Showing posts with label Call of Duty: Ghosts. Show all posts
Showing posts with label Call of Duty: Ghosts. Show all posts

Saturday, 28 December 2013

The Gamecepticon Awardicons -- Misc. Video Game Awards



Written By: Tyler Selig   


These are my Miscellaneous Awards, where I give awards based on things such as music, multiplayer, etc. You’ll notice that there’s not a lot in terms of negative awards, and that’s mostly because I believe end of the year awards should celebrate the good because the bad makes me want to kill myself. With that said, I will cheat death again and include a couple negative awards.
                This will be a long post, and yes I may have a lot of “Other Nominees,” but this is my blog and the end of the year is important to me so there you have it. It also only includes games I’ve played so, sorry, no Battlefield 4 – from what I hear, nobody can play it anyway – or Grand Theft Auto 5. 
               Winners are in bold, let's do this.


Best Soundtrack – Starbound

Other Nominees
The Last of Us
Bioshock: Infinite
Animal Crossing
Super Mario World 3D World
Beyond: Two Souls
Monaco
Ni no Kuni: Wrath of the White Witch

                Starbound wasn’t technically released this year, so maybe it shouldn’t count, but the soundtrack was given out to people who pre-ordered it. And let me tell you something, this soundtrack is special. It’s so emotional and beautiful that it hurts. Try listening to Mira and not feel something. The Starbound soundtrack will be even better in context of the game, but even solo it’s incredible.
                If you don’t want to count Starbound, then I’d give it to The Last of Us, which is brilliant enough by itself with songs such as Vanishing Grace… but when you see the game in action combined with the music it’s a whole different ball game.
                Bioshock returned with another great soundtrack of old tunes and original content.
 Animal Crossing is a completely different type of OST compared to the others, but it isn’t any less effective in creating tone and mood. It’s just not something I listen to a lot of outside of the game, outside of a song or two, which isn’t a criticism so much as a comment on how ingrained in the game it is.
Meanwhile, Super Mario 3D World had some of the finest music Mario has ever had, with a mixture of original content and remixes/remade versions of the songs we know and love.
Beyond: Two Souls had a wonderful OST that compliments the themes and storylines of the game perfectly.
Austin Wintory can add this to his list of achievements. After almost winning a Grammy for his work on Journey, he released another great soundtrack – that isn’t quite as good as Journey – that perfectly fits being a thief.
It’s hard to argue with Ni no Kuni: Wrath of the White Witch from a musical standpoint, because it is quite an accomplishment. You’ll see this nominated on most sites that do these awards, and there’s a reason for that because it’s one of the better RPG soundtracks of recent years.



Best Multiplayer – Killzone: Shadow Fall

Other Nominees
Super Mario 3D World
Path of Exile
Anarchy Reigns
Bombermine

                Killzone wins because it’s my online shooter. It’s the same as a Call of Duty fan giving the award to Call of Duty. Whenever one of these games come out, I absolutely adore it. It doesn’t do a whole lot new, except having shields and whatnot, but it’s another amazing Killzone experience.

Super Mario 3D World is a great game by itself, but it becomes even more fun and chaotic when you introduce another player or three. It gets nuts, and for that, the game should be praised.

                Path of Exile isn’t anything new, I just like playing the ARPG genre with a friend.

                Anarchy Reigns is probably the more original of all the nominees, offering a brawler experience combined with things such as death match, capture the flag or even a rugby mode. Except you fight, y’know. Unfortunately the online community is probably non-existent at this point, but it does allow you to use bots.

                Bombermine is Bomberman but on a large scale. I’ve always considered Bomberman as one of the amazing multiplayer games, and it’s nice to see it so big.


Most Memorable Moment – Dat Moirai Ending

Other Nominees
The Last Of Us – The giraffes
Year Walk – The “Fake” Ending
Bioshock: Infinite – The end part where everything ties together

                Admittedly I often forget great scenes in things I like, so it’s kind of a poor showing on my part here, but these are the four that popped into my head.
Some may scoff that I chose Moirai over heavyweights like The Last of Us and Bioshock: Infinite, and believe me… it was a difficult choice. I chose Moirai because – spoiler alert – when you find out that the conversation you previously had was impacted by the player before you, that’s a “holy shit that’s cool” moment. It’s not that emotional, it’s not complicated, it’s just really, really neat and plays with the medium in interesting ways. I chose it at number one for that reason and that reason only, even though all of the other nominees are more powerful and conventionally memorable.

                That’s not to say that the other nominees aren’t also fantastic, because the giraffe scene in The Last of Us was the prettiest, saddest, most beautiful moment of the year. I just sat there and watched them walk as Vanishing Grace played over it. It’s such a simple moment that ends up being so much more.

