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Showing posts with label super mario 3d world. Show all posts
Showing posts with label super mario 3d world. Show all posts
Friday, 7 March 2014
On The Podcast Episode 5 - Vladimir Putin Is Pac-Man
It's Friday so that means a lot of people with decent jobs are in their last work day of the week. Why not celebrate that fact by listening to a podcast starring your favourite Jacob and Tyler?
We talk Vladimir Putin, games, more games, video game music, and we even tell some stories about our lives. Don't miss this um, action-packed extravaganza.
Youtube: http://youtu.be/XYuvp6MKjCY
Listen Here:
Download MP3: https://archive.org/details/onthepodcast5
Labels:
Final Fantasy,
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IGN,
Journey,
metal gear solid,
Nicolas Cage,
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podcast,
South Park RPG,
super mario 3d world,
Titanfall,
video game music,
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Vladimir Putin
Monday, 3 March 2014
Donkey Kong Country: Tropical Freeze - I Did It All For The Bananas (C'mon), The Bananas (C'mon)
Written By: Tyler
Platform Played On: Wii U (YES THERE ARE GAMES)
Rating: 9/10
Verdict: Tropical Freeze is an outstanding platformer that doesn't quite reach the heights of Mario 3D World but has its own brand of intense that would make Nicolas Cage proud.
When Retro Studios announced that they weren't making a new Metroid and had instead decided to focus on a new Donkey Kong Country, there were a lot of disappointed people. I don't think it was because people don't like Donkey Kong... I think it was because Metroid is Metroid and it's hard to compare. Despite the fact that I'm not as in love with the Prime series as some (I'm more of a side-scroller Metroid guy), even I was a little disappointed. You see, I've really enjoyed every Donkey Kong Country that I've played but for some reason I never get excited for a new one. I genuinely have no idea why that is.
Whereas Super Mario 3D World was more of a slow, cerebral platformer, Tropical Freeze is more akin to an action flick. It throws a lot at you at pretty much all times. You would think it would be the opposite as Mario has a timer each level and this doesn't, but most of your time in Tropical Freeze is spent running/carting/flying/swinging/jumping for your life while the environment explodes and destructs around you. Because of that, the levels are often exhilarating but often stressful.
Yes, this is a difficult game. There were some levels that frustrated me, but victory never seemed unattainable. Whether it was riding the rocket barrel and watching obstacles pop up in the blink of an eye, or battling one of the elaborate bosses, the game constantly kept me on edge. It is to Retro's credit that they managed to keep things relatively fresh throughout the entire game even in a familiar intellectual property.
They do this by offering new twists in each world. This isn't an original feat, but it's an appreciated one. Every world will throw new things at you, and Retro did a great job of introducing these at a good pace while never becoming overwhelming. It just adds to the unexpected nature of the game. Mario had this to, but as I said, it was slower. You don't have time to stop and think in a large portion of Donkey Kong Country.
Of course, there's a supporting cast here because what fun would it be without Cranky Kong (the OG Kong), Diddy or Dixie? They all ride on your back and offer special abilities, though I ended up solely using Dixie. I don't know why anybody would use Diddy, but maybe that's just me. They aren't game changers but they give you an extra boost to get through the many challenging levels. The rhyno makes a return and I found some of his sections the hardest.
Besides the characters there are little boosts but these are strictly one use, one level only things. You don't get permanent boosts, and I never bought any of them. I did buy some red balloons though so I could afford to die more.
If you want replay, it's pretty much par for the course at this point. Collect the letters, spell out "Kong" and collect the puzzle pieces. It does unlock bonus levels though so completionists will be rewarded with more game time.
I was pretty impressed with the music a lot of the time. The boss battle music was fittingly aggressive and I loved every time I jumped into the rocket barrel just because I wanted to hear the music. The fact that the track got faster as I got into the later level was a nice touch because it added a sense of urgency to it all.
Visually the game shows what the Wii U is capable of. People will scoff it, especially since Retro recently said that the Wii U is a "powerhouse," but it is capable of good graphics if developers know how to use it. No, the Wii U will never have the realism that other consoles (or God forbid the PC) has, but Tropical Freeze feels right at home on the Nintendo system. The character models are gorgeous and there's a lot to appreciate about what's going on around Donkey Kong. For example, there's always something neat going on in the background and I sometimes found myself gazing at the events taking place behind all the action. Then I died, but that was nothing new at that point.
People can mock the technical prowess of the Wii U, but Retro used it extremely well and made a game that's incredible to look at. The game is colourful, crisp and animated fluidly, which is essential considering all the shifting that the environments do within each stage.
If you are on the fence about picking up this game, don't be. If you like platformers, it's one of the best current examples of the genre.
