. It's not a terrible sub system, but they would have been better just re-using or tweaking the EA MMA one.

While the stand-up/clinch is fine (outside of sub-par controls) the ground game is still where EA needs to improve. EA MMA had a functional system in place, and EA Sports UFC is better, but it's still a little silly at times. For example, if you are mounted fully, you can press a button and you lift your opponent up and use a butterfly guard to push them off. This happens so rarely in MMA it's laughable. The ground game is still focused on turning your right stick in quarter circle turns, so they haven't changed it a lot, but they just need to evolve it and allow more positions. The ground game should be dynamic and complex. Like EA MMA, there's a good foundation there and I have hope for the next game in the series.

From my experience, the AI is a little too aggressive, but I guess it's a video game. You aren't going to get the really technical battles from a video game at this point, so for the most part the AI was fine... except this one fight where I fought BJ Penn and he literally spammed takedowns: 76 to be exact. I know people will complain about the AI, but honestly, it's decent. They don't appear to do anything really stupid, even on the easier difficulties. AI is one of the hardest things about making a game so I am generally pretty lenient with it.

EA Sports UFC is not a bad game, it just hasn't found its legs yet. This is their second MMA game, so perhaps it should have been better, but I have no doubt that the third will be much better because the mechanics are solid and they just need to build on it effectively.

Saturday, 1 March 2014

Weekly News Round-Up -- Feb. 23 - March 1: Lots O' Microsoft And Battlefield 4 Gets Its Groove Back... Plus Indie Game TITANFALL

Written By: Tyler

Well people, here we are... the end of February. I hope you enjoyed this month, and welcome to the Weekly Video Game News Round-Up, a bi-monthly article that I write where I talk about current news. It has come to my attention that there are times that the news was actually broken the previous week but I mostly just check Gamespot, Destructoid, IGN and Kotaku (with other sites occasionally) so if they report it on there this week, it's current to me. So there!

So let's do this.


Reus Developer Announces New Game, Renowned Explorers - International Society
http://ca.ign.com/articles/2014/02/24/reus-developer-announces-new-game

If you can't tell by the headline, Renowned Explorers - International Society is the next game by Abbey Games. It is going to be a treasure hunting, turn-based game where you can choose to deal with enemies by either talking to them, fighting them, or combining the two methods. Sounds awesome.

Nick Diaz approves.

Gearbox VS 3D Realms (Again)
http://www.gamespot.com/articles/gearbox-sues-over-new-duke-nukem/1100-6417913/

So my inside sources (okay, just reading Gamespot) have told me that Gearbox has decided to sue 3D Realms over the Duke Nukem: Mass Destruction teaser site, saying that they rescued Duke and that the 3D Realms rights over the IP were reduced. So stop trying to make games with it, okay 3DR?

This isn't the first time that they've had tussles so I think at this point there's only one way to fix this:

Any wrestling fan has a good idea of how this ends.


Ryse Isn't Going To Have A Challenge Editor Anymore
http://www.gamespot.com/articles/xbox-one-exclusive-ryse-isn-t-getting-a-challenge-editor-after-all/1100-6417920/

In news that means absolutely nothing to me because I a) never cared about Ryse and b) don't own an Xbone, they are apparently pulling the plug on developing the challenge editor. They are instead focusing their efforts on free and paid DLC, which is something no developer has ever done over the past 10 years.


Dean "Rocket" Hall Is A Cult Leader
http://www.gamespot.com/articles/dayz-creator-dean-rocket-hall-will-leave-developer-bohemia-this-year/1100-6417925/

The man who created the "people-being-assholes" simulator DayZ, Dean Hall has decided to leave Bohemia this year to focus on other projects and create a new studio. He basically stated that he has always been great at getting people to take risks, and that "[he] can talk, [he] can explain something, [he] can talk people up to the ledge and get them to jump off it."

I too have the gift of gab.


He believes that at some point people like him aren't good for business in a leadership role so he should step away. I think Dean is doing the right thing though, and I hope he creates something memorable on his new path.


The Dark Souls 2 Map Is Here
http://ca.ign.com/wikis/dark-souls-2/Map

I'm assuming that this is the first time we've seen the map for Dark Souls 2, but I don't know anything. So here it is:



Sorry Samurai Fans, Kurosawa Is Not Going To Make Assassin's Creed 5
http://www.gametrailers.com/side-mission/70065/assassins-creed-5-wont-take-place-in-samurai-age-features-jade-raymonds-favorite-era


To be fair, Kurosawa may be dead anyway, so it wouldn't be possible. Regardless, Jade Raymond shot down the rumors of the next Assassin's Creed taking place in Samurai-era Japan, though she said it'd be a cool idea. She said it's going to take place in her favourite era, so stay tuned.