                Year Walk had a fake ending, and when “I don’t love you anymore” flashes up on the screen, that’s an incredibly melancholy and tragic moment as well.

                The whole last bit of Bioshock: Infinite is memorable because up until that point, you’re playing a great FPS, but it’s not much different than the others in the series. Then, all of a sudden, things start getting messed up and weird, and somehow all three games are connected. It goes from fun to mindfuck pretty quick.

Best Character – Peck from Animal Crossing

Other Nominees
Bioshock: Infinite – Elizabeth
Bioshock: Infinite – The Lutece Twins
The Last of Us – Ellie and Joel
Batman: Arkham Origins -- Batman
Beyond: Two Souls - Jodie
Killer Is Dead – Mondo Zappa

            I like when award shows/articles have their own identity, and I like to think mine often do. That’s not to say every pick of mine is original by any means, as there are a bunch of awards that I need to follow the grain. However, the joy of doing these are discovering your own oddball choices, and Peck is probably one you won’t see anywhere else (unless maybe on an Animal Crossing forum or something).
                I love Peck because I cared deeply about Peck. I cared about all my townspeople, but I was sad when I was away from Animal Crossing for a while and when I came back he was gone. He made me laugh, and he gave me a picture to remember him by. Animal Crossing is great because even though they’re all AI, you build a bond with them. There was no one else in the game that I built a bigger bond with than Peck.
                The more I do these awards, the more I realize that Bioshock: Infinite is a complete and utter mammoth when it comes to everything plot or character wise, so that’s why I put both Elizabeth and the Lutece Twins in here. Elizabeth is obviously a more straight-forward important part of the game, but the Lutece Twins swoop in there in their own little way and end up being memorable… just more confusingly so.
                Ellie and Joel are one person to be in context of these awards because they are so important to one another. Joel is the grieving father, Ellie is a young girl in need of guidance and support. They fulfill the needs of each other (ew, I didn’t mean that way fanfic writers).
                Batman is on here because regardless of how many times he shows up, he’s still fucking Batman.
            It’s a good thing that Jodie from Beyond: Two Souls is a good character because the game is so story-based and Jodie is obviously the center piece for it. Also, Ellen Page gives a powerhouse performance and brings the character to life in ways most games can’t.
                Mondo Zappa isn’t complex, but I have a thing for weird badasses, and Suda51 often populates his games with interesting characters in that sense. Like Asura from Asura’s Wrath in years past, he’s just fucking cool and that’s why I pick him. Not every character worth remembering has to have incredible depth.

Best Story – Beyond: Two Souls

Other Nominees 
Bioshock: infinite
Shin Megami Tensei IV
The Last of Us
The Wolf Among Us Episode 1 -- Faith

                Beyond: Two Souls is focused on story, and it succeeds. There are a few moments where it gets off the rails a bit, but ultimately it ends up being an extremely satisfying paranormal story.
A good story isn’t just about the pacing and depth of the plot, the characters and their relationship are a crucial aspect of it sometimes. Nowhere this year is that more apparent than in The Last of Us. It’s a simplistic, but well told story.
                Or do I go for the more confusing, intriguing tale that you get in Bioshock: Infinite? Yes, Bioshock has that mindfuck element to it that appeals to me, and it does create a world that’s fun to explore and learn about.
                Shin Megami Tensei IV gets a nod here because I like how it mixes a bunch of different elements and genre to make an experience that isn’t unique, but is different from the other games this year. Samurais in the modern world, with the supernatural? It’s told well.
                Faith is also focused on story, and being able to change how it goes a little bit definitely made me consider it. It goes for similar things that Beyond: Two Souls does, but I just think Beyond: Two Souls is more emotional and well done.
                

Best Visuals – Killzone: Shadow Fall

Other Nominees 
Super Mario 3D World
The Wonderful 101
The Night of the Rabbit
Crysis 3
               

It’s important to note here that when I say visuals, I don’t just mean what is the best from a pure, technical, graphics standpoint. A game like that can certainly win, but I am more biased towards interesting art-styles and visual design.
                Killzone has an interesting world and the technical prowess to back it up. Normally I tend to go towards more original art-designs, but I’ve always loved how Killzone looks, and the fact that it’s a little more colourful sets this apart from other games in the series.
                Super Mario 3D World is the first of two Wii U games. I know the Wii U can’t manage some of the more technically demanding games on the levels that other systems can, but tell me that this isn’t beautiful Mario. It’s good looking in a different way because it nails the art-style so perfectly.
                Which is the same for The Wonderful 101. It does a fantastic job of offering a silly, colourful comic book/superhero world. It accomplishes what it sets out to do.
                The Night of the Rabbit is the only game on this list I haven’t played, but have watched, and I really enjoy the style.
                Crysis 3 would probably win had I been able to play it on a high-end PC. I couldn’t, I had to play it on 360, so that’s why Killzone beats it (though to be fair, I enjoy the art-design more in KZ than Crysis anyway).


