Written By: Tyler
Another week, another quick rundown of the games releasing this week. Now, this isn't every single game, so instead I picked games of interest. Most of the games in this feature will be games I want to play, but I will give an honest opinion on each and every one. Just because I don't want to play a game doesn't mean a game isn't an important release. The release date for these are all the North American release dates because that's where I live.
July 14
LIGHT
Coming Out For: PC
Genre: Puzzle/Action/Adventure
Gameplay: http://www.gamespot.com/videos/quick-look-light/2300-6420020/
LIGHT is a top-down stealth game where you sneak, steal and hack. It's not unlike Hotline Miami in ways, though it has less emphasis on violence and surrealism. It's supposed to have a good narrative, and maybe it will, but I'm having a hard time getting past the visuals. Playing as a square in a game like this annoys me a little bit.
Infinity Runner
Coming Out For: PC
Genre: Action
Gameplay: https://www.youtube.com/watch?v=2zBtpvWXK4M
Infinity Runner is a lot like Mirror's Edge, which isn't a bad thing. It's first-person and you just do a lot of running in a Sci-Fi environment. The trailer that I linked above makes it look like it's going to be pretty intense, so I will probably play this one.
July 15
Abyss Odyssey
Coming Out For: PC, PS3, Xbox 360 (July 16)
Genre: Platformer/Action
Gameplay: https://www.youtube.com/watch?v=xtKd6paqhEg
Abyss Odyssey is a side-scrolling platformer/action game. You have three characters to choose from and then you can either hack and jump your way to victory by yourself or with a friend. It's nothing original, but it could be fun. The mechanics look solid.
July 19
Freedom Planet
Coming Out For: PC
Genre: Platformer
Gameplay: https://www.youtube.com/watch?v=1zlMtd4zeI0
Freedom Planet reminds me a lot of Sonic, if I'm being honest. That's not a criticism because the speed in the game makes it look like a good time, especially to those who miss the 90s. It appears that there are multiple characters to play as, and secrets to discover. I think Freedom Planet will end up being a fun little romp, a reminder of the games that kids in the 90s played (including myself).
That's it for this week folks. It's not a huge week in terms of big releases but there is still a bunch of cool little games seeing the light of day. Until next time, thanks for reading, and feel free to tweet me @ArtBathednCrime.
This is a blog about video games. Articles, reviews, trailers, opinion pieces, other stuffs... as long as it's about video games, we doin' this.
Showing posts with label Sonic. Show all posts
Showing posts with label Sonic. Show all posts
Sunday, 13 July 2014
Sunday, 23 March 2014
A Cloudbuilt Review - I Try To Wall Run, I Fall, I Die... Rinse, Repeat
Written By: Tyler
Platform Played On: PC
Rating: 7.5/10
Verdict: Cloudbuilt is at its best when it's letting you do the crazy platforming that it promises. There are little issues that keep me from enjoying it more, but anybody who likes hard games and Mirror's Edge inspired parkour should check it out.
Cloudbuilt was born into existence whilst promising two things: it was going to be hard with crazy, fast and clever platforming. The good news is that Cloudbuilt basically delivers on its premise. The bad news is, sometimes it's not in the best way.
In Cloudbuilt you play as a female -- and to the games credit, it's like Remember Me in the sense that you're a girl but ultimately you're just a person -- who doesn't know why her body is in a room. Every time you press the E key while standing above her body, you are transported to a new level and that's where the game gets intense.
The game is described as Sonic meets Mirror's Edge by every preview I've ever seen and that's an apt description. Take the speed from Sonic and the parkour elements from Mirror's Edge, throw in a healthy dosage of Dark Souls difficulty, and you have Cloudbuilt. You run fast and can run across walls, you have a jetpack that allows you to jump more than once, and you have a gun. You get planted at the beginning of the level and due to clever level design, you can pick one of a few different ways to get to the end of the level.
The fast-paced runner-style platforming is intriguing and is usually a lot of fun. Running up a wall, jumping to another wall and running up that is invigorating and thrilling... it's an event that gets the blood pumping. Running and then doing a massive jump, using your jetpack, is a good time. There are a lot of things you can do in this game that make it a game worth playing, and since the levels offer you different ways to reach your destination, it pays to experiment on what path works the best for you. I imagine seeing people who are great at this game will be an experience in itself because it's one of those types of games that give you a genuine feeling of satisfaction when you reach the end of each stage.