I like to think I won't do what most sites do and talk about how hot Jade is. I'm not going to post a picture of her because damn it people, we are past the days where an attractive girl gamer is a big deal. Grow up, join the modern age.













I'm a weak man.


Deus Ex: The Fall Coming To PC
http://www.destructoid.com/deus-ex-the-fall-is-heading-to-pc-by-way-of-steam-271095.phtml


To those who think that mobile gaming is lame and Deus Ex deserved better (every one?), then I got some news for you. The Fall is coming to PCs on March 25 via Steam so you can pick it up there.


Get Ready To Pee... Outlast DLC (Hey That Rhymed)
http://www.destructoid.com/red-barrels-blows-the-whistle-on-impending-outlast-dlc-271136.phtml

I haven't yet played Outlast because I'm enjoying sleeping at night, but it's on my PS4 ready to terrify me. With that said, the first DLC -- titled Outlast: Whistleblower -- is coming in April for both PC and PS4. Gamer bewaaaaaare, you're in for a scare.


Diablo 3 Patch Hit This Week And It's A Doozie
http://www.destructoid.com/extensive-diablo-iii-patch-2-0-1-goes-live-for-pc-today-271134.phtml

To all three of you who didn't go back to Diablo 2, I have some good news for you. Blizzard released a big patch for Diablo 3 this week. I won't begin to say what they did, but they've tweaked a whole hell of a lot of things.

Here is a list: http://us.battle.net/d3/en/blog/12671560/patch-201-now-available-2-25-2014

I actually like Diablo 3, as I put over 100 hours into it, but I'll admit that it definitely did some things wrong. However, it's nice to see that Blizzard seem intent on fixing a lot of the issues that admittedly should have been fixed from the beginning. Still, install D3 again, grab the patch and go and kick Belial's ass.


Humble Bundle 11 Seeks World Domination... Basically Achieved It
http://www.destructoid.com/fez-starseed-pilgrim-beatbuddy-join-humble-bundle-11-271124.phtml

That's right, you only get 50G.

Humble Bundle 11 was already great -- these bundles usually are. But now it's even better because they added Fez, Starseed Pilgrim and Beatbuddy among the ranks of The Swapper, Giana Sisters, Guacamelee!: Gold Edition and Dust: An Elysian Tail. So save that coffee money for a day or two (or don't because you're cranky if you don't have your coffee) and pick up this excellent bundle.


World of Warcraft Has Some Changes Coming For You Raiders
http://ca.ign.com/articles/2014/02/26/world-of-warcraft-to-ditch-its-raiding-currency

Wow!

(I don't have anything clever to say so I went with a crappy "wow" joke)


Mario Kart 8 Is Compatible With A NEW Wii U Racing Wheel
http://ca.ign.com/articles/2014/02/26/mario-kart-8-racing-wheel-revealed

I didn't think the Wii Mario Kart was as good as some of the others, but I loved having the wheel to play with, so this is good news. However, if you aren't sure that the Wii U is different than the Wii, I don't see this clearing things up for you.

Way to go Nintendo!



Own Final Fantasy 14: A Realm Reborn On PS3 But Want It On PS4?
http://ca.ign.com/articles/2014/02/26/ps3-to-ps4-transfers-for-final-fantasy-14-starting-soon

Don't worry, it'll be free to transfer your stuff from PS3 to PS4. There are some features that won't be available right away in your transferring but this is still a great deal so I have no jokes for this one. I also feel that it's sad to pick on Final Fantasy at this point.


I admit that I don't often have a lot of Microsoft news here but they've been all over the place this week so this week I'm giving them their own little corner in an unpopular weekly video game article on an obscure blog. You're welcome Microsoft.


MICROSOFT NEWS

Love Free-To-Play? Microsoft Has Some Good News For You
http://www.gamespot.com/articles/xbox-one-owners-expect-more-free-to-play-games/1100-6417931/

Due to the success of F2P on 360, Microsoft has every intention to bring you more of it for Xbox One, because if there's anything the internet loves, it's free-to-play.


Guess What? Kinect Is Here To Stay
http://www.gamespot.com/articles/kinect-less-xbox-one-doesn-t-sound-very-likely/1100-6417933/

If there's another thing that the internet loves (my they're loving these days), it's the Kinect. Good news for them, the Kinect isn't going away because it's part of the Xbone ecosystem. It also is legitimately a defense system, as I reported (ha, look at me trying to sound like I have credentials) weeks ago.


