Showing posts with label super mario. Show all posts
Showing posts with label super mario. Show all posts

Friday, 2 May 2014

Video Game History Month -- What Brought Me To The Dance

Written By: Tyler

For those who don't know, Gamespot has designated May "Video Game History Month." I figure this is a good reason to do my own series of articles over the past month to discuss the history of video games. This article is a little bit more personal than what I'd usually do -- this is about where I started in the wonderful(ly expensive) world of gaming. I don't know how long this article will be, and while most of the articles will just be about specific games or systems, I think this is a good place to start.


My origin story is not that uncommon amongst "older" gamers -- the Nintendo Entertainment System. Before I even knew what I was doing, I was playing games. I would just grab a controller and press buttons. My older brother had an NES, and as far as I can remember, the first games I ever played were Duck Hunt, Super Mario Bros. 1 and 3, and Final Fantasy.



While I can never say that I was around for the true beginning of video gaming, I can honestly declare that I was born the same year that the NES first hit North American soils. The NES may be third generation, but it's arguably the greatest innovation within the industry because the NES helped video games crawl out of the dark and into the light of the public. Yes, people were playing games before the NES, but the NES symbolized new blood, new life. For years people would ask, "Do you play Nintendo?" rather than, "Do you play video games?" Nintendo etched its way into the conscious of the public, and video game history, and it all started with the NES.

Though I obviously didn't start playing right when I was born, I can say I've been playing games most of my life... and I'm pushing 30. Like I said above, I started with some of the biggest names in gaming. I remember using the gun to play Duck Hunt, and I remember trying to shoot that stupid dog (to no success). I remember running through the levels in the first Super Mario Bros. while being amazed. Though both of those games were essential to developing my admiration for games, it wasn't until Super Mario Bros. 3 and Final Fantasy that I found the first couple games that I ended up truly loving, with the latter opening up an entire genre that to this day is still my favourite -- the role-playing game.

I would go over into my brothers room, much to his chagrin, early in the morning and turn on Super Mario Bros. 3. The family would get annoyed, but I must have thought I was sneaky or something because I'd keep doing it. Maybe this time I won't get caught? I don't know, maybe I was just a badass. I would even dream of playing the game. Mario 3 was such an evolution of the first that it remains one of my favourites in the classic series to this day. It was an expertly crafted, masterpiece of game design, and even today it showing up on the Virtual Console (finally) is a huge deal to a lot of people.

Final Fantasy was a little too complex at first. It wasn't as easy as just running and jumping. You chose character classes, went on adventures, leveled up and paid attention to the -- admittedly shallow -- plot. Battles were turn-based, and to a young kid the game was pretty difficult.

I'm sure this made my brother happy, but I enjoyed the fighting in Final Fantasy. I would gladly grind for him, because it was a joy for me  to enter those attack commands and see what happened. It wasn't until later that I understood what the RPG genre entailed, but once the SNES came around, I was fully entrenched in the rich worlds that were created. Final Fantasy 2/4, Chrono Trigger, Final Fantasy 3/6, Earthbound, Secret of Mana, Secret of Evermore, the list goes on. I enjoy most of those more than I do the original Final Fantasy, but I can't deny the importance of the original because despite the fact it was supposed to literally be the final fantasy, it ended up being more than that to me and a lot of kids/teenagers. For me it was not the end; it was the beginning.

Much like the Nintendo Entertainment System.


Saturday, 8 February 2014

News Round-Up For February 2 - 8: Shit Gets Delayed, Microsoft Says The Net Sometimes Lies

Written By: Tyler

Hello people, I am back for yet another News Round-Up. Every week I do a run through of some of the most important news of the week... or at least the news that is a) important to me or b) easy to make fun of. Let's see what this week had for us.


It Turns Out That People Like Minecraft
http://ca.ign.com/articles/2014/02/03/minecraft-sells-14-million-on-pc-series-total-over-35-million

Notch confirmed that the PC version of Minecraft has sold 14 million, with the total sales on all platforms figured to be over 35 million. Despite the fact that Notch thinks Mario Kart isn't a real game (GRRR), I have to give praise to the game for how innovative it is. It's hard to deny that Minecraft is a cash magnet, with how many copies it has sold and how much attention it gets on Youtube just by making a video about it.