Biggest Disappointment – Ni No Kuni

Other Nominees 
Sacred Citadel
Dust 514
Dead Island: Riptide
Fuse
Project X Zone
               
I’m not sure if there’s a game that has pained me so much to be disappointed by. I’m not even saying it’s a terrible game, because it’s not. I rate it a 7 or a 7.5, so you may be wondering, “then what the hell? How are you disappointed?”
                I’m a JRPG guy, always have been, and this was supposed to be an insta-classic, basically, but I just couldn’t get as into it as I wanted to. I went into it expecting to sing its praises, and there are great things about it, but I just don’t think the game stands-up to my own expectations, even if I didn’t give it a crappy rating.
                Sacred Citadel almost won because I love Sacred, but I also knew that it wasn’t Sacred 3 and it was a different experience so while I expected quite a bit, my expectations were tempered a bit. Now, if Sacred 3 ends up being average? That could easily win this.
                Dust 514 is an interesting case for me. The first day I played it I thought it was a 9, but then the game started to fall apart. It’s a disappointment because within the first twenty-four hours, it was going to be one of the games of the year. I had heard of Eve Online and loved the idea, and this game has so much potential it hurts. The fact that it ended up being a 4.5 for me is a tragedy. The only reason this doesn’t beat Ni No Kuni is because the FPS is not near and dear to my heart like the JRPG.
                Dead Island: Riptide is an okay game. The first one wasn’t a masterpiece but it was a helluvalot of fun, yet flawed. All they had to do was polish the first game, add a few things, and Riptide could have been awesome. But they didn’t. It has the same flaws and bugs. Why???
                Fuse is a disappointment because even though it just looked like a third-person shooter, I love the developers and their penchant for giving us odd and crazy guns. There is an interesting gun or two here, but while Fuse is a solid game, it should have been more.
                Project X Zone is a game that has gotten great reviews, and with the crossover appeal I should have loved it. Unfortunately it is the only RPG that I played on 3DS this year that didn’t leave me in awe.


Best Rehash of a Game Year Over Year – DRAW!!! CALL OF DUTY: GHOSTS ASSASSINS CREED 4: BLACK FLAG

                This is the only co-Award I give out. My brother and I each picked a game – I picked CoD and he picked Assassin’s Creed – and so this is the first ever Draw in the few years I’ve been doing this.
                These games don’t change. They’re yearly and you know what to expect. It’s kind of a complaint but it’s kind of not. You know what to expect.

Best Free-To-Play Game – Path of Exile

Other Nominees 
Neverwinter
Sluggish Morrs: A Delicate Time in History
Will You Ever Return: in da hood
Resogun*

                Path of Exile is an accomplishment in the free-to-play world. It’s legitimately an awesome game, and it’s not pay-to-win. Some of the prices are ridiculous, but they’ve crafted such a wonderful game for free… it’s hard to hate on it.
                Neverwinter may just be an MMO, but the idea of making your own quests for people to do is what makes me like the game as much as I do. It’s got issues, and I’m not a huge MMO guy, but it’s one of the better ones I’ve played.
                Sluggish Morrs: A Delicate Time in History is a short freeware game, and it’s one of the best free games of the year, period, if you want a quick, weird, surreal, odd adventure.
Will You Ever Return: in da hood is the same type of deal. I’ve loved the other WYERs, and this is great too.
Resogun was/is (I haven’t checked) free if you get Playstation Plus, which you have to if you want to play online anyway. It won’t be free, but when I played it, it was still free so I’m including it here. It’s a wonderful, beautiful action-packed side-scrolling shooter.


Biggest Surprise – Anarchy Reigns

Other Nominees 
The Incredible Adventures of Van Helsing
Fire Emblem: Awakening
Shin Megami Tensei 4
Shadowrun: Returns

                Anarchy Reigns is not the best game in this category, but it’s the biggest surprise to me because I had no idea what to expect and actually got a game that will end up being in the discussion of “most underrated games” for years to come.
Van Helsing was a game I expected to suck for whatever reason, but it ended up being a solid action RPG.
                Fire Emblem: Awakening is only a surprise to me because I never actually played one before so I was blown away by how good it is. The reason it doesn’t win Biggest Surprise is because it’s not the type of game that comes out of nowhere like Anarchy Reigns did. It may be a better game, but not a bigger surprise.
                Same with Shin Megami Tensei 4. I managed to try out two cult-classic series that I only knew existed, and I loved both.
                Shadowrun: Returns is on here because I’m surprised it even got made. It’s not as good as the SNES classic, but after a disastrous foray into the first-person shooter world, Shadowrun has, um, returned to goodness.