Platform Played On: Wii U (YES THERE ARE GAMES)
Rating: 9/10
Verdict: Tropical Freeze is an outstanding platformer that doesn't quite reach the heights of Mario 3D World but has its own brand of intense that would make Nicolas Cage proud.
When Retro Studios announced that they weren't making a new Metroid and had instead decided to focus on a new Donkey Kong Country, there were a lot of disappointed people. I don't think it was because people don't like Donkey Kong... I think it was because Metroid is Metroid and it's hard to compare. Despite the fact that I'm not as in love with the Prime series as some (I'm more of a side-scroller Metroid guy), even I was a little disappointed. You see, I've really enjoyed every Donkey Kong Country that I've played but for some reason I never get excited for a new one. I genuinely have no idea why that is.
Whereas Super Mario 3D World was more of a slow, cerebral platformer, Tropical Freeze is more akin to an action flick. It throws a lot at you at pretty much all times. You would think it would be the opposite as Mario has a timer each level and this doesn't, but most of your time in Tropical Freeze is spent running/carting/flying/swinging/jumping for your life while the environment explodes and destructs around you. Because of that, the levels are often exhilarating but often stressful.
Yes, this is a difficult game. There were some levels that frustrated me, but victory never seemed unattainable. Whether it was riding the rocket barrel and watching obstacles pop up in the blink of an eye, or battling one of the elaborate bosses, the game constantly kept me on edge. It is to Retro's credit that they managed to keep things relatively fresh throughout the entire game even in a familiar intellectual property.
They do this by offering new twists in each world. This isn't an original feat, but it's an appreciated one. Every world will throw new things at you, and Retro did a great job of introducing these at a good pace while never becoming overwhelming. It just adds to the unexpected nature of the game. Mario had this to, but as I said, it was slower. You don't have time to stop and think in a large portion of Donkey Kong Country.
Of course, there's a supporting cast here because what fun would it be without Cranky Kong (the OG Kong), Diddy or Dixie? They all ride on your back and offer special abilities, though I ended up solely using Dixie. I don't know why anybody would use Diddy, but maybe that's just me. They aren't game changers but they give you an extra boost to get through the many challenging levels. The rhyno makes a return and I found some of his sections the hardest.
Besides the characters there are little boosts but these are strictly one use, one level only things. You don't get permanent boosts, and I never bought any of them. I did buy some red balloons though so I could afford to die more.
If you want replay, it's pretty much par for the course at this point. Collect the letters, spell out "Kong" and collect the puzzle pieces. It does unlock bonus levels though so completionists will be rewarded with more game time.
I was pretty impressed with the music a lot of the time. The boss battle music was fittingly aggressive and I loved every time I jumped into the rocket barrel just because I wanted to hear the music. The fact that the track got faster as I got into the later level was a nice touch because it added a sense of urgency to it all.
Visually the game shows what the Wii U is capable of. People will scoff it, especially since Retro recently said that the Wii U is a "powerhouse," but it is capable of good graphics if developers know how to use it. No, the Wii U will never have the realism that other consoles (or God forbid the PC) has, but Tropical Freeze feels right at home on the Nintendo system. The character models are gorgeous and there's a lot to appreciate about what's going on around Donkey Kong. For example, there's always something neat going on in the background and I sometimes found myself gazing at the events taking place behind all the action. Then I died, but that was nothing new at that point.
People can mock the technical prowess of the Wii U, but Retro used it extremely well and made a game that's incredible to look at. The game is colourful, crisp and animated fluidly, which is essential considering all the shifting that the environments do within each stage.
If you are on the fence about picking up this game, don't be. If you like platformers, it's one of the best current examples of the genre.
Wednesday, 1 January 2014
My Top 40 Games of 2013, 10 - 1: R.I.P. 2013
Hello everybody and Happy New
Year! To start the year off, let’s remember the ten best games of 2013,
according to me of course.
10: The
Wonderful 101
I’m going to rage a bit here.
This Platinum Games superhero action game should have sold systems. People
bitched about how the Wii U doesn’t have new IP and this interesting fast-paced
beat ‘em up comes out and people don’t seem to care or even acknowledge that it
exists. It’s one of the best games of the year and does something different
with the genre, allowing your superheroes to form things like giant hands and
whatnot. From the visuals, to the silly over-the-top humour, to the intense
action, The Wonderful 101 really is wonderful and people shouldn’t sleep on
this.
9: Fire
Emblem: Awakening
From here on, you could switch any of these around and I’d be okay with
it. It ultimately only came down to the mood I was currently in, since a lot of
these are so entirely different than one another.
This is the first Fire Emblem game I’ve ever played and I was blown
away. I love tactical-RPGs, I love ‘job
systems,’ and I love how deep the combat is in this game. One of the best RPGs
of the year, by far.