I mean, I'm only reporting the news to get more views for my blog. Did I mention Minecraft?


Is Duke Returning In A Game That Isn't A First-Person Shooter?
http://www.gamespot.com/articles/new-duke-nukem-game-teased-for-playstation-and-pc/1100-6417484/

According to this article he is. The game was teased for Playstation and PC, and won't be a first-person shooter. The game is going to be called Duke Nukem: Mass Destruction and it will have experience points and tech trees. To be honest I don't like the idea of Duke leaving the FPS genre but I do welcome evolving with RPG elements thrown in.

I guess it doesn't matter though, since I'm 28 now and by the time it releases I'll be dead.


Titanfall Developer Has Fears of the Upcoming Launch For The Greatest FPS To Ever Exist
http://www.gamespot.com/articles/titanfall-dev-has-a-bit-of-fear-over-game-s-release/1100-6417483/

The Titanfall developer is excited for the release next month of their wildly hyped FPS but they are also a little scared because they want the launch to be smooth.


I won't even make an EA joke here because I feel for Respawn.
But EA sucks.


Microsoft Is Going To Release News on Xbone Free Games Soon
http://www.gamespot.com/articles/xbox-one-free-game-promotion-news-coming-soon/1100-6417482/

So news that isn't really news. Or is it news within news? News within news within news? Yes Internet, you know where I'm going with this:

Wait, I think I screwed that up. I mean Newsception! That's what I mean! Whew that was close, almost looked like an idiot.



New Lord of the Rings Game Is Only Single Player, Also Not On Wii U
http://www.gamespot.com/articles/new-lord-of-the-rings-prequel-won-t-have-multiplayer-not-coming-to-wii-u/1100-6417481/

Promising LotR game Middle-earth: Shadow of Mordor isn't going to have multiplayer and it's not going to be on Wii U. I don't know why I wrote that out again. I guess I just feel obligated to say something about it. Hey, I did say it was promising at least.



Microsoft Says That They Aren't Planning On Making Xbones $399
http://www.gamespot.com/articles/xbox-exec-responds-to-399-xbox-one-rumor/1100-6417473/

They also said you can't believe everything on the internet.



Somebody Leaked The Games That Are Available In the Playstation Now Beta
http://www.gamespot.com/articles/playstation-now-beta-games-include-killzone-3-shadow-of-the-colossus-few-more/1100-6417469/

In another shocking turn of events, someone on the internet couldn't be trusted to keep a secret and leaked the list of games that you can play if you're involved in the Playstation Now beta. 

I'm not going to support foolishness like leaks so I won't be posting a list of the games. I'll just post a link to a site that does. You're welcome Sony.


Bungie Says They Won't Have Mounts in Destiny, Also Kinda Blasts PETA
http://www.gamespot.com/articles/bungie-s-destiny-won-t-feature-animal-mounts/1100-6417485/

Bungie said that Destiny wouldn't have mounts because the heavy-armor of the Titans kept breaking their backs and PETA would go berserk, which I can't imagine being the case. I mean really now, the people who made Mario Kills Tanooki (IT WAS JUST A JOKE, NOT DAMAGE CONTROL) would never ever kick up a fuss.
 


Ubisoft Abandons A Watch Dogs Trademark, Game Is Cancelled
http://www.gamespot.com/articles/ubisoft-abandons-watch-dogs-trademark-what-does-that-mean/1100-6417495/

But don't worry they have five more! The game is still coming! It'll be okay, just take a moment to curse me for the title. 

Okay, ready? Now move on.

UPDATE: Then it turns out that whoever abandoned the trademark did it without the knowledge of Ubisoft.  

UPDATE VERSION 2.0: They reinstated the trademark. Quit playing with my heart.


Hyper Light Drifter Delayed
http://ca.ign.com/articles/2014/02/03/hyper-light-drifter-delayed-until-holiday-season




Alex Preston stated that "[the money received from the Kickstarter exceeded expectations so now the game has to go from Awesome to Awesomer]" and he cited health issues. So on a serious note, I hope all is well with him because you don't fuck around with your health.


