Written By: Tyler Selig
Rating: 5/10
Verdict: Warface does not set the FPS genre on fire, or even come close. It's not downright terrible but it's not really worth playing at this point.
Rating: 5/10
Verdict: Warface does not set the FPS genre on fire, or even come close. It's not downright terrible but it's not really worth playing at this point.
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"Bob, you're looking the wrong way." |
Free-to-play,
free-to-play… the term invites the scorn of the video game community. I am not personally
against it if it is done correctly and doesn’t become pay-to-win, but I will
admit there aren’t as many games as one would hope that actually do it right.
However, I have always maintained that free is free, and a little extra grind
to be free is not a deadly sin, so long as it doesn’t go the Dust 514 route and
take grinding to an extreme that makes the game a boring, uneven, waste of
time. If a free-to-play can balance grinding to a reasonable level, make
micro-transactions that make sense, and deliver a game with good gameplay
mechanics, I’m all for it. But I am also aware of how difficult that is,
especially in a genre as competitive as the shooter.
But that isn’t stopping Crytek
apparently.
Warface is a PC first-person
shooter with a silly name. Honestly, every review, preview or conversation
about the game mentions how stupid the name is. It would probably be okay if it
were a tongue-in-cheek cheek shooter. I’m picturing Timesplitters 4 actually
being called Timesplitters 4: Warface… and that would work. They didn’t go that
way however, and Warface is a military shooter, not that there are many of
those around.
This isn’t really meant to be a
full review. It’s more of a first impressions type of thing, where I haven’t
played the Co-Op yet, but have spent some time with the Versus mode and I want
to get my opinions out there so all three of you who read this can rest easy
knowing what I think about Warface.
Warface.
Warface.
So can Warface make a claim for
the military shooter throne? Does it topple Call of Duty or Battlefield? No.
Even as a non-fan of CoD, I can tell you it doesn’t beat CoD.
When you start the game you’re
able to create a character, but there’s no depth to it. You pick from a
template of faces and off you go. From there you will do basic training that nabs
you some rewards, and then you are able to pick which channel you want to go in
for multiplayer. Luckily you’re able to stay in Rookie quite a while, so you’re
not really outgunned. I was able to stay somewhat competitive with people (and
by competitive I mean I wasn’t 1 and 12, the first game I played was something
like 15 and 20).
You can choose between four
classes, but unfortunately you have to unlock them as you go. It doesn’t take
real long to do so, so that’s a bonus. The classes are simplistic: you can be a
medic, a sniper, an engineer a typical assault class. All of these do what you’d
expect.
You can also choose a few
different match types, but they run the gauntlet of generic. Team death match,
free-for-all, plant the bomb, and capture the objective… all of these in other
shooters, though obviously you’re always going to have death match. My point
is, Warface doesn’t go out of its way to introduce anything new, innovative or
even uncommon.
The levelling up system is par
for the course. Play matches, gain experience and money, unlock rewards. Or
spend real money and do it faster. In my few hours of playing, Warface hasn’t
suffered from me being at a disadvantage because I didn’t spend money, but I
also haven’t progressed into the harder channels yet. However, judging from
what I get for money and experience, it seems like it won’t be a huge issue. I
could easily be wrong there. However, in a game like Dust 514, I could tell
from very early on that it was going to be a problem.
So you’re ready to go, and you
want to shoot people, but is the game any fun? Yeah it’s okay. I saw a few
people say how terrible the game was in the Gface chat, but it’s just painfully
average at this point. It definitely feels free because the guns don’t have any
real weight or intensity. Even the shotgun, which should feel extremely
satisfying, doesn’t arouse any excitement.
I’m very disappointed in the
maps. They’re just so limited, similar and they’re small. Personally I enjoy a
more tactical game where you’re not running into someone every step you take,
but even if you’re a fan of this bodies on top of bodies style, Warface is problematic.
Here’s the scenary in Team
Deathmatch: Spawn, run to a choke point, shoot, die. Rinse, repeat. However, it’s
also very easy to get spawnpoint killed. For any shooter, that is a serious
offense. There are other elements at play that contribute to that, but it’s
also a symptom of maps being too small.
The game does try to encourage
team work by allowing you to help people up into higher spots. It’s an alright
mechanic that sets it apart from some other shooters, but it’s hardly a selling
point. There is also an ability to run and slide, which I’ll admit made me
enjoy the game quite a bit more. It is a blast running, sliding out from around
the corner, and blasting someone in the face.
Graphics aren’t something I put
a lot of stock in, but as you’ve probably heard, it’s no Crysis. That’s fine
because it means my computer can run it, but it’s not an ugly game. People are
way too spoiled at this point so when they see a game like this they say the
visuals are shit. But they’re decent and the animation is much more important
than how beautiful the game looks. There aren’t really any complaints from me
in that regard.
The Co-Op mode could be fun, but
I’m waiting on having a friend to play with, but as it stands now, Warface
doesn’t have a whole hell of a lot going for it in the multiplayer component,
which is what most people will play it for anyway.
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