A big part of that is because the game is really hard. Unless you're a natural at this kind of thing -- and even then -- you will die a lot. You will fall to your death, only to start again... trying to perfect that perfect run through a level. Once I finally finished a level, I was left feeling like I actually accomplished something, which is an element that a lot of games lack because most games are fairly easy (on Normal). The normal in this game is frustration.
Some people love this kind of thing. People play Dark Souls for a reason, though I'd argue -- in my limited experience with that series -- that Dark Souls is better designed. I'm going to be honest here, but I don't actually love really hard games. I don't know if it's because I grew up in the NES era where a lot of games were hard and I feel like I already "did my time," or if it's just because I like to complete a game and see the story and whatnot. Maybe it's a mixture of both. Since reviews are a personal opinion, this accounts for why I didn't give the game a slightly higher score. I enjoy the game quite a bit, but I had to throw this out there because I did drop the score a teensy-weensy bit because of it.
However, the game isn't without flaws. As fun as the parkour elements are, it also suffers from the same thing that Mirror's Edge did (though I'd also argue that Mirror's Edge is a better game). I don't know why the game had guns. Most of the time the gunplay in this is just an annoyance and it actually badly affects the flow of the game. Cloudbuilt is supposed to be fast, and when you get something right, progressing through a stage is a fluid, beautiful act. Including a gun and enemies that actually corrupt that flow was a bad move. The emphasis should be on the platforming, and for the most part it is, but this issue exists.
For example, guns can shoot you from across the stage. I'm not kidding. You're not supposed to look back in this game because the genre itself is forward forward forward, but you could be standing there planning your next move and you get shot from a gun that you passed a while back. Some may argue that it keeps you on your toes, I say it's just cheap difficulty. The game is hard enough without these tricks. That's just one example, but there are aspects of the game that take you out of it. When Mirror's Edge slows the game down, it cheapens the experience. The same can be said about Cloudbuilt. I'm not against enemies being in the game, but they weren't always implemented correctly.
There are other issues too. Sometimes the game doesn't do what I want it to do, meaning I may try to jump across to another wall and it doesn't do it. I hit the wall then fall to my death. It doesn't happen a lot but it did happen a few times. It wouldn't even be worth mentioning if it weren't for the fact that the checkpoints are so few and far between that dying is traumatic. It's frustrating to be on a good run, hit the wall and not have it register and just fall to your death... only to start from the beginning because there wasn't a checkpoint anywhere near where you are. At the beginning of the game it seemed to have a good amount of checkpoints but as it went on they became more scarce. Dying because I suck is one thing, dying because the game doesn't work is another.
Don't look for any upgrade systems here, because Cloudbuilt gives you all the tools you need to succeed right from the beginning. This was an interesting move in this day and age because so many games base their accomplishments on upgrade systems. The upgrade here is the skills that you develop as you play the game.
The game is pretty. I have to give props because they do the cell-shaded thing well. This particular style is not one we see a lot of, even today despite the popularity of games like Borderlands, so it's always refreshing to see it done well. The environments are detailed, whether it's the way the rain beats down on you or looking off into the distance and seeing the rest of the level. I don't know if it'll be a nominee for Best Visuals when I do my awards at the end of the year, but I'll definitely consider it.
The music is also pretty, particularly when you're in the main room in between missions. I would sit there and listen to it for a few minutes once in a while. The music has a retro feel, and when done well (like in Cloudbuilt) that can be really appealing.
The story is vague and a mystery, and slowly unfolds in between missions. I don't think just standing in a small room and listening to someone monologue is the best way to present a plot, but this is a problem with games as a whole. I've criticized games like Haze for this kind of thing because it's really just not that entertaining standing in place while people talk all the time. A little bit is fine, but some games go overboard. Luckily Cloudbuilt has an interesting story, so it's easy to forgive it.
But really, you come here for the platforming, and like I've said, Cloudbuilt succeeds for the most part. It's interesting that we've gotten a game like this and TITANFALL in quick succession. Is this an indication of where games are going?
Cloudbuilt is a fun game. It's flawed, but that feeling you get when you finally beat a level you've been attempting for an hour is worth the price of admission alone. The small team that developed this should be proud of themselves, and anybody who wants a challenge should try this out.