ReRoll Looks To Generate (Most) Of the World, Might Catch You Doing Dirty Things
http://ca.ign.com/articles/2014/02/03/ex-ubisoft-ea-devs-reveal-ambitious-rpg-reroll

So... I'm just going to pull down the blinds on my window now...

In all seriousness, ReRoll is extremely ambitious, with them sending drones up in the air to generate the environments of the world, all within reason of course. If this succeeds, it could be pretty awesome, or at the very least memorable for that reason alone.

It isn't really going to catch you doing dirty things, by the way.

Or is it?

 


Metal Gear Solid 5: Ground Zeroes Isn't Going To Be A Very Long Game
http://www.gamespot.com/articles/mgs-5-ground-zeroes-campaign-may-only-take-you-two-hours/1100-6417524/

AND I DON'T EVEN CARE, JUST GIVE ME MGS5: GZ RIGHT NOW. Take me as you wish, Metal Gear.

Even the rain is full of nanomachines!
Jordan Amaro basically stated that length has nothing to do with quality, and brought attention to Dear Esther and Journey, which I definitely agree with, but those are also cheaper... oh who am I kidding? See my comment above the picture.

UPDATE: It seems that lots of people have commented on this. Kojima himself said he believes people will be satisfied and that Phantom Pain will be hundreds of times larger, while the Shadows of the Damned director said that creators having to justify the length of their games is a problem with the industry.

Again, I actually agree with these people to a certain extent. I think people complain way too much about length in games, even if they offer 10 hours of gameplay. Games got more expensive because our technology is better. If people want these triple-A titles with amazing graphics and whatnot, they have to be prepared to pay for that.

However! A possible $40 dollars for two hours is a little much, even if it is Metal Gear. Drop the price and the controversy goes away, especially considering we still have the actual full game coming too. 100 buckaroos for one game? Unfortunately I'll still get it because I fiend for MGS like a junkie.


Kinect Based Tech Is Protecting Borders
http://www.gamespot.com/articles/kinect-based-tech-being-used-to-protect-korean-border/1100-6417491/

So apparently Kinect is being used for something, um, useful? It's protecting the border between North and South Korea. You can do your fantasy football league, talk to the Kinect and now you can use it for security!

Finally found its use. Dem feels.
 
 

Yasumi Matsuno Talks About His New Game, Unsung Story
http://www.destructoid.com/final-fantasy-tactics-director-talks-new-game-269947.phtml

Unsung Story is a biographical game about this very blog!

No, it is actually a turn-based RPG with a job system and no main character. Given his expertise in such things, it's very easy to be excited for this.


The Uncharted Movie Is Still Going To Happen
http://www.gamespot.com/articles/uncharted-movie-still-happening/1100-6417526/

While the Uncharted movie is still going to happen, the director of Identity Thief and Horrible Bosses is the most recent name attached to the project.

But I think we've forgotten one man:

Uwe Boll, our savior.


Super Mario Is In Happy Meals
http://www.gamespot.com/articles/help-nintendo-post-a-profit-by-eating-these-super-mario-happy-meals/1100-6417539/

In the UK they're going to have a Super Mario Happy Meal for a limited time, and this is the only time ever I've been jealous of the UK. Give me Happy Meals, I live in North America!


Warface, Crytek's New Free-To-Play Shooter Came To Xbox 360 This Week...
http://ca.ign.com/articles/2014/02/04/star-wars-the-old-republic-getting-two-expansions-in-2014

...But it's not really free. You need Xbox Live Gold in order to play it.

I'm going to save you some time. Don't play this game. The stupidity doesn't stop at the name, so you're better off playing something else.


Microsoft Planning Two Updates -- One in February And One In March
http://ca.ign.com/articles/2014/02/05/upcoming-xbox-one-updates-to-fix-party-chat-add-features

The first update, which comes Feb. 11, will fix party chat and some other issues. The update in March is going to get the Xbox One ready for Titanfall.