The Official 'Don't Play This Game, It sucks... You Suck" Award For The 5 Worst Games of 2013 

5: Dust 514 – There isn’t a game I’ve thought about this year more than Dust. It just… it sucks. It isn’t there yet. Maybe someday it will be, but not now.

4: Apocalypse One – I hate picking on indie games, especially when they were quickly made but this just wasn’t fun at all and was buggy.

3: One Night at the Space Opera – This is a decent idea that didn’t pan out.

2: Tekken Revolution – This just reeks of bad free-to-play. This is the reason people hate that term.

1: Dark – Should have been great considering it’s a stealth game where you play as a vampire, but nothing about it works.

Best System – 3DS

                I won’t list all the other nominees because obviously it includes every other system in existence. The 3DS wins because during the year it has amassed a great collection of games – especially RPGs – and it really wowed me.
                If you want a first-person shooter, I wouldn’t go here. If you are an RPG nut, this machine is a monster. It has other great games in other genres, but I used it mostly as a way to play great RPGs (and Animal Crossing).
                The Xbox One and PS4 aren’t on here because they just launched so they haven’t had enough time to build their libraries. The Wii U has started on the comeback trail but it’s not there yet, and the PC had another solid year… but nothing impressed me as much as the 3DS.


             And that's it for these awards. Next year, if Gamecepticon is around, I may try adding more of a comic flair to these awards and at least give them funny names, but the end of the year came up on me pretty quickly (may have been the drugs, I dunno).
             Starting probably tomorrow, or at the very least the next day, I will be counting down my Top 40 Games of 2013, then I will disappear into the darkness where I came from.

Sunday, 15 December 2013

The Little Indie Game That Could - A Call of Duty: Ghosts Review



Written By: Tyler Selig

"AH I CAN'T SEE, EVERYTHING IS BLACK. Oh wait.."


Rating: 6/10
Verdict: Call of Duty: Ghosts is not a new experience. It changes up the formula a tad here and there, but not enough for me to get back into the series. Fans of the series should eat this up as a fun, fast, action packed game… while people who hate the series will find yet another bland military shooter that feels like paper. Pick your side, because Call of Duty is here to stay.