Platform Played On: PC
Rating: 7.5/10
Verdict: Cloudbuilt is at its best when it's letting you do the crazy platforming that it promises. There are little issues that keep me from enjoying it more, but anybody who likes hard games and Mirror's Edge inspired parkour should check it out.
Cloudbuilt was born into existence whilst promising two things: it was going to be hard with crazy, fast and clever platforming. The good news is that Cloudbuilt basically delivers on its premise. The bad news is, sometimes it's not in the best way.
In Cloudbuilt you play as a female -- and to the games credit, it's like Remember Me in the sense that you're a girl but ultimately you're just a person -- who doesn't know why her body is in a room. Every time you press the E key while standing above her body, you are transported to a new level and that's where the game gets intense.
The game is described as Sonic meets Mirror's Edge by every preview I've ever seen and that's an apt description. Take the speed from Sonic and the parkour elements from Mirror's Edge, throw in a healthy dosage of Dark Souls difficulty, and you have Cloudbuilt. You run fast and can run across walls, you have a jetpack that allows you to jump more than once, and you have a gun. You get planted at the beginning of the level and due to clever level design, you can pick one of a few different ways to get to the end of the level.
The fast-paced runner-style platforming is intriguing and is usually a lot of fun. Running up a wall, jumping to another wall and running up that is invigorating and thrilling... it's an event that gets the blood pumping. Running and then doing a massive jump, using your jetpack, is a good time. There are a lot of things you can do in this game that make it a game worth playing, and since the levels offer you different ways to reach your destination, it pays to experiment on what path works the best for you. I imagine seeing people who are great at this game will be an experience in itself because it's one of those types of games that give you a genuine feeling of satisfaction when you reach the end of each stage.
A big part of that is because the game is really hard. Unless you're a natural at this kind of thing -- and even then -- you will die a lot. You will fall to your death, only to start again... trying to perfect that perfect run through a level. Once I finally finished a level, I was left feeling like I actually accomplished something, which is an element that a lot of games lack because most games are fairly easy (on Normal). The normal in this game is frustration.
Some people love this kind of thing. People play Dark Souls for a reason, though I'd argue -- in my limited experience with that series -- that Dark Souls is better designed. I'm going to be honest here, but I don't actually love really hard games. I don't know if it's because I grew up in the NES era where a lot of games were hard and I feel like I already "did my time," or if it's just because I like to complete a game and see the story and whatnot. Maybe it's a mixture of both. Since reviews are a personal opinion, this accounts for why I didn't give the game a slightly higher score. I enjoy the game quite a bit, but I had to throw this out there because I did drop the score a teensy-weensy bit because of it.
However, the game isn't without flaws. As fun as the parkour elements are, it also suffers from the same thing that Mirror's Edge did (though I'd also argue that Mirror's Edge is a better game). I don't know why the game had guns. Most of the time the gunplay in this is just an annoyance and it actually badly affects the flow of the game. Cloudbuilt is supposed to be fast, and when you get something right, progressing through a stage is a fluid, beautiful act. Including a gun and enemies that actually corrupt that flow was a bad move. The emphasis should be on the platforming, and for the most part it is, but this issue exists.
For example, guns can shoot you from across the stage. I'm not kidding. You're not supposed to look back in this game because the genre itself is forward forward forward, but you could be standing there planning your next move and you get shot from a gun that you passed a while back. Some may argue that it keeps you on your toes, I say it's just cheap difficulty. The game is hard enough without these tricks. That's just one example, but there are aspects of the game that take you out of it. When Mirror's Edge slows the game down, it cheapens the experience. The same can be said about Cloudbuilt. I'm not against enemies being in the game, but they weren't always implemented correctly.
There are other issues too. Sometimes the game doesn't do what I want it to do, meaning I may try to jump across to another wall and it doesn't do it. I hit the wall then fall to my death. It doesn't happen a lot but it did happen a few times. It wouldn't even be worth mentioning if it weren't for the fact that the checkpoints are so few and far between that dying is traumatic. It's frustrating to be on a good run, hit the wall and not have it register and just fall to your death... only to start from the beginning because there wasn't a checkpoint anywhere near where you are. At the beginning of the game it seemed to have a good amount of checkpoints but as it went on they became more scarce. Dying because I suck is one thing, dying because the game doesn't work is another.