Why Do I Keep Asking Questions In The Headlines? Get The TITANFALL Bundle
http://www.gamespot.com/articles/get-titanfall-for-free-when-you-buy-an-xbox-one/1100-6417928/

Get the only thing worth having for the Xbone when you buy an Xbone... while supplies last. Yes that's right, TITANFALL is going to be bundled with Xbox One's when it launches. That's a pretty sweet deal, in all honesty, but it doesn't make me want to stop making fun of Microsoft.

It's also going to take 40gbs of space. 40gbs of AWESOME. Ahem.

BUT WAIT, there's mooooore: It's actually only 20gbs on Xbox One. I could have just deleted the part above but that's now how I roll.


Xbox One Gets Price Cut in UK
http://www.gamespot.com/articles/xbox-one-price-cut-to-ps399-99-in-the-uk-from-this-friday/1100-6417929/

Save some money if you're in the UK. Or fly to the UK just to buy an Xbox One and bring it back, though that seems like a lot of work.


Xbone Joins The Modern Age With Twitch Gaming
http://www.gamespot.com/articles/xbox-one-finally-gets-twitch-streaming-on-march-11-right-in-time-for-titanfall/1100-6417945/

PS4 gamers have been able to do it since launch, but now the Xbox One will have it starting March 11. Right in time for TITANFALL. At this point I'm just going to call the system the TITANFALL One.


Xbox One Named "Product Of The Year" For 2014
http://www.gamespot.com/articles/xbox-one-named-product-of-the-year-for-2014/1100-6417947/


Well people, time to pack up 2014 because two months in, it is now over. Microsoft won, time to move onto 2015.

Product of the Year gave the award to the Xbone in their annual awards. I guess congrats to Microsoft? That might ease the pain that there's a guy in power over there that could possibly shut down the Xbox division. The plot thickens.


/END MICROSOFT NEWS


This Just In: Minecraft Is Popular
http://www.polygon.com/2014/2/26/5448912/original-minecraft-reaches-100m-registered-users

Minecraft has reached 100 million registered users. This isn't to be confused with people who actually pay for the title, but Notch claims that about 14.3% of all registered users have paid for the game. By my calculations that means... a gazillion people are currently playing the video game world's equivalent of Lego (except you know, the Lego games).


Persona 5 Is Coming To North America, And The Spin Off Titles Will Be Too!
http://www.polygon.com/2014/2/25/5444284/persona-5-coming-to-na-in-2015-spin-off-titles-to-be-localized

Get ready to get your weird high school RPG on, because Persona 5 is hitting North American shores in 2015. The other games will also be seeing release over here. This is great news for the fans... I just wish it was PS4.


Battlefield 4 Update Happened This Week
http://www.polygon.com/2014/2/26/5448884/battlefield-4-windows-pc-and-ps4-update-goes-live-fixes-sound-loop

As the headline states (seriously who does these headlines, they are spot-on), the Battlefield 4 update has gone live for PC and PS4. Which means something else is probably broken now so you'll need another update. 



Gods Will Be Watching Coming In June, Looks Pretty Graphic

http://www.pcgamer.com/2014/02/26/gods-will-be-watching-trailer-shows-brutal-survival-reveals-june-release-date/

PC "point-and-click thriller" Gods Will Be Watching has a teaser trailer in the link above, and there is a bunch of torture and knee-capping foos. Sounds like a regular day for me, I don't think I'll play it.


Call of Duty Elite Has Shut Down
http://www.gamespot.com/articles/call-of-duty-elite-shutting-down-on-friday-what-that-means-for-you/1100-6417968/

If you're a Call of Duty fan you probably already know this. I am not, so I don't really care either way, but it sucks for you people who really like Elite.




Candy Crush Developer Chucks 'Candy' Trademark

http://www.gamespot.com/articles/candy-crush-dev-abandons-candy-trademark-in-us-after-controversy/1100-6417960/

Due to the controversy of being complete idiots, King have withdrawn their trademark in the US of A but not in Europe. I'm in Canada but we're kind of like the US so I'm so glad I can finally say candy.

CANDY CANDY CANDY CANDY CANDY



Pokemon X and Y Are Going To Be Free If You Purchase the 3DS And One Game

http://www.gamespot.com/articles/pokemon-x-y-free-with-purchase-of-system-and-one-game/1100-6417961/

So... if you buy a 3DS and one of the select games, you get the newest Pokemon for free, starting March 1. One of these games is Animal Crossing and you should be buying that anyway if you get a 3DS, so this is a win-win-win.