            I’m of the mind that a reviewer should embrace his or her biases, and make them known. I’m not trying to start an argument here (or maybe I am, I don’t know), but I don’t understand this obsession with objectivity. I’m not trying to say that you can’t try to break down the pros and cons of a game in the most unbiased way that’s possible, but a game that is boring for one may be an intense experience for another. Objective turns subjective pretty quick in a lot of cases, and that’s why I will always be upfront with anybody reading this about my own personal prejudices and desires (sounds sexy). It’s also the reason I’ve always enjoyed a system built upon multiple critics reviewing the same game, because that will give a more balanced opinion. Nobody reads my blog, so as much as I’d like to have multiple people reviewing things, it’s just not possible right now.
                So with that out of the way, let’s talk the newest entry in the blockbuster series – Call of Duty: Ghosts. Most people will know what this is, but for those few who don’t, Ghosts is a first-person military shooter based around an elite group named Ghosts, who are known for their great war skills, be it stealth or gunplay.  There’s also a tiny, insignificant sub-plot where the game takes place a few years after the US of A has fallen and the soldiers are fighting to get their country back.
                Call of Duty: Ghosts should please CoD fans, unless they’re the jaded kind that haven’t liked a game in the series since the first Modern Warfare but keep playing each new entry anyway -- there is no hope for them at this point. For the rest of them, I can’t see them being overly unhappy with the game as a whole. I got out of Call of Duty during Modern Warfare 3… just one day I stopped enjoying it as much as I had, and I wasn’t even a massive fan to begin with.        
                This is a major reason for the 6 out of 10. As a Call of Duty, I’d rate it very highly because the developers do what they do really well. If you want a more arcade-style twitch shooter, then CoD is fantastic. For people like me, who now feel that the game just feels like paper and doesn’t feed me like a heavier shooter like Killzone does, then it’s not that enjoyable. I do like it, just not that much, and I feel the game does some things better than previous entries, and some things worse.
                Firstly, I would say the campaign is a step down from what I feel is the best campaign in the series – Modern Warfare 2. I felt this way during MW3 as well. Many have criticized MW2 for its length, but I felt that it was fast-paced and exciting, partially because it didn’t really have time to wear out its welcome. Ghosts is a normal length campaign (8 – 12 hours like most games), but there’s a lot of “been there, done that” going on. There are action set pieces galore, but somehow it just manages to not be thrilling. When I wasn’t so familiar with the series, I could handle the format, but I have a harder time now.
                For example, the series has pretty much always told you what to do. “There’s a helicopter coming, get down,” and so you do. Rinse, repeat. It would be nice if it could get changed up a bit so we have more control over what goes on in the single-player. Let me call some shots outside of, “waiting on you, take the shot.” The game is linear and just gets you from Point A to Point B. Some don’t mind this, but after a game every year, it drains me. I don’t even find the big action movie-esque action as much as I used to. The one level where they open up the game a little bit for you is a welcome change, and I give them props for including that. However, in the end, I’m just a little tired of their brand. I feel that a lot of it just ends up falling flat.
                 The premise of the fallen Amerika is a good one. Setting you up like an underdog fighting for your country should make the game a little more personal and interesting, but it only achieves that mildly. Right from the beginning they stress the idea of family, but really, I couldn't bring myself to care that much because I know that Ghosts is focusing more on blowin' shit up. That's fine, but it just means another Call of Duty campaign with a story I don't care about.
                And you might as well forget about the dog. The dog was an unnecessary addition. There wasn’t really much potential to be extraordinary there, anyway, but you only use him in a couple missions. One of them is a boring stealth mission, however most of the time you just press a button and he attacks enemies. Okay, cool, I guess? It’s not bad, but it’s not good.
                Fair enough though, Ghosts, I know that multi-player is where you excel. Some people don’t even play the Call of Duty campaigns. So does the multi-player hold up? I would say yes, again, if you like what the series has always done, there’s a lot to like here.
                I give the series props for being like Halo and offering a bunch of interesting game types. As much as I love Killzone and their warzones, I’ve always hoped that Killzone would do a little more like Call of Duty in that regard (but only that regard), and offer more choices of games to play… even if I mostly play deathmatch, having the variety is nice. There is variety here. They’ve added some new games, and kept the classics. I can’t criticize them at all for this. There is still a lot of excitement to be had here.
                They also shifted the levelling system around a little bit, and this too is a positive, because using their new point system, there’s less of a gap between level 50s and level 1s, outside of skill. Never found Call of Duty to be as much of a skill-based shooter as some others, and this does a decent job of rectifying that a little bit. Good job on that too, but I still get murdered by everyone because I suck!
                They’ve also made environments a little more destructible. I’ve always said that making things more destructible is a next-gen idea that I can get behind, because it vastly improves the gameplay. Ghosts is no Battlefield, and even the combustible environments are a bit scripted and unimpressive. But they aren’t bad… they are an improvement, ultimately. Shooting a pipe and having smoke fill the area is a welcome inclusion, so I won’t hate on it or make fun of it.
                They also have online split-screen, which I loved about MW3 (and was the main reason I played it as much as I did), and since it returns, I have to say, thank you.
                If you are into the multi-player in the other games, you will like this. I enjoy it, but like my 6 indicates, I don’t love it. I probably never will again. I wasn’t even going to play Ghosts but life took me down this road anyway.
                The most interesting feature to appear in Ghosts is Extinction Mode. Instead of zombies, like in Black Ops, you have to drill hives and kill aliens. Even though it’s played mostly straight (god forbid they be funny), it’s nice to see Infinity Ward include a left-field choice like aliens in their military game.
                The best aspect is that it’s not just a copy of zombies, but it is similar. The aliens are more interesting rivals than zombies here because zombies are usually predictable and aliens jump up on things and attack in different ways. You can scavenge for things to help you out, and use the environment to aid you in your fight against them, and all-in-all, I’d say Extinction is better than Spec Ops in every way.
                Just as a final remark before my closing statement, Ghosts doesn’t push the system graphically, but I’ve never felt that CoD really wanted to anyway. It’s a good looking game, but it’s not awe-inspiring. I often forget to even talk about graphics because graphics matter so little to me in relation to everything else, but I know some people do so there you go.
                Call of Duty: Ghosts is a good game. Hell, it’s probably a great game, just not to me. At this point, Call of Duty can go fuck itself. Until it offers something new, or at the very least stops getting released every year, it will probably continue to get scores like this from me. But to the fans, I’m happy that you get another game.