Don't look for any upgrade systems here, because Cloudbuilt gives you all the tools you need to succeed right from the beginning. This was an interesting move in this day and age because so many games base their accomplishments on upgrade systems. The upgrade here is the skills that you develop as you play the game.
The game is pretty. I have to give props because they do the cell-shaded thing well. This particular style is not one we see a lot of, even today despite the popularity of games like Borderlands, so it's always refreshing to see it done well. The environments are detailed, whether it's the way the rain beats down on you or looking off into the distance and seeing the rest of the level. I don't know if it'll be a nominee for Best Visuals when I do my awards at the end of the year, but I'll definitely consider it.
The music is also pretty, particularly when you're in the main room in between missions. I would sit there and listen to it for a few minutes once in a while. The music has a retro feel, and when done well (like in Cloudbuilt) that can be really appealing.
The story is vague and a mystery, and slowly unfolds in between missions. I don't think just standing in a small room and listening to someone monologue is the best way to present a plot, but this is a problem with games as a whole. I've criticized games like Haze for this kind of thing because it's really just not that entertaining standing in place while people talk all the time. A little bit is fine, but some games go overboard. Luckily Cloudbuilt has an interesting story, so it's easy to forgive it.
But really, you come here for the platforming, and like I've said, Cloudbuilt succeeds for the most part. It's interesting that we've gotten a game like this and TITANFALL in quick succession. Is this an indication of where games are going?
Cloudbuilt is a fun game. It's flawed, but that feeling you get when you finally beat a level you've been attempting for an hour is worth the price of admission alone. The small team that developed this should be proud of themselves, and anybody who wants a challenge should try this out.
Labels:
Cloudbuilt,
Cloudbuilt review,
Dark Souls,
Dark Souls 2,
fast game,
hard game,
indie game review,
indie games,
Mirror's Edge,
parkour,
platformer,
Sonic,
video game review,
video game reviews
Thursday, 3 October 2013
You Rich? Wanna Spend Money? Wanna Give Me Money? October 2013 Game Releases!
Written by: Tyler Selig
At the beginning of every month I am going to make a post about games that I'm
interested in that are being released that month. Some of the games will be big
releases, maybe some will be smaller, indie releases. This is not meant to be a
comprehensive list of all the games released this month. The point of it is to
give my own opinion on upcoming games, why I think they look like games people
should play. Some of these games I will include on the list because I know
people are looking forward to them, not necessarily because I want to play
them.
October is a big month for AAA titles, with a lot of industry mammoths competing
against each other for yo mad duckets, so you’re bound to have something you’re
looking forward to this month. So let’s do this:
Beyond: Two Souls (PS3) – October 8
Genre: Interactive Drama Action/Adventure
Why You Should Be Interested: This is bound to be a divisive
game because David Cages often are. He often focuses on storytelling, rather
than gameplay, and that bothers some people. I loved Heavy Rain, but I loved
Heavy Rain in 20 minute bursts. The gameplay was not the strong point and it
got boring after 20 minutes but the story was incredible.
It looks like Beyond: Two Souls is
more of the same. I’ve no doubt they’ll fine tune what they do, but it won’t be
a game for everyone. I do wish they’d focus on making compelling gameplay
because I feel like it would compliment the story… but Beyond: Two Souls is
clearly a big release, and one I am excited for despite that.
Pokemon X and Y (3DS) – October 12
Genre: RPG
Why You Should Be Interested: It’s Pokemon. It’s a guarantee
that the game will be huge. I actually haven’t followed the Pokemon games but
what I’ve played is really solid. I have every reason to believe that this will
be yet another wonderful RPG on a handheld that is an RPG monster.
Batman: Arkham Origins (PC, PS3, Wii U,
Xbox 360) - October 25
Genre: Action/Adventure
Why You Should Be Interested: Arkham Asylum and Arkham City
were both some of the finest games the genre has ever seen. The different ways
to tackle events, the incredible fighting system and just the fact that it was
about Batman… all these things made these games classics. While this is a
prequel to Arkham Asylum, I think the fact that it will star an unrefined
Batman (along with the inevitable great game play) is an interesting choice. I
don’t think people have to worry that the development was handled by a
different company. I think the blueprint has been clearly defined and this will
be another solid entry.