Bethesda Says That Killing Nazis Never Gets Old 
http://www.gamespot.com/articles/bethesda-shooting-nazis-never-gets-old/1100-6417969/

Part of the reason why the Wolfenstein series can keep going is because killing Nazis never gets old. I think that's a fair point...


...And if Brad Pitt enjoys killing Nazis, then I do too dammit.


Swords And Soldiers 2 Grunts And Baaaaaaaas Its Way Onto Wii U
http://ca.ign.com/articles/2014/02/27/swords-soldiers-ii-wii-u-teaser-released

In this teaser trailer, that is literally all you get... some grunting and sheep. Sounds a lot like my sex life.


A Real Minecraft Movie?
http://ca.ign.com/articles/2014/02/27/warner-bros-might-be-making-a-minecraft-movie

Notch "leaked" the information on Twitter, but instead of giving a real answer to IGN he just rambled on about government corruption and net neutrality. So yes, Minecraft is going to be a movie and it's going to be made by the person who made The Lego Movie, which really isn't much of a stretch. Way to typecast yourself!


The Wii U Is Awesome!
http://ca.ign.com/articles/2014/02/28/wii-u-is-a-powerhouse-says-donkey-kong-country-developer

The president of Retro Studios said that the Wii U is a "powerhouse," and that it's more powerful than people give it credit for. He says that it's a great machine to make games on. I disagree, because there are no good games on the Wii U. Super Mario 3D World, Monster Hunter 3, Donkey Kong Country: Tropical Freeze, The Wonderful 101, Pikmin 3, none of these games exist. They are all figments of my imagination. I have a pretty ballin' imagination.


Wii And DS Are Going Back To The Stone Age
http://ca.ign.com/articles/2014/02/27/nintendo-terminating-wi-fi-service-for-ds-and-wii

Young people these days don't remember a time before the internet was in every household, but there was a time, I assure you. Those were dark days, but they existed.

But luckily for everyone who doesn't remember what that's like, Nintendo has you covered. If you only own a Wii (which you do because you aren't aware that the Wii U is a new system) or a DS, Nintendo is pulling the plug on the online services. Thanks Ninty!


TITANFALL Goes Gold
http://ca.ign.com/articles/2014/02/27/titanfall-goes-gold

Oh my GOD!

TITANFALL Doesn't Require An Online Pass
http://ca.ign.com/articles/2014/03/01/titanfall-doesnt-require-an-online-pass-season-pass-unlikely

Sweet!

Good Guy TITANFALL




New Batman Game Coming? I Hell Damn Fart Hope So
http://ca.ign.com/articles/2014/02/28/new-batman-arkham-game-may-be-revealed-soon

Since they aren't willing to fix the bugs in Arkham Origins, I reckon we are owed a new Batman game. I actually loved Origins despite the flaws, so I am looking forward to a new one.

A Dutch journalist apparently has info on the next game but he's not allowed to publish it until March (which is actually today, technically). If only there was a way to get the information out anonymously and earlier than planned...








New Secret Of Mana......???

http://www.destructoid.com/new-secret-of-mana-is-a-free-to-play-mobile-game-271196.phtml

At first I was like:


Then I was like:
Everybody needs to use this gif at least once. This was my time.
And now someone else is writing this article and running the blog because I'm dead. Seriously? A mobile free-to-play with micro-transactions for a new Mana? Ugh.


Battlefield 4 Has New DLC
http://ca.ign.com/articles/2014/03/01/battlefield-4-naval-strike-expansion-coming-late-march

The Naval Strike expansion is on its way and it has a hovercraft, four new maps and a new mode. Sweet, a hovercraft! With it I can hover all the way to a place where the game actually works.

Does the game work now? Can I stop making the same joke over and over?


Million Onion Hotel Is On Its Way, And I Am Not Ready
http://www.destructoid.com/no-more-heroes-chulip-dev-announces-million-onion-hotel-271213.phtml

Onion Games is releasing a game called Million Onion Hotel and I know nothing about it really, but I'm into a bunch of the games that the developers have worked on before, so not even the fact that it's an iOS game can sink this bad boy.




Well, that's about it for this week. Got any news that I didn't comment on? Good, that means you're putting your own work in! I hope you enjoyed this week, and make sure to check out this blog every single second of every single day in anticipation for my next article. Or come back next Saturday for another Weekly Round-Up.