Written By: Tyler Selig
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Fighting on a cliff can only end well. |
Rating: 8.5*
Verdict: Two Brothers is a wonderful
retro-inspired game with an interesting concept and solid core gameplay
underneath it all so it isn’t just another love letter to the past that offers
nothing else but nostalgia.
Nostalgia
isn’t something that is uncommon in video games. Despite not being an extremely
old form of entertainment/art, gamers who have enjoyed the craft for a long
time often look back fondly on the olden days. In indie games especially, due
to having fewer people working on a title or just a general love for the
different styles, the 8 or 16 bit eras have been mined extensively. It is less
popular for AAA titles to do this because they have the money and manpower to develop
more expansive and detail-intensive games. It almost seems too easy to get
popular within the indie community by calling forth ye olden days, but that isn’t
to say that it’s a bad stylistic choice (I come from those same graphically primitive
days and can definitely appreciate them) when used correctly. Two Brothers
looks, feels, plays and sounds like a Gameboy game, only modernized and updated.
In Two
Brothers – not to be confused with Brothers: A Tale of Two Sons because Google
seems to love directing me to that game – you play as Roy, and you have
discovered something rather, er, scientific. You’ve figured out there’s an
afterlife by killing yourself and the game takes you on a whacky but heartfelt
journey focused on that and bringing different colours into the world that you
inhabit.
When I
say focused, I mean focused. The core concepts of the game are based on having
an Afterlife Hub. You die like in any Adventure/RPG, but only instead of simply
saying “Game Over,” you are transported to a world in the sky, where you can
talk to NPCs that are deceased or get clues on what to do. Yes, sometimes you
have to die in order to advance the story.
It’s an
extremely interesting idea, and one that I think will get ripped off by other
titles in the future, because it gives Two Brothers a different feel than a lot
of games these days. I’m not saying there hasn’t been anything like this done
before (I just can’t think of another instance off the top of my head), but it
does so with a lot of finesse. It also speaks to what I feel Two Brothers does
best – it harkens back to the old school, but it embraces
post-modern/meta-fiction tendencies by turning the artform of what we know as “Video
Games” on its head.
This
extends beyond just dying and into every other aspect of the game. It dissects
the medium even in the way NPCs talk. Forgive me but I don’t know how many developers
there actually was, but I saw them say that they play all games. This is pretty
telling because when the NPCs talk, it’s clever in the same type of way The
Cabin in the Woods was for movies. They clearly love RPGs and adventure games,
but are aware of the clichés that exist within them, and they use that very
well for laughs. It’s a funny game and I chuckled quite a few times by what
they were saying or what I was doing (like pushing someone to a destination in
order to advance the plot).
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Story of my life. |
The
plot is interesting for sure, and to be honest it’s a little weird… in a good
way. You ride a big turtle to an island, and weird creatures/characters pop up
and talk to you. You also are not always completely sure what’s going on
because the game messes with you by having the game fuzz out, for example.
Things happen and you don’t always know what to make of it. Two Brothers has an
interesting cast of characters and I always found myself wanting to see how
everything advanced, and the idea of returning colour to the world is a fun
one, because it’s retro visually and plays with that.
When
you try to stay too true to the idea of retro gaming, such as playing on a
Gameboy, it does limit the depth of the gameplay, and while I found Two
Brothers fun, the actual action doesn’t really hold up to Indie Heavyweights in
the genre such as Bastion. You have ranged attacks and melee, and there are a
bunch of different weapons you can use, but ultimately there’s only so much you
can do with two buttons and the action wasn’t always quite as engaging as it
could have been. But with that said, I feel that they pushed it about as far as
they could go, and I never stopped enjoying myself because it gave me
interesting enemies and pretty clever bosses. It’s still fun in the same way A
Link to the Past is still fun. You don’t really need complex button
combinations to make a fun game, but sometimes they help.
The
game is non-linear though, something that wasn’t as big as it is now back in
the day, so to anybody who doesn’t want their hand to be held through this type
of game… it’s obviously not Skyrim or GTA5 big but the game does give you
choices of what to do next both in the main story and the side-quests that
actually do have some depth to them.
I
really enjoyed the music and I’d like to own the soundtrack (but I’m kind of
poor… hey the PS4 is coming out tomorrow). I felt that they did a really great
job of keeping it old school but crafting memorable songs that fit every mood.
Are you on Adventure Road? Well here’s a song that hits you in the face hard
and makes you feel like you’re on an adventure. Want something a little more
subtle and somber? Gotcha covered for those more “dem feels” moments. There are
even some songs that can put you on edge… I was legit creeped out when I was
harassed by someone named ??? the first time (it also helped how the game
handled that visually). It reminded me a lot of some of the more menacing music
of the game OFF, one of my favourite RPGs in the last ten years.
The
writing is mostly strong, but while some people felt that the beginning scene
was really emotional and sad, I felt it was dampened a bit by awkward writing.
The game isn’t full of uneven writing, but it does happen on occasion, so it’s
worth pointing out. Though for the most part the NPCs are well-written so there’s
a lot of charm there.
I also
was not a fan of the collision detection. Sometimes you just get stuck on
things that you really shouldn’t, and sometimes you are trying to walk across
something and you fall but you were totally on it and that lead to frustration.
Like the writing, it’s not a massive problem but it exists and therefore should
be mentioned.
But
all-in-all, Two Brothers is a success. It was a game that I had heard about
during the original Kickstarter Campaign, but was unable to actually give
money. They got my money now, and the game lived up to what I expected in
almost every way. It’s deliciously retro, and while it doesn’t redefine that
look it does a great job of taking us back to those days. Two Brothers is
another example of why you don’t need a huge studio to make a thrilling and
highly entertaining video game.
* At launch, this game was extremely
buggy. However, the developers are working diligently and listening to
complaints and criticisms and are doing all they can to patch it. As of writing
this, they have released one update, but I am not entirely sure to what extent
the game was fixed, so my rating reflects the original build and not a fixed
one. If it is fixed, then you can probably up my score by .5. If some of these
bugs never get fixed I’d even knock the game down .5 or a full point because
there are some serious game breaking bugs here and there such as appearing
outside of rooms and being unable to advance.
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