Path of Exile (PC) – October 23 (I
think)
Genre: Action-RPG
Why You Should Be Interested: Free-to-play is a concept that
scares some people (I don’t quite get it but I feel like I might write an
article about it at a later date), but Path of Exile seems to be free-to-play,
not pay-to-win. I played the beta a little bit and it honestly seems like one
of the better hack n’ slash RPGs in recent times. What I’ve liked is that it
does take from genre classics but it carves its own path with some really neat
gameplay choices. From a levelling up system not unlike Final Fantasy X, to the
way it handles buying things, I think Path of Exile is going to be a gem when
it is finally officially released.
Battlefield 4 (PC, Xbox 360, PS3) –
October 29
Genre: Military First-Person Shooter
Why You Should Be Interested: If you’re into military
shooters and want an experience that’s not Call of Duty, you probably can’t go
wrong with Battlefield 4. For me, the biggest deal is how destructive the
environments are.
Assassin’s Creed IV: Black Flag (PC,
Xbox 360, PS3, Wii U) – October 29
Genre: Action/Adventure
Why You Should Be Interested: Honestly I’m not an Assassin’s
Creed fan but I know people dig it so I’ll throw it in there. I imagine it’ll
probably be more of the same, but if you’re into the series, make sure to check
it out.
Sonic: Lost World (Wii U, 3DS) – October
29
Genre: Platformer
Why You Should Be Interested: If you’re a Wii U owner (good
on ya) and you haven’t played it as much as you would like… here’s a reason to
play it. A Nintendo exclusive, it looks like it’s going to be another good
entry in a classic series of games. So if you want to play as an incredibly
fast Hedgehog, then this should be your jam.
WWE 2K14 (PS3, Xbox 360) – October 29
Genre: Wrestling/Fighting
Why You Should Be Interested: While I don’t think wrestling
games have been as good since the N64 days, and the last WWE game was glitchy,
it still delivered a fun wrestling experience, flaws and all. 2K14 looks to be
more of the same, with a selling point being the Ultimate WAAAAARRIOOOOOR.
Which to be fair, is pretty sweet. And hey, you’re not going to find much else
in the way of wrestling games so if this is your thing, check it out.
Well peeps,
that’s it for October. Again, this is not meant to be a comprehensive list, and
it’s only games that stick out to me in some shape or form. It’s also possible
that I’ve missed some games. What games are you looking forward to? Let me know
in the comments below.
Labels:
Assassin's Creed 4,
Batman: Arkham Origins,
Battlefield 4,
Beyond: Two Souls,
Microsoft,
Nintendo,
Path of Exile,
PC,
Pokemon X and Y,
PS3,
Sonic,
Sonic: Lost World,
Sony,
Wii U,
WWE,
WWE 2K14,
Xbox,
Xbox 360
Tuesday, 1 October 2013
Tyler Selig ::: What's Good For U is Good for Mii... The Wii U Dilemma
I'll be honest, I don't even know what the title of this is supposed to mean, but it sounded good so I went with it.
The Wii U is a hotly debated console, and for good reason. I
unfortunately feel compelled to read a lot of the comments anytime sites like
Gamespot or IGN post articles on the Wii U. I know better than to do that, but
I’m not sure why I continue to do so. The biggest problem is that I feel
defensive for Nintendo when I see people bashing it. I don’t know why… maybe it’s
because I’ve grown up with Nintendo, or maybe it’s because I feel Nintendo is
doing things a little differently and should get praise for that. Maybe it’s a
mixture of both.
Don’t
get me wrong: I’m not a console warrior. I have a PS4 pre-ordered, and had
Microsoft not originally tried to fuck over the consumers I would have
eventually gotten an Xbone as well. It’s hard for me to want to give them my
money after their original poor showing, even if they have backtracked and
changed it. I can forgive but never forget? I guess. With that said, I’ll
probably eventually break my own moral code and get an Xbone. I’m weak.
Hell,
the Wii U won’t even be my primary system, and Nintendo systems haven’t been
for a very long time. Yet, I always buy one. Why is that? Well that’s the point
of the article... and I hope by the end of this you are more willing to give
the Wii U a shot. But don’t get me wrong… while I won’t dwell on the negatives
of the Wii U, I will definitely do my best to bring them up. Don’t be confused,
this is a pro-Wii U article. So let’s do this.