EA Talks About Their Free-To-Play Remake of Dungeon Keeper
http://www.gamespot.com/articles/ea-responds-to-dungeon-keeper-free-to-play-criticisms/1100-6417571/

EA has responded to the hate that players have thrown at their remake of the classic PC game Dungeon Keeper. But I won't quote it here, and instead I will just say... EA, please just...

Stop while you're, um, ahead?




Metal Gear Solid V: The Phantom Pain May Not Be Released Until December, 2015
http://www.gamespot.com/articles/metal-gear-solid-v-the-phantom-pain-might-not-come-out-until-december-2015/1100-6417568/

Konami has stated that depending on the development stage, the release date for the game I'm most anticipating may be pushed back until next year, at least.

To which I reply down on my knees, face in my hands, crying enough manboy tears for twenty people. I could deal with a Watch Dogs delay, but Metal Gear is just going too far. Something must be done. Sign my petition.

Editor's Note: Petition doesn't exist. Well not mine, maybe someone made one.
Editor's Note: I'm actually the editor too. Which is why there's no editing done in any articles.


Speaking Of Delays, Titanfall For the 360 Is Delayed And Will Now Be Released Two Weeks Later
http://ca.ign.com/articles/2014/02/06/titanfall-delayed-on-xbox-360

Sorry guys.


Rust Removes Zombies In Latest Patch
http://ca.ign.com/articles/2014/02/06/rust-update-removes-zombies

Because there are too many ways to die already, the developers of Rust have removed zombies with their latest patch. Since they were the only game to have zombies, this leaves a large hole for all you zombie fanatics, but don't worry, I got your back.



Naughty Dog Are Considering A Sequel To The Last of Us... Or New IP
http://ca.ign.com/articles/2014/02/07/naughty-dog-contemplating-the-last-of-us-2

I pretty much sum it up in the title, but after developing the DLC for The Last of Us, they are taking a breather. However, they are brainstorming ideas... some of which include a sequel to the hit The Last of Us.

I'll give this one to you. You're welcome.

Take-Two Talks About Development For Various Platforms
http://ca.ign.com/articles/2014/02/07/take-two-ceo-tablet-gaming-not-quite-there-yet

Take-Two CEO Strauss Zelnick (cool name!) has talked about a variety of platforms over the past week. In a nutshell he said mobile gaming isn't quite there yet but knows there's a future, the Oculus Rift is interesting and he is hesitant about developing for the Wii U.

Developers not wanting to make games for the Wii U, in 2014? Man... join the club.

You can go where the red arrow is Take-Two... wait your turn.

Sledgehammer Games Developing The 2014 Call of Duty
http://ca.ign.com/articles/2014/02/06/sledgehammer-games-developing-2014s-call-of-duty-release

It was reported this week that now the Call of Duty games will be on a three year cycle, so three different CoDs, three different developers. I full expect innovation. The influences that I expect to seep through in the future CoDs are; Minecraft, River City Ransom, Bubble Bobble, Final Fantasy and Shadow of the Colossus. Or or or, let's just have it take place in Silent Hill. Yes, let's do that one.


BREAKING NEWS -- THERE ARE A GROUP OF PEOPLE TERRORIZING EVERYONE ON RUST
http://www.destructoid.com/rust-if-you-see-the-penis-brothers-take-off-your-pants-270096.phtml



Proof of why video games are superior to everything.


Flappy Bird Is Going Away (Thank God!)
http://www.gamespot.com/articles/flappy-bird-creator-taking-game-down-but-not-because-of-legal-issues/1100-6417612/

Or it may already be gone. Kurt Vonnegut once said that if God exists than music is the best proof of him/her. I disagree, Kurt, you wonderful bastard... Flappy Bird going away is proof of God.

Anyway, the developer said he just can't take it anymore and the game is going to disappear. He won't be selling it anymore, so it'll almost be like Flappy Bird never existed. Only it did... and people kept talking about it, over and over and over and over and over and over and over.

Bye Flappy Bird!


Don't Worry, The Division Is Not In Trouble
http://www.gamespot.com/articles/ps4-xbox-one-game-the-division-not-in-trouble-dev-insists/1100-6417600/

I didn't even know it was suggested that the game was in trouble. Had I known, I probably wouldn't have been alive to write the News Round-Up for this week. I guess most people would say that'd be a good thing, but I digress.