8: Shin
Megami Tensei 4
This was also the first time I’ve
played a Shin Megami Tensei core game. I also bought that other one that was
finally release over here, but that was a tad dated. I loved what it was
offering me though so I got really excited to play 4. It didn’t let me down at
all… part Pokemon, part old-school RPG, it’s got incredible depth and a great
story.
7:
Batman: Arkham Origins
I don’t care how many people
want to say it’s too similar to Arkham City, or even that it sucks, this is
another fine entry in an epic and legendary Batman video game series. Glitches
aside – in which there were many when I played – it’s everything you could want
from another Arkham game. Great villains, a logical story for why Batman is
fighting so many villains at one time, and awesome gameplay that in some ways
redefined the genre. No, it’s not a complete overhaul of the series, but since
we don’t get one every year, I’m completely okay with that.
6:
Bioshock: Infinite
I think the first one may still
be better, but this is another great Bioshock game. Wonderful story, solid game
mechanics and dat mindfuck of an ending. It’s an accomplishment on pretty much
every front.
5: Super
Mario 3D World
This game is just fun incarnate.
It’s hard not to play this without a smile on your face, from all the
references to games past, to the way the game works, it’s all on point. People
can hate on Nintendo and all the Marios they release, but when Mario is at its
best, there isn’t a platformer on the planet that can beat it. This is one of
the best of the series, and that says a lot.
4: Path
of Exile
Free-to-play means shit right?
Nope. Path of Exile is one of the best ARPGs of all time. It has your classic
hack n’ slash action, but it does a few things different within the genre, such
as having a barter system, or levelling up on something that is like the Final
Fantasy X Sphere Grid. There is an incredible amount to love about Path of
Exile. Did I mention it’s free?
3: The
Last of Us
It’s important to note, again,
that from 9 on, any of these games could be number one but I believe in the
integrity of the list so there has to be winners. The Last of Us was number one
until right now, but I did a quick switch up. The Last of Us, like Bioshock:
Infinite, is an accomplishment on everything. One of the best told stories of
recent years, with memorable characters. One of the best soundtracks of the
year. While some criticize the gameplay, I see absolutely nothing wrong with it.
The Last of Us is one of the best PS3 games ever.
2:
Killzone: Shadow Fall
The bias is strong with this
one. Killzone is my jam, I say it all the time. It’s a game I can sink hours
into. I don’t know if this is the best one or not, but it does some things
amazingly well, and they released a patch that fixes some of the issues I had
with it. If you want a slower, Sci-Fi shooter, Killzone is where you should go.
1: Animal
Crossing: New Leaf
That’s right, I moved The Last
of Us so I could put Animal Crossing: New Leaf as my number one. It’s mostly
because it was a game I kept going back to for a couple months, whereas I
basically only played The Last of Us for a while. Animal Crossing was my first
real go at the series, since I only played the first one for a little bit, and
I’m a huge fan now. But like I said, The Last of Us could be here, Super Mario
could, Killzone, Fire Emblem, etc. Just depends on what genre I felt like
playing at the time.
And that’s it folks. I don’t
know what 2014 is going to bring for me or this blog, but I hope you enjoyed my
end of the year extravaganza.
Wednesday, 4 December 2013
Aw Look At the Cute Cat Suit - A Super Mario 3D World Review
Written By: Tyler Selig
Rating: 9.5/10
Verdict: Super Mario 3D World doesn’t
re-invent Mario, but embraces everything that brought Mario to the dance. That
-- and some really clever and fun level design – makes this one of the best
Mario games ever.
I have a long history with
Mario, much like I’m sure a lot of “old school” gamers do. I remember the NES
packaged with the first solo Mario game. I remember Donkey Kong. I remember
playing Mario pretty religiously through my youth, to the point where I would
dream of playing Mario 3. I would sneak over to my older brother’s room, where
the NES was, and play it at five in the morning. For some reason he still likes
me.
But the
thing is, as much as I love Mario and I honestly feel no childhood is complete
without Mario, I don’t follow Mario as much as I should. There are amazing
installments that I just haven’t played, such as Galaxy. I hadn’t even played
Super Mario 3D Land, which this is a sequel to. I generally just for a while
without playing any of the games and then one day I think, “I should play the
latest Mario.” So that means I miss some. But there was no way I was going to
miss this one. It’s also because of this that I may not catch every reference
to older games so forgive me if I act like something is new when it isn’t.
And I’m
so glad I didn’t choose to ignore it, because it’s easily within the top three
of all Mario games for me. Maybe it’s blasphemy that Super Mario 64 isn’t in my
top three, but Super Mario 3D World joins the likes of Super Mario World and
Mario 3, with honourable mention to Mario 2 and yes, Super Mario 64.