The
Playstation has been my primary system since the first one, and the Playstation
4 will be my primary system this generation too. While no company is perfect, I
think Sony does a good job of implementing more modern features yet remembering
that game consoles are for, y’know, GAMES first and foremost. They also have a
shit-ton of excellent exclusives that need to be played.
But the
Wii U will be my secondary system, just like the Wii was. Nintendo doesn’t have
as many exclusives as other systems do, but they do have exclusives, and the
best of the best of them rival the best on any other system, and often beat
them. Last generation Xenoblade: Chronicles was arguably the best RPG of that
generation, and that’s just an example. You have the classic series like Mario,
Zelda, Metroid and Donkey Kong, which are long-running series that still do what
they do better than almost everyone.
This
seems like a good time to hopefully put to rest the idea that the Wii U won’t
have any games.
I agree
that the Wii U has had a shaky first year. It really isn’t until right now that
we have a steady flow of games, but it was the same with the 3DS and now the
3DS is a monster. Three of my top five favourite games this year have been 3DS
games, and I believe Wii U will get to that point eventually.
Some
people will point to the fact that Nintendo has had control over the handheld
market for quite some time, and I won’t dispute that the 3DS is an easier sell
than the Wii U for that reason. But this article isn’t about finances, it’s not
about the bottom line, the almighty dollar. It’s about quality of games and why
you should be playing Wii U. There are amazing games on systems, even if they
don’t sell as well as companies would like. I’m aware that if a system doesn’t
sell then it won’t have that many games because developers won’t be able to
make money off of their games, but that’s not the point of this article.
The
first year has been really dry for games, and I would say that it wasn’t until
August that we started seeing the light at the end of the tunnel. But don’t get
it twisted, because even in the drought there were some games of interest.
Nintendo has had a problem with marketing some of their games, even during the
Wii’s era. I don’t know how often I’ve mentioned amazing Wii games like
Xenoblade, Muramasa: Demon Blade, Fragile Dreams and Sin and Punishment 2, only
to have people say “what?” Hell, their marketing for the Wii U is kind of
terrible because some people don’t realize that the Wii U is next-gen and not
just an add-on. Marketing isn’t Nintendo’s strong suit, it seems.
But
that doesn’t mean that the games aren’t there. So while the Wii U has been a
little disappointing software-wise, here are some exclusive games that have
appeared on the system before August 2013, the period in which I called the dry
spot:
-
Monster
Hunter 3 Ultimate: A completely solid game that while I haven’t played as
much as I should, it’s still a lot of fun in the limited time I’ve spent with
it.
-
Lego City
Undercover: My older brother played it and said that it’s fun. It looks to
be a kid-friendly GTA with loads of humour.
-
New Super
Mario Bros. U: While it won’t go down as one of the all-time great Marios,
it’s still a great experience, with interesting level design and that Mario charm.
-
Nintendo
Land: While I’m not big into this one, people seem to dig it so I throw it
on here.
-
ZombieU:
I think this is one of the more underrated games of recent time. It’s a
completely solid zombie survival game that is actually difficult and has an
amazing multiplayer component that uses the gamepad wonderfully.
I’m going to list some exclusive games
that just came out from August on, and also some games that may be well into
the future, but are still coming eventually:
-
The
Wonderful 101: Platinum Games has released yet another incredible beat ‘em
up. While this looks a tad like Pikmin on the outside, it plays a lot
different. The controls aren’t terrible but they’re not as optimal as they
could be, but it’s not that bad. It still uses the gamepad in interesting ways…
it just needs a bit of tweaking to perfect. This is a solid 8.5 or 9.
-
Pikmin 3:
Pikmin 3 is intense, and uses the gamepad well, just like The Wonderful 101
did. Another solid 8.5 or 9.
-
Bayonetta
2: I love that Platinum Games is so supportive of Nintendo, and if
Bayonetta is half as good as the first, Wii U owners are in for a treat.
-
Shin
Megami Tensei x Fire Emblem Crossover: Up until a few months ago, I would
have been excited for this only because I know it’d end up being a quality
release because I don’t think Nintendo would let Fire Emblem get messed up, and
there are a group of people who swear by Shin Megami Tensei. I had never
experienced either of them until recently, and while I know this won’t be a
system seller due to the more niche appeal, I’m now into both of these and I
can’t wait to see what happens on the crossover.