So don't worry, The Division is still going to come out, and it's still going to be awesome. The two studio approach doesn't mean shit, and it's just "classic team size management." So rejoice, because you will still get to see the light shine through the bullet holes in the signs you shoot. Yay next gen!



Well that's it for this week. Geez these things are long. Can you believe that I edit this post every day? Yes, I put real work into being this crappy.

If there is any news I missed, feel free to write this thing your damn self. Or just reply in the comments below or on my Twitter @ArtBathednCrime. Thank you for reading!

Saturday, 28 December 2013

The Gamecepticon Awardicons -- Misc. Video Game Awards



Written By: Tyler Selig   


These are my Miscellaneous Awards, where I give awards based on things such as music, multiplayer, etc. You’ll notice that there’s not a lot in terms of negative awards, and that’s mostly because I believe end of the year awards should celebrate the good because the bad makes me want to kill myself. With that said, I will cheat death again and include a couple negative awards.
                This will be a long post, and yes I may have a lot of “Other Nominees,” but this is my blog and the end of the year is important to me so there you have it. It also only includes games I’ve played so, sorry, no Battlefield 4 – from what I hear, nobody can play it anyway – or Grand Theft Auto 5. 
               Winners are in bold, let's do this.


Best Soundtrack – Starbound

Other Nominees
The Last of Us
Bioshock: Infinite
Animal Crossing
Super Mario World 3D World
Beyond: Two Souls
Monaco
Ni no Kuni: Wrath of the White Witch

                Starbound wasn’t technically released this year, so maybe it shouldn’t count, but the soundtrack was given out to people who pre-ordered it. And let me tell you something, this soundtrack is special. It’s so emotional and beautiful that it hurts. Try listening to Mira and not feel something. The Starbound soundtrack will be even better in context of the game, but even solo it’s incredible.
                If you don’t want to count Starbound, then I’d give it to The Last of Us, which is brilliant enough by itself with songs such as Vanishing Grace… but when you see the game in action combined with the music it’s a whole different ball game.
                Bioshock returned with another great soundtrack of old tunes and original content.
 Animal Crossing is a completely different type of OST compared to the others, but it isn’t any less effective in creating tone and mood. It’s just not something I listen to a lot of outside of the game, outside of a song or two, which isn’t a criticism so much as a comment on how ingrained in the game it is.
Meanwhile, Super Mario 3D World had some of the finest music Mario has ever had, with a mixture of original content and remixes/remade versions of the songs we know and love.
Beyond: Two Souls had a wonderful OST that compliments the themes and storylines of the game perfectly.
Austin Wintory can add this to his list of achievements. After almost winning a Grammy for his work on Journey, he released another great soundtrack – that isn’t quite as good as Journey – that perfectly fits being a thief.
It’s hard to argue with Ni no Kuni: Wrath of the White Witch from a musical standpoint, because it is quite an accomplishment. You’ll see this nominated on most sites that do these awards, and there’s a reason for that because it’s one of the better RPG soundtracks of recent years.



Best Multiplayer – Killzone: Shadow Fall

Other Nominees
Super Mario 3D World
Path of Exile
Anarchy Reigns
Bombermine

                Killzone wins because it’s my online shooter. It’s the same as a Call of Duty fan giving the award to Call of Duty. Whenever one of these games come out, I absolutely adore it. It doesn’t do a whole lot new, except having shields and whatnot, but it’s another amazing Killzone experience.

Super Mario 3D World is a great game by itself, but it becomes even more fun and chaotic when you introduce another player or three. It gets nuts, and for that, the game should be praised.

                Path of Exile isn’t anything new, I just like playing the ARPG genre with a friend.

                Anarchy Reigns is probably the more original of all the nominees, offering a brawler experience combined with things such as death match, capture the flag or even a rugby mode. Except you fight, y’know. Unfortunately the online community is probably non-existent at this point, but it does allow you to use bots.