Nintendo
didn’t give us a completely new experience, but instead decided to jam
everything Mario into one title. There are references to the other games all
over the place, and while that may not sound as appealing to some people –
considering some people hate the fact that Nintendo “milks” the Mario franchise
– as it does others, it’s a positive in my book, because not only did they show
old fans love, but they did include some awesome ideas like the cat suit. Who
doesn’t love the cat suit, with how adorable the characters look walking around
on all fours? Not to mention that you need it to get a fair share of the stars
and whatnot in the game.
Mario
will always have that Mario charm. It’s undeniable, and it’s one of the reasons
he is so loved in this world. Mario is a legend and it’s hard to deny that.
Some Nintendo haters like to play Mario down like he’s overrated, but I think
they’d be overjoyed if Nintendo stopped making consoles and just made games for
their system of choice.
Having
so many Mario games can be a little much if they don’t do anything great with
the IP, but when the Mario games are on point, they’re the best platformers of
their kind in the entire world. Super Mario 3D World is on point with fascinating and genius level design that offers
different and often intense experiences in each world.
Super
Mario 3D World does a glorious job of giving you classic platforming but
Nintendo threw in levels that make you sit back and just say, “Wow, that was
cool.” An example of this are the music based levels which provide a nice break
and something refreshing. The game offers a lot of variety, be it speed runs
for stars, the musical blocks, the racing levels or just the way they switch
everything up. Instead of letting you feel safe and allowing everything to seem
familiar, even late in the game they include things that you haven’t yet seen
in the game. You never really know what you’re going to get from level to
level. From beginning to end, it’s exciting, and they top it all off by having
an intense and amazing final level/boss battle. It’s because of this blend of
new and old, and this mixture, that the game is one of the most fun games of
the year.
I have
to gush a little over the music because it’s tremendous. Yes, there are
re-workings of old songs, and they are incredible. There are new tunes, and
they are just as good. Even from the main menu, the music just works and puts
you in the mood. My personal favourite is the Ghost House music, which is
tragic and eerie, like y’know, a Ghost House should be. I know this is a short
paragraph because I don’t want to go into every single song and all the intricacies,
but the soundtrack is so, so good.
The game is extremely polished,
and even the little things add to the experience. I know that the way it uses
community, with the drawn pictures and whatnot, isn’t a new thing. It was in
the last Wii U Mario game, and I loved it then like I love it now. It’s a joy
seeing Miis standing around to “talk” to and having them present you with
whatever the player wanted to draw. Then there are the Ghost Miis that are in
levels if you go back and revisit them, which allow you to see how other people
played the game. My friend made fun of my Mario skills on Facebook randomly one
day.
It’s a small, but nice little
touch, that the music muffles when you’re in water. It isn’t something that
should get a lot of attention but it’s neat that it’s there.
Or the
fact that Nintendo does an outstanding job of balancing difficulty. Some levels
are just hard. Some levels only get hard when you want to get all three stars.
If you’re a completionist then I’m sure there will be moments that have you
pulling your hair out. However, Nintendo is for the children (to quote ODB),
and if you are having a difficult time getting through a level, they’ll throw
you a bone and give you a power-up that makes you invincible, except for
falling in holes.
Which brings me to the
multiplayer. It’s not original, but it’s back. You play as one of four
characters (it makes me happy that at one point Mario 2 was seen as the bastard
son, but now the characters are openly influenced by that one in particular),
and playing with a friend or three makes the game significantly harder. But it’s
fun. The game somehow makes you want to work together but be competitive. Sure,
you want everyone to get through because it eats up lives if one of you die,
but at the same time, you need to fight for points (in which you get a crown no
less), and it ends up becoming a matter of “screw you, I’m out,” as you watch
your friend fall to his death. Some have criticized the camera, but it was never
a huge problem for me. Maybe a minor issue here and there, but nothing worth
kicking up a stink about.
Another negative I’ve seen in
reviews is that the game doesn’t use the Gamepad as well as it should. I get
the argument… Mario is a killer app and you would think they would have used
Mario to show what the Wii U is capable of. They don’t really do this, outside
of a few levels here and there where you use the touch-screen or blow into it.
I suppose if you look at it that way, it’s a little disappointing. I think it’s
more that they are smart enough not to force something in that doesn’t work. I
don’t think Mario is the game to show that off. I think a Zelda or a Metroid is
more likely to do so. I see the brief usage of the features on the gamepad as
more of a welcome swerve here and there.
Again, it’s the care that they
put into the whole experience that makes Nintendo the developers that they are.
At their best, and I know I sound like a fanboy, they understand games perfectly.
I can’t help it, once in a while something comes along that just has me smiling
the whole time (like the most recent Muppets movie), so I can’t help but say it’s
one of the best games of the year.
Tuesday, 26 November 2013
On The Gamely Episode 3 - PS4, Xbox One, Final Fantasy X and X-2 Remake, and More!
Hey everybody. Here we have another episode of On The Gamely, the show where we talk... VIDEO GAMES!
https://www.youtube.com/watch?v=ivk6Qs18Au0
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