-
X: As
I stated above, Xenoblade: Chronicles was awesome. This is by the same
developers. This is easily one of my more anticipated games, and I am going to
go on record and say it ends up being one of the best RPGs for next gen.
-
Super
Smash Bros.: Super Smash Bros. has always been awesome. I have no reason to
believe this won’t be more of the same.
-
Mario
Kart 8: Same as Smash Bros.
-
Legend of
Zelda: Wind Waker HD: I’m not a
Zelda fan, but this has been getting rave reviews. Supposedly the remake is
even better than the original.
-
Donkey
Kong Country Returns: Tropical
Freeze: The last Donkey Kong Country was awesome. Expecting more of the
same.
-
Sonic
Lost World: Is looking to be a good time.
-
Super
Mario 3D World: Also looking to be yet another great Mario.
- Metroid: It's never been announced but you know it's coming.
- Another Zelda game: Same. Unless they have announced it and I've missed it.
- Metroid: It's never been announced but you know it's coming.
- Another Zelda game: Same. Unless they have announced it and I've missed it.
Keep in mind that while the
exclusives were not that in quantity up until about August, you still have all
the multi-platform games. I’ll be the first to admit that the multi-platform
games are not why a person should go to the Wii U, however it’s important to
note that the days are gone where a Nintendo system misses out on all the big
multi-platform games. Unlike the Wii, which you saw very few multi-platform
games, the Wii U has a ton of them. I won’t list them all but you can now see
games such as Assassin’s Creed 3, Batman: Arkham City, Injustice: Gods Among
Us, Mass Effect 3, Call of Duty: Black Ops II, Splinter Cell: Blacklist, Watch
Dogs, Assassin’s Creed IV, etc. Some are
already out, and some are coming. I haven’t played any of these versions on Wii
U outside of Injustice (which was solid), and while I can imagine graphically
they aren’t as strong, it’s still nice for Wii U owners that they can play
them. And if the gameplay remains the same in these versions (or changes
depending on how the games use the gamepad), then that’s fine. If the only
differences are the graphics then it’s really not a big deal. Pretty graphics
are great, especially if they really impact the gameplay, but let’s face it…
they often don’t. As you can tell, I’m not a graphics whore. I can appreciate
them, but gameplay almost always comes first unless it’s a game that
specifically goes for something different.
There are also rumoured games
such as Rainbow 6: Patriots, GTA 5, The Witcher 3, The Witness and Star Fox Wii
U. Only one of these would be an exclusive but let’s not kid ourselves… a new
Star Fox would be huge. Again, I’m talking huge in terms of quality of games,
not in profit. I don’t know what’ll make lots of money, and I won’t pretend to.
So while you can see that the Wii
U may not have the library that the PS4 and Xbone are supposed to have, the Wii
U does have some solid support, and some games that are going to be incredible.
This is the main reason that I think the Wii U makes a great secondary system. Every
system has their own exclusives, but Nintendo has historically had really
different ones. Over the years, the library of the Sony and Microsoft systems
have been quite similar, but Nintendo offers different experiences. Since I’ll
own a PS4, an Xbone seems less appealing, and the same would be true if I owned
an Xbone. I’m not shitting on either system, I’m just stating it as I see it.
Moving on from software, let’s
get into hardware. This is another place where people debate the merits of the
Wii U. I’m not a tech junkie, I’m going to go out and say that right now. I’m
just going to go by what I see. No, the graphics of the Wii U won’t match PS4
and Xbone. But the graphics won’t be ugly. All the games I’ve played on Wii U
have been pretty, and I’m perfectly content with them. The truth is, we don’t
know what the developers will be capable of doing with the system until people
start tapping into the potential.