                Bombermine is Bomberman but on a large scale. I’ve always considered Bomberman as one of the amazing multiplayer games, and it’s nice to see it so big.


Most Memorable Moment – Dat Moirai Ending

Other Nominees
The Last Of Us – The giraffes
Year Walk – The “Fake” Ending
Bioshock: Infinite – The end part where everything ties together

                Admittedly I often forget great scenes in things I like, so it’s kind of a poor showing on my part here, but these are the four that popped into my head.
Some may scoff that I chose Moirai over heavyweights like The Last of Us and Bioshock: Infinite, and believe me… it was a difficult choice. I chose Moirai because – spoiler alert – when you find out that the conversation you previously had was impacted by the player before you, that’s a “holy shit that’s cool” moment. It’s not that emotional, it’s not complicated, it’s just really, really neat and plays with the medium in interesting ways. I chose it at number one for that reason and that reason only, even though all of the other nominees are more powerful and conventionally memorable.

                That’s not to say that the other nominees aren’t also fantastic, because the giraffe scene in The Last of Us was the prettiest, saddest, most beautiful moment of the year. I just sat there and watched them walk as Vanishing Grace played over it. It’s such a simple moment that ends up being so much more.

                Year Walk had a fake ending, and when “I don’t love you anymore” flashes up on the screen, that’s an incredibly melancholy and tragic moment as well.

                The whole last bit of Bioshock: Infinite is memorable because up until that point, you’re playing a great FPS, but it’s not much different than the others in the series. Then, all of a sudden, things start getting messed up and weird, and somehow all three games are connected. It goes from fun to mindfuck pretty quick.

Best Character – Peck from Animal Crossing

Other Nominees
Bioshock: Infinite – Elizabeth
Bioshock: Infinite – The Lutece Twins
The Last of Us – Ellie and Joel
Batman: Arkham Origins -- Batman
Beyond: Two Souls - Jodie
Killer Is Dead – Mondo Zappa

            I like when award shows/articles have their own identity, and I like to think mine often do. That’s not to say every pick of mine is original by any means, as there are a bunch of awards that I need to follow the grain. However, the joy of doing these are discovering your own oddball choices, and Peck is probably one you won’t see anywhere else (unless maybe on an Animal Crossing forum or something).
                I love Peck because I cared deeply about Peck. I cared about all my townspeople, but I was sad when I was away from Animal Crossing for a while and when I came back he was gone. He made me laugh, and he gave me a picture to remember him by. Animal Crossing is great because even though they’re all AI, you build a bond with them. There was no one else in the game that I built a bigger bond with than Peck.
                The more I do these awards, the more I realize that Bioshock: Infinite is a complete and utter mammoth when it comes to everything plot or character wise, so that’s why I put both Elizabeth and the Lutece Twins in here. Elizabeth is obviously a more straight-forward important part of the game, but the Lutece Twins swoop in there in their own little way and end up being memorable… just more confusingly so.
                Ellie and Joel are one person to be in context of these awards because they are so important to one another. Joel is the grieving father, Ellie is a young girl in need of guidance and support. They fulfill the needs of each other (ew, I didn’t mean that way fanfic writers).
                Batman is on here because regardless of how many times he shows up, he’s still fucking Batman.
            It’s a good thing that Jodie from Beyond: Two Souls is a good character because the game is so story-based and Jodie is obviously the center piece for it. Also, Ellen Page gives a powerhouse performance and brings the character to life in ways most games can’t.
                Mondo Zappa isn’t complex, but I have a thing for weird badasses, and Suda51 often populates his games with interesting characters in that sense. Like Asura from Asura’s Wrath in years past, he’s just fucking cool and that’s why I pick him. Not every character worth remembering has to have incredible depth.

Best Story – Beyond: Two Souls

Other Nominees 
Bioshock: infinite
Shin Megami Tensei IV
The Last of Us
The Wolf Among Us Episode 1 -- Faith

                Beyond: Two Souls is focused on story, and it succeeds. There are a few moments where it gets off the rails a bit, but ultimately it ends up being an extremely satisfying paranormal story.
A good story isn’t just about the pacing and depth of the plot, the characters and their relationship are a crucial aspect of it sometimes. Nowhere this year is that more apparent than in The Last of Us. It’s a simplistic, but well told story.
                Or do I go for the more confusing, intriguing tale that you get in Bioshock: Infinite? Yes, Bioshock has that mindfuck element to it that appeals to me, and it does create a world that’s fun to explore and learn about.
                Shin Megami Tensei IV gets a nod here because I like how it mixes a bunch of different elements and genre to make an experience that isn’t unique, but is different from the other games this year. Samurais in the modern world, with the supernatural? It’s told well.
                Faith is also focused on story, and being able to change how it goes a little bit definitely made me consider it. It goes for similar things that Beyond: Two Souls does, but I just think Beyond: Two Souls is more emotional and well done.
                

Best Visuals – Killzone: Shadow Fall

Other Nominees 
Super Mario 3D World
The Wonderful 101
The Night of the Rabbit
Crysis 3
               

It’s important to note here that when I say visuals, I don’t just mean what is the best from a pure, technical, graphics standpoint. A game like that can certainly win, but I am more biased towards interesting art-styles and visual design.
                Killzone has an interesting world and the technical prowess to back it up. Normally I tend to go towards more original art-designs, but I’ve always loved how Killzone looks, and the fact that it’s a little more colourful sets this apart from other games in the series.
                Super Mario 3D World is the first of two Wii U games. I know the Wii U can’t manage some of the more technically demanding games on the levels that other systems can, but tell me that this isn’t beautiful Mario. It’s good looking in a different way because it nails the art-style so perfectly.
                Which is the same for The Wonderful 101. It does a fantastic job of offering a silly, colourful comic book/superhero world. It accomplishes what it sets out to do.
                The Night of the Rabbit is the only game on this list I haven’t played, but have watched, and I really enjoy the style.
                Crysis 3 would probably win had I been able to play it on a high-end PC. I couldn’t, I had to play it on 360, so that’s why Killzone beats it (though to be fair, I enjoy the art-design more in KZ than Crysis anyway).


Biggest Disappointment – Ni No Kuni

Other Nominees 
Sacred Citadel
Dust 514
Dead Island: Riptide
Fuse
Project X Zone
               
I’m not sure if there’s a game that has pained me so much to be disappointed by. I’m not even saying it’s a terrible game, because it’s not. I rate it a 7 or a 7.5, so you may be wondering, “then what the hell? How are you disappointed?”
                I’m a JRPG guy, always have been, and this was supposed to be an insta-classic, basically, but I just couldn’t get as into it as I wanted to. I went into it expecting to sing its praises, and there are great things about it, but I just don’t think the game stands-up to my own expectations, even if I didn’t give it a crappy rating.
                Sacred Citadel almost won because I love Sacred, but I also knew that it wasn’t Sacred 3 and it was a different experience so while I expected quite a bit, my expectations were tempered a bit. Now, if Sacred 3 ends up being average? That could easily win this.
                Dust 514 is an interesting case for me. The first day I played it I thought it was a 9, but then the game started to fall apart. It’s a disappointment because within the first twenty-four hours, it was going to be one of the games of the year. I had heard of Eve Online and loved the idea, and this game has so much potential it hurts. The fact that it ended up being a 4.5 for me is a tragedy. The only reason this doesn’t beat Ni No Kuni is because the FPS is not near and dear to my heart like the JRPG.
                Dead Island: Riptide is an okay game. The first one wasn’t a masterpiece but it was a helluvalot of fun, yet flawed. All they had to do was polish the first game, add a few things, and Riptide could have been awesome. But they didn’t. It has the same flaws and bugs. Why???
                Fuse is a disappointment because even though it just looked like a third-person shooter, I love the developers and their penchant for giving us odd and crazy guns. There is an interesting gun or two here, but while Fuse is a solid game, it should have been more.
                Project X Zone is a game that has gotten great reviews, and with the crossover appeal I should have loved it. Unfortunately it is the only RPG that I played on 3DS this year that didn’t leave me in awe.


Best Rehash of a Game Year Over Year – DRAW!!! CALL OF DUTY: GHOSTS ASSASSINS CREED 4: BLACK FLAG

                This is the only co-Award I give out. My brother and I each picked a game – I picked CoD and he picked Assassin’s Creed – and so this is the first ever Draw in the few years I’ve been doing this.
                These games don’t change. They’re yearly and you know what to expect. It’s kind of a complaint but it’s kind of not. You know what to expect.

Best Free-To-Play Game – Path of Exile

Other Nominees 
Neverwinter
Sluggish Morrs: A Delicate Time in History
Will You Ever Return: in da hood
Resogun*

                Path of Exile is an accomplishment in the free-to-play world. It’s legitimately an awesome game, and it’s not pay-to-win. Some of the prices are ridiculous, but they’ve crafted such a wonderful game for free… it’s hard to hate on it.
                Neverwinter may just be an MMO, but the idea of making your own quests for people to do is what makes me like the game as much as I do. It’s got issues, and I’m not a huge MMO guy, but it’s one of the better ones I’ve played.
                Sluggish Morrs: A Delicate Time in History is a short freeware game, and it’s one of the best free games of the year, period, if you want a quick, weird, surreal, odd adventure.
Will You Ever Return: in da hood is the same type of deal. I’ve loved the other WYERs, and this is great too.
Resogun was/is (I haven’t checked) free if you get Playstation Plus, which you have to if you want to play online anyway. It won’t be free, but when I played it, it was still free so I’m including it here. It’s a wonderful, beautiful action-packed side-scrolling shooter.


Biggest Surprise – Anarchy Reigns

Other Nominees 
The Incredible Adventures of Van Helsing
Fire Emblem: Awakening
Shin Megami Tensei 4
Shadowrun: Returns

                Anarchy Reigns is not the best game in this category, but it’s the biggest surprise to me because I had no idea what to expect and actually got a game that will end up being in the discussion of “most underrated games” for years to come.
Van Helsing was a game I expected to suck for whatever reason, but it ended up being a solid action RPG.
                Fire Emblem: Awakening is only a surprise to me because I never actually played one before so I was blown away by how good it is. The reason it doesn’t win Biggest Surprise is because it’s not the type of game that comes out of nowhere like Anarchy Reigns did. It may be a better game, but not a bigger surprise.
                Same with Shin Megami Tensei 4. I managed to try out two cult-classic series that I only knew existed, and I loved both.
                Shadowrun: Returns is on here because I’m surprised it even got made. It’s not as good as the SNES classic, but after a disastrous foray into the first-person shooter world, Shadowrun has, um, returned to goodness.


The Official 'Don't Play This Game, It sucks... You Suck" Award For The 5 Worst Games of 2013 

5: Dust 514 – There isn’t a game I’ve thought about this year more than Dust. It just… it sucks. It isn’t there yet. Maybe someday it will be, but not now.

4: Apocalypse One – I hate picking on indie games, especially when they were quickly made but this just wasn’t fun at all and was buggy.

3: One Night at the Space Opera – This is a decent idea that didn’t pan out.

2: Tekken Revolution – This just reeks of bad free-to-play. This is the reason people hate that term.

1: Dark – Should have been great considering it’s a stealth game where you play as a vampire, but nothing about it works.

Best System – 3DS

                I won’t list all the other nominees because obviously it includes every other system in existence. The 3DS wins because during the year it has amassed a great collection of games – especially RPGs – and it really wowed me.
                If you want a first-person shooter, I wouldn’t go here. If you are an RPG nut, this machine is a monster. It has other great games in other genres, but I used it mostly as a way to play great RPGs (and Animal Crossing).
                The Xbox One and PS4 aren’t on here because they just launched so they haven’t had enough time to build their libraries. The Wii U has started on the comeback trail but it’s not there yet, and the PC had another solid year… but nothing impressed me as much as the 3DS.


             And that's it for these awards. Next year, if Gamecepticon is around, I may try adding more of a comic flair to these awards and at least give them funny names, but the end of the year came up on me pretty quickly (may have been the drugs, I dunno).
             Starting probably tomorrow, or at the very least the next day, I will be counting down my Top 40 Games of 2013, then I will disappear into the darkness where I came from.