I have problems with the Wii U
hardware. The hard drive is laughably small. I’m not sure what they were
thinking when they came up with that. Luckily they don’t make you buy a
Nintendo external hard drive in order to get more space… you can connect your
own. I have one so it’s not a huge deal, but with that said, it was definitely
a poor choice on their part. I’m a firm believer that when you buy something,
it should be judged on its own merits. What I mean by that is, if all you had
was a Wii U, would the hardware stand on its own, without having to plug
something else in? No, the hard drive wouldn’t. It’s a BONUS that you can plug
in your own, but it’s still a drawback because you shouldn’t have to buy extra
to make up for shortcomings. It’s the same thing with say, a PC and the comfort
of playing in your living room. You can get the same experience, but you pay
extra for it. No, I’m not turning this into a PC vs Console war. I play both,
it was just an example… chill out.
From my experience, a major
conflict people have had is the gamepad. It’s no secret that it’s the reason
that the Wii U is priced the way it is (a point I think is overblown but
whatever). To me, the gamepad offers an original (on console) experience. A
touch-screen system that isn’t bullshit, that is built right into the framework
for the console. It’s not like saying, “Oh, you can hook up your phone to this
system to get this experience.” That’s extra stuff, whereas Nintendo built the
experience right in. If you own a Wii U, you get that. Aside from that, I just
think that in the right hands, the gamepad will be a great experience. In
Monster Hunter, Pikmin and The Wonderful 101, I’ve enjoyed how it’s been used.
I approve of the gamepad because it’s unlike the other systems. I like that you
can play some games on the gamepad so if you have a family they can watch TV
while you game. Nintendo once again went in a different direction, and I think
this is the biggest argument for it being next gen. I hate that people say the
Wii U isn’t next gen.
I feel
that Nintendo has screwed up a bit though, concerning controllers, because it’s
a little wonky having to get Wiimotes and whatnot in order to play. You should
really be able to buy and play with multiple gamepads.
Nintendo
hasn’t been a true juggernaut in gaming since probably the SNES. The Nintendo
64 was wonderful but by that point the Playstation was making moves. I put some
of the blame on Nintendo, for sure, because they haven’t offered a product that
is as appealing as their competitors to some people. And even some of their
great stuff, they haven’t marketed well, especially over the last 10 years.
I blame
gamers as well though. I won’t begin to list every reason why people hate
Nintendo, as some are completely legit and some make my head explode. But I
will say this: I went through a period when I was growing up, coming into
adulthood, where I played only “mature” games. I, of course, mean mature in the
sense of more adult, more violent. Kiddy graphics weren’t appealing to me so I
missed out on games like Pikmin 1 and 2 for this reason. I may not have given
The Wonderful 101 a chance. I stuck with games like Mario Kart but that’s
because that was a series that I was invested in.
This is
neither right nor wrong. It was just a growing period for a few years where I
had a personal preference that I stuck to. Since then, I’ve gone back to embracing games
as they are. I separated myself from my own expectations and experience games
on their own terms.
Sometimes
I just want to shoot something in games and see the gore. Sometimes a cutesy
game like Pikmin is fun. It’s not about how it looks, and I think a lot of
people get stuck on that with Nintendo. The truth is, Mario has always had
excellent, smart, mature platforming at its core, and will continue to do that.
The Wonderful 101 may be light-hearted in its humour and visual design, but the
gameplay is challenging and deep.
You’ll
notice I’ve focused mainly on games in this article, and not so much the other
non-gaming things that the Wii U offers. I’ll briefly touch on this though
because I know it’s important to some people. I think the Miiverse and the care
Nintendo has shown towards it is nice. I’m not the kind of guy who wants to be
able to connect my gaming to fantasy football, but I can appreciate where we’ve
come. Nintendo doesn’t offer as much as the Xbone does in that sense, but the
Miiverse is simple and charming.
But in
the end, it should be all about the games. The Wii U will never have the
quantity, but if you don’t think it has the quality, you’re mistaken. I can’t
predict the future so I don’t know at what rate Nintendo will release these
games, but I have faith. Even if there is only one good game a month, that’s
enough because the Wii U is my secondary system.
I’m
aware that some people can’t afford more than one. To them I say, I get it. I
get that you may only want a PS4 or Xbone. I understand, really, I do. With
that said, it’s not a tragedy if you pick the Wii U as a primary system because
as I’ve stated, it does have exclusives, it does have some of the
multi-platform games. It’s not my primary system, but you can do worse. The Wii
U is not a shitty system by any means.
But I
will always have love for Nintendo. If I get called a Nintendo fanboy, that’s
fine, there’s a reason I love them and it’s not just because I played NES as a
